I can set animations fine, but cant find any info on changing the speed at which they play at, this is specifically for the sonic 1 github but I'm...
Just tried this, tried to uncompress all the nemesis art in sonic 1 and all I got was a bunch unc files most of which were 0bytes in size...
I've tried several times over the last 2 weeks to get this working properly...
Ty, I have updated appropriately.
Thanks for this writeup, and in my apparent tradition of bumping old threads, thought i'd add some info to help people who are wanting to...
Following in the footsteps of Iso Kilo here's my version, it doesn't have the slow mo issue. In Pause_Loop: change beq.s Pause_ChkStart to...
I'm interested in the score reset back to last checkpoint, imo that's the way it should be. Though i do think monitor behaviour is fine the way...
Just tried using these in Sonic 1 Github, Kosinski works fine it seems but Nemesis doesn't, Vlads worked fine when i replaced the following...
For some reason i get corrupt title cards so I added the title card code back into Level_ClrStuff: Note: I've renamed the Nem_ graphics to Gra_...
A sh A shame you lost the source though now i know about this i'll probably integrate something similar into what i'm working on for people to...
I merely mentioned it as those extra bits can be used elsewhere to keep ram use to a minimum, though granted Sonic 1 doesn't seem to be that...
I said bits not bytes
Hadn't noticed it was in Sonics space i'd missed that last time i looked (tiredness and ADHD don't combo well), I have tried several values...
D'oh i was using this for for reference https://info.sonicretro.org/SCHG:Sonic_the_Hedgehog_(16-bit)/RAM_Editing, and $39 aligned with a variable...
I've implemented this into the github source but it doesn't seem to work (assuming it's not dependant on the fast level loading code in the op? as...
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