Looking up that Robo Pitcher thing (which we didn't have documented until now, huh...), it appears to have had several different variations...
All of the above, and some System C/C2 games (I think all except Thunder Force AC; not sure about Puyo Puyo/Puyo Puyo Tsuu). I think I actually do...
boring technical and historical information no one other than ValleyBell (who I already talked to) will care about I will need to re-prepare a...
The latter, as he didn't want to risk breaking anything
Go-Net dumped; this settles one of those last few ultra-rare Japanese Mega Drive ROMs.
This is the arcade version here.
I am going to regret posting this but there's a difference between "this game doesn't quite line up with the classics in the way we want it but...
Except M2 has experience with the original hardware: Fantasy Zone II DX anyone? I thought these were all just modified emulators, anyway......
Details via Siliconera via Famitsu. Siliconera's headline (Atlus free to use dormant Sega IP) is probably the most welp of this. Spoiler: Atlus...
I don't know, but an always-up-to-date list can be found at http://andlabs.sonicretro.org/scans/Mega%20Drive%20games?region=US in the Media column...
Hey guys, remember this? [img] The now famous text that's shown in Space Harrier that says "MANY MORE BATTLE SCENES WILL SOON BE AVAILABLE" that...
So HuCAL was released in Australia? Good to know... now if only we had a dump of it :x (really early Hudson Soft developed software, on a Sega...
Okay so here's what I got so far: Sega of Japan had that one sole R&D department but they had it back in 1982. Games developed: - Super...
I don't presently have much additional information beyond what I already put down in that template when I started expanding it to include the...
I'll bite, if you're still interested.
http://sega.jp/corp/release/2013/1101/ it appears Index Corporation is now called "Sega Dream" (at least that's what einstein95 from tcrf is...
I can now tell you the function is mainly used for volume calculations. Here's what seems to happen: For each operator x = current operator...
Ah okay; carry flag is something I can never remember :argh: Thanks I'll leave this question open if anyone wants to try figuring out what...
All right; trial and error on your float code shows me that yes b is the upper bound, which gives me the answer to 1)... except Ican't reproduce...
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