Thanks every for the feedback and bug reports. We'll be working on addressing all of it, though we can't guarantee any timeline for when that...
More Details & downloads Hacking contest entry page https://sonichacking.org/entries/contest2019/97 Sonic Retro Wiki Entry:...
Yeah I've tried what you suggested before, but it didn't work because I'm using an if-condition that refers to labels whose addresses are not yet...
You might be aware of the bug that if art/data that's meant to be transferred to VRAM via DMA crosses a $20000 boundary, the latter part of the...
So it's a hack on top of a hackjob? :P Sure, it's fine if you prepend the LGPL note to the source files. You can also relicence it to whichever...
I'm surprised someone's actually willing to go through my horribly structured old code. :)/> Especially considering that SoniPlane and...
It's interesting seeing other people playing it, especially with live commentary. Having seen some footage and having played with irl friends has...
I second pretty much all of the points that iojnekns brought up, especially mentioning runner-ups and giving commentary on each individual hack. I...
[img] Gorbichev is back... and he's pissed. Gorbichev's Revenge is a 2 player battle hack based on the Sonic Boom engine. Pit Sonic and...
Turing complete roughly means that whatever you're dealing with is as powerful as a Turing machine. Any modern processor basically qualifies,...
Varion asked me about the engine that was used in Sonic Boom's Gorbichev boss to have the orbs move around on Gorbi's surface. I stripped the boss...
For an animated background similar to this with 12 frames you'd basically use 12 different colours (any set of colours works), and draw an inner...
Regen also saves VRAM/RAM dumps with bytes swapped, at least for me. Alriightyman, can you check whether saving these exhibits the same behavior...
Just a little note on these two lines: lea (Sprite_Table_Input).w,a1 adda.w #$180,a1 As Sprite_Table_Input is just a...
I'm a bit late to the party, only now trying out the recent releases, but anyway... I tend to enjoy experimental hacks, and this one was no...
I'll take your suggestions into consideration (Selbi also made one in private), but I can't guarantee anything. It also depends on how difficult...
New version of PlaneEd is up! You can now scroll over the map (with [';\ keys) and the selector (using Home and End). All new key bindings are...
Sorry, I read Sega_GotoTitle to be the same as Sega_WaitEnd when referring to your first code snippet. This is what I meant (though I didn't...
DelayProgram is a pretty bad misnomer, and the description for that routine is plain wrong. In the SVN version it has been renamed to WaitForVBla,...
SonED2, including the art importing feature, is a charm to use, if you know how (which apparently many people don't). If you're set on that you...
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