Maybe the gradiant could be changed to this instead? It would look more accurate in regards to the "setting sun" background especially in regards...
There is only one game to date that I know for a fact uses seperate screens for it's 2-Player mode, and that's Zero Tolerance. It relies off using...
So THAT'S what that icon was for all this time. Even then if I did know what it did, I wouldn't have known about the ".include" function inside...
I've gone and one-up'd the whole disassembly instead, I have no idea if something else is interfering with the compiler so it's better to make...
I'm using Glitch's disassembly as well. The "scrambled" mapping issue seems to only happen if anything in a 32x32 mapping (eg = Green Hills Zone)...
As I said, any changes made in Aspect Edit to an original Sonic 2 rom (saved over or not) always leads to an instant-crash when loaded (Fusion,...
Surprisingly, I remember that in Sky High Act 1, the bottemless pit near the very end of the stage had this glitch. At times I couldn't understand...
Maybe his trying to, you know, be more original then create yet "another" Mega Drive hack? There's very little known or done with Master...
Just to note, Tile Layer Pro can view some sprites, namely Sonic and Tails, but other things like enemies/bosses and objects (rings, monitors,...
With tile-sheets, will we be able to "rotate" them in the editor or will we have to make mirror'd versions in the same tile-sheet? Also will...
What about Marble Chasm Zone?
Words can not describe just how awesome that is. Oh screw it... EPIC WIN
Looks like the auction is already gone. They tried doing the same with the Streets of Rage Remake a while back, hence why Bombergames put in a...
Oops, I forgot that the rings are tiles and not sprites. What I meant is that the editor still doesn't have enemy and monitor placement. It also...
If it's still only V.04, how are you going to place the rings/monitors/enemies? Also, it has a habit of randomly corrupting the levels on me so I...
May want to put some flowers/grass on top of that edge tile at the edge of the loop. Looks a tad out of place with nothing on top.
Option 4, because of the limitation and how "out of place" the tiles are in Option 1. Presides, you could just as easily just put rings there...
That second one is defiantly a big improvement, looks more accurate too with the in-and-out depth.
I would have to agree. That dithered "light" in the middle just doesn't look right, maybe either remove it or increase the "length" of the shading...
Don't forget to upload (or fave) the other Sonic LD progress clips. http://www.youtube.com/watch?v=W5-Y7puYzOg...
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