I will say that it's certainly the kind of thing that would probably have made a bigger (and more satisfying) impact if it were left as a surprise...
I would actually load all three at the same time and have them wait for a timer that gets set right as their loaded, like this for example:...
Well damn, I'm familiar with that Sunset Park art, but the rest of those are new to me. And they all look gorgeous. I'd put money towards a...
This was a really fantastic watch. It's kind of disappointing that a lot of people outside of this community will most likely ignore a video like...
Oh this is excellent, I've been waiting for something like this to come up. The idea of seeing more homebrew MD projects has interested me since...
I tend to jump in the middle of loops in attempt to gain a bit more speed after landing on the slope below. It's always a very satisfying and...
Yeah, I just wanted to drop him into a level I had ready to see if I could get something like this working. I intend to give him a much more...
Another copy-paste from SSRG:
Posted this on SSRG a couple days ago. Thought I'd put it here too since I've barely posted anything. [img] [img] [img] [img]
As someone who considers Sonic CD one of my favorites, I can definitely agree with this. Mind you, I also don't mind doing that kind of play...
Check under Obj_HCZWaterSplash. Specifically, loc_384B2. Everything, or at least most of everything pertaining to water running should be there.
Well that's pretty much how the series itself gets treated nowadays. Game Grumps and other people who do game playthroughs continue to draw...
As far as modifying speed goes, anything in the object's code with x_vel next to it can be used to change the horizontal speed. For example:...
I second this. Especially as someone with a hack that has level art constantly being decompressed during gameplay, I consider this an incredibly...
More stuff I've been neglecting to post here: http://www.youtube.com/watch?v=bmzChjwdTkI Mighty here is only capable of wall jumping at the...
I've been showing screens at SSRG for a little while, but I haven't shown anything here so I thought I would go ahead and do so since I just...
Honestly, I think Sonic 1 holds up just fine. I appreciate all of the levels, even Marble and Labyrinth, I could care less how slow they are since...
Look at the code for the spin-dash dust object itself, specifically look under loc_1DDCC. The 5th and 6th lines should look like this: tst.b...
This looks like the tracks were specifically taken from the Sonic CD compilation made by the user !!!!! at FFShrine. It had both soundtracks put...
I'll just echo what Dabble said at the end of his/her post and say that it will be interesting if it stays true to the games. I can't imagine...
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