@Deef All inputs should normally be managed inside an Update() method, and normally all forces should be applied inside fixedUpdate() method. In...
Thank you for the information! And thanks to Mercury for the sprite equidistant strip :) (I give thanks here because that thread is already closed)
Hello to all. I'd love to do a fangame, specifically a Sonic The Hedgehog (1991) remake using Unity 3D Engine. I'm relatively new with Unity 3D, I...
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