After finally getting to play it, I have to say I really liked it. The graphics were pretty good, the levels (while some of them were essentially...
Well, that might be why I enjoy the game so much then. It IS very Mario, but despite that, it still has a sense of speed to it that Mario doesn't...
Well, this announcement certainly raised my interest. But, it kind of sucks for people who bought the Wii version of Episode 1. Welp, never...
Not much I can comment on in regards to the physics or how the game handles, because I can't play it. The game loaded 1 sparkle on the title...
I'm still looking forward to it, but, uh, Sega, what happened to that whole new physics thing you mentioned? It looked exactly the same but...
Well, color me impressed. I really like how the screens look, and though I wouldn't be too interested in any rehashed zones most of the time,...
I've gotta say, I really like the animation of Sonic in this. It looks really well done and, even though he's in a place with real humans, he...
Well, can't say I expected anything more out of this teaser, but it's still disappointing no gameplay was shown. I'm really interested in the new...
Wow, that looks way better. I didn't mind his shininess (although I played the Wii version, so he wasn't super shiny, just had a painted on...
Yeah, the series is definitely picking itself up, but now Sega needs to fix the public image of the series. Despite recent games being good, most...
Eh, I don't mind if that's true. I enjoyed Episode 1, so if Episode 2 uses the same physics, I'm fine with it.
Funny, I was just finishing up animating this when I read your post. [img]
I've never played Triple Trouble, but this guy does do a good job of imitating the 16-bit games' style.
Classic Sonic might want to invest in some Soap shoes. That roll to grind method he has isn't gonna help forever. In all seriousness, though, it...
Wow, that's pretty cool to see. I prefer how Generic Sonic goes through that level, but it's still interesting to see Classic Sonic do so.
Awesome. Far better than the ones from Sonic Boom (that had the people constantly in the background).
Ha, that's awesome. And I agree with GeneHF, Sega making this an unlockable option would be pretty cool.
Ah, I could have sworn I died in the first corkscrew once, but I went back and tried a few times, and you're right.
This one isn't a problem, just something I noticed I found odd. While trying to turn around before a corkscrew, I ended up trying to turn too...
Well, that was weird. Sonic was running at top speed. He went through a tube, then at the end of the tube, he just shot right back up it and ran...
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