Cool. Thanks! :eng101:
I know that open sourcing the code is a big decision to make, and although I am usually pro-open source, I have reservations against this...
I listened to whatever was uploaded to the database as of Saturday. Right now that you pointed out that there's an updated version I looked...
Forgive my naivete, but I don't see what could possibly justify doing any sort of bump-mapping in-game. Bump mapping saves time in 3D games...
I'd disagree with that, just because someone has done it already doesn't mean someone else shouldn't try it. Currently Steve's version isn't...
Normally I'd agree but in this case, it could actually be a bug with state transitions and how the animations are handled. It might come up later...
I don't think that will provide that much of a savings, because you wouldn't need to keep that much in buffer anyway, so you're safer to always be...
That's still something that needs to be resolved on the programming side. I think the consensus was that actually speeding up the music real time...
I know that people have already started on the Special Stage remasters, but if anyone is looking for any ideas, I always thought the Sonic 3D...
Man, that demo was awesome, great job Lost! Sorry to cut the party short, but now that the demo is released, are more people allowed to help...
I don't think he meant to use those songs straight up, but to look to them for inspiration. And while Tweaker is correct in that overall those 2...
What about sonic's spindash in brawl? Couldn't you record that for reference?
There's one person, and we're not allowed to find out until the tech demo. :)
I would think there's some sort of debug printout that is generated that we can submit for bugs/crashes etc. It seems standard practice.
There should be a 10% chance that he will have that frame :v:
Well, in that case, I look forward to the demo. :argh:
So where's the team? We have an army of one + sanik? True. Those, and design documents that are developed before any coding begins. But I think...
If I comment that X's sprite has 1 pixel off, and I explain why I feel that way, X has the choice to be able to take my suggestion, and if he...
Oh good, then in that case, can you remind me? I must have forgotten. :)
I'm sorry, I guess I should have clarified, when I said community, I meant those members of the community who are qualified to to speak on such...
Separate names with a comma.