Whoops. Thanks for posting the correct link. I've gone and fixed my nginx config, so the original should work now too.
BlastEm has configurable overscan and is very accurate overall. Currently, the UI is quite primitive so you can't change the config without...
Regen and vanilla Gens (i.e. not a fork like Gens/GS as some of those have seen updates much more recently) are just as old and unmaintained as...
Kega has problems on Windows 8 and later because it uses old deprecated APIs like DirectDraw. DirectDraw has been deprecated for ages now. I think...
I am indeed. The latest nightly of BlastEm (look for one dated 19-Apr-2017 or later, they are not in date order unfortunately) runs most of the...
The main limitation in Genesis Plus GX is that it has a line based VDP renderer. This means it generally can't render CRAM contention artifacts or...
The addressing mode you're using there only allows for an 8-bit displacement constant (in this case the difference between PC and...
Well he would also have to add the equivalent operation after the read so that the subsequent write works properly. Honestly though, I think he...
I believe we're talking about the same thing here. Anyway since CRAM isn't a separate RAM chip and is instead a part of the VDP I suspect that the...
Because that's what the move instruction is supposed to do. It fetches data from the location pointed to by the effective address and copies it...
Beware. Even the most accurate Genesis emulator (probably Kega Fusion at the moment) is not designed to make things break that break on real...
Save RAM isn't any slower than normal RAM (unless you're talking about the 32X). The only problem is that most (all?) carts only sported Save RAM...
The past music is my favorite part of either soundtrack, but for some reason I don't care much for the present and future tracks from the Japanese...
It's been a while, but I seem to remember reading something by a guy who was involved in porting it to the PC and IIRC he described the porting...
Sonic CD for the Sega CD was written in 68K assembly. This was rewritten in C for the PC version which was why the original porting took so long.
The driver is actually decompressed with a different routine than the music itself. The algorithm is basically identical (with perhaps one or two...
The gameboy doesn't really have a Z80 at all. It's an 8080 clone (the Z80 is also an 8080 clone) and like the Z80 it adds instructions to those of...
The 32X is actually pretty bad at 2D graphics because it has almost no hardware acceleration whatsoever (well it's bad given how fast the...
So basically there are a few word-values that are little-endian in Sonic 2 (because it uses the Z80 for music) that aren't in other games that use...
I have no idea. It was brought up in a discussion about trying to make a faster Genesis emulator for the Dreamcast (the idea was to render the...
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