I know you said it was fake, but what was the footage/gif? (I'm curious if it looked like an actual decent attempt at 3D Sonic, fan game or not)
I agree with a lot of the points made in this thread; I totally wish for a quality 3D Sonic game under a new team. Thinking about the technical...
[media] That boss clearly does not convey when it becomes intangible; its vulnerability conveyance could be significantly improved. The player...
Excerpts from a playthrough of Sonic Mania: [spoiler] At 9:08 The part where the player has 49 rings, misses a jump slightly, and the spikes...
Difficulty in games is a good thing, but requires careful handling: Challenges: Tests your knowledge of previously introduced mechanics, and...
Please reconsider using MIT, BSD, or Apache 2.0; GPL will discourage people from using your code with existing MIT/BSD/Apache code. -- Please...
The Japanese text under nearly all the buttons is nonsensical, but the Japanese part under "Action" says: ????????? Which means, "More...
To clear up confusion, Japanese <-> English machine translations are often very wrong even for simple cases. The website doesn't say what order...
I was playing Sonic Megamix and realized how much I loved the level design. With official Sonic games, I can easily find a detailed png of an...
It makes sense to keep the engine generic and as flexible as possible. I don't mean that all physics or even the default movement system should be...
You mean you would prefer to have the Mobius engine(a Sonic engine) with a physics system entirely unlike Genesis physics in 3D and therefore...
Try ASSIMP: http://assimp.sourceforge.net/ This is the best open source, general purpose 3D model loader I know of. If you're going for a...
Am I the only one thinking setting up an engine is actually pretty simple? For the low level libraries, SDL does Input, Timing, and Video; GLM...
Hypocrisy aside, why the overprotectiveness? At the worst, what could someone even do that would cause enough alarm to want lock down...
You can still sell GPL licensed works though. http://www.gnu.org/philosophy/selling.html So the real issue is: If a game uses Sega-trademarked...
Ok, quick recap: The issues with permissive licensing (BSD/MIT/ZLIB) is apparently: 1 ) Making it permissive may cause SEGA's to ask for cease...
So what's wrong with the current Bitbucket you had setup?
What's your stance on source code licensing, Gen? You're the lead of this project and you can choose any license you want with your code....
You mean this, right? http://www.rorydriscoll.com/2009/01/25/energy-conservation-in-games/ No energy conservation: [IMG] Fancy energy...
It's interesting you mention that, I've been looking at that technique recently and I really wish I understood the math more, because the concept...
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