Steve is still having trouble accessing the forums so I'll continue to post for him. xD We've got the process down really well for all...
It worked! Turns out the issue was a typo, but seeing it written like this helped us figure out where the issue was. xD Thanks for your help!...
It didn't include the skeleton. It's possible that we just did it wrong, though. Does it require the .skl.hkx file to be present?
'ey folks. Steve Taylor (from Sonic Islands) and I are trying to create a resource of Generations models and animations converted to FBX format....
Not to worry! It turns out the issue was just a simple hormone imbalance. It's surprisingly common for people with my genetic condition, though...
Thanks for bearing with us, everyone! I imagine you'll be happy to hear that I've got a better grasp on my health now, and my productivity is...
I've been working a great deal on refining the physics calculations, including much more easing for steering controls, and we've been tweaking the...
I liked the idea of the Avatar going into Forces, but I didn't expect the sappy "teamwork!" bits to be as fun as they are. I've had a lot more...
It has to do with how the system interprets input. Zero input basically means, "I want zero motion", and I imagine this is why it happens in...
Yes, they are something we would like to include. We haven't been working on it quite yet since I've been busy with the rest of the gameplay...
For me the biggest issue is the screen size. I've played other momentum-platforming games that get the sense of momentum a lot better, and it...
I use a rigidbody with a capsule collider, though thanks to the new input-output format it would be very easy to apply it to any other kind of...
Indeed, we stand on the backs of giants. I greatly appreciate everything that's gone into the pursuit of 3D Sonic games, especially from games...
The critique is quite welcome. We want to make the next releases the best they can be, so we're taking all the comments into mind. ^.^
As I mentioned on Discord, I'm really loving it so far! Great stuff for only two weeks in.
Ah, I'm interested to know what you think about the two engines, particularly when it comes to setting up objects, scripting, and shaders. I'm...
The team finds the interface too messy to work in, and the art style requires too much hassle to recreate in UE4. Personally I'd still prefer...
It makes me unbelievably happy that people are comparing Utopia to Mario 64. I will do my best to live up to this comparison in future releases. <3
Yeah, moving to Unreal is really going to make development easier for us since it's already got a fleshed out gameplay framework. I initially...
I actually did intend to create water-running for this demo, but since I pride myself on physics-based character controls, I didn't want to settle...
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