Not to mention that for the longest while Sonic Team had a habit of shifting gameplay style on every game. To be sticking with what worked for...
They already made it, it's called Sonic Adventure ;)
Well time travel was supposed to be a linear story element in Sonic 2 right? I don't think they had any intention of going back and forth between...
Oh I missed that at the end. So it looks like the only thing broken is the platform carrying him then.
To me it looks like it was supposed to carry Sonic during the duration of the flashing, and then maybe pop him out of it once it stopped? There's...
Sonic Underground did air on Disney XD (a cable channel) for a period back in the early 2010s (I know because I watched the whole series there)....
Doesn't it fall on top of Sonic as he falls into the starting cavern? Or are you all talking about a different snow object? I'm thinking of the...
Ok, but I have absolutely no reason to buy Origins on PC. I've already bought the classics 3 or 4 times over in my life at this point and the PC...
These sort of fixes are always nice...for PC. Every other owner of Origins is still chuffed though.
The exterior casino shots look to be the exact casino that Casinopolis's exterior references, in fact. I'm not sure which one it is in Vegas but...
Over 3 decades later and the devs are still relishing in the pain they caused players :)
But the comics aren't game canon...
It seems like it was a common issue with Sega's PC ports at the time; the NiGHTS into Dreams port had the same problem, which is really egregious...
This is unrelated but I just thought of it: if movie 3 is an SA2 adaptation does this mean they'll sneak Big into the background of some scenes? :V
Sonic's been in a weird transitional period for at least a good decade, if not two. Sonic doesn't have a singular good direction going for it atm...
Uh, no? If we don't know the actual name we shouldn't be making up new names out of nowhere just because the placeholder is "boring". Plus isn't...
Oh so it really could be Bowser's Shadow's Fury... Very interesting if true.
I hope that sums it up perfectly, ngl
Speaking of Ghouls 'N' Ghosts, does anyone know how the terrain collision handling works in that game? I know it also features slopes/inclines...
I think it's more of a precautionary measure. Seems silly to anyone who has context of the situation but could easily be misconstrued out of context.
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