lol, I suppose the description went a little too far. The description was mainly done as a joke, considering my videos have always been...
http://www.youtube.com/watch?v=5CAdPXd2RxE&feature=colike This took FOREVER to render; but now, enjoy Classic Sonic's Seaside Hill Gameplay...
I converted the .xma files from the game disk into .wav files using a simple, ".bat-drag-and-drop" program. However, to find the .xma files within...
Well, upon further inspection there does seem to be more voice clips for the people of Soleanna; however they don't seem to be any more...
http://www.youtube.com/watch?v=-PTpxV7JXiA&feature=colike Whipped this up in about an hour.
I don't know if this has been done already, but I did a complete sound rip of the game and found MANY unused SFX. Such as the trophy sound you...
Yes, but speed boosters were never placed on the long diagonal dips in the level as SEGA encouraged rolling down them to gain speed and momentum....
I noticed an overuse of speed-boosters on the long dips in Classic Chemical Plant. Here we go again with SEGA trying to hide the butchered physics...
Is it just me, or do the textures for Sky Sanctuary look like they were painted with water color, and then scanned on a computer?
Some of the technical flaws I have found: - Classic Sonic does not seem to slow down when walking up certain hills while his running animation is...
SEGA should cancel Sonic 4 as a whole. Sonic Generations has pretty much everything we wanted in it. Classic Sonic, good graphics (lighting...
One thing I suppose you could fix is that one line Tails has where he's like, "Good thing you're okay-" It sounds as if SEGA cut off a bit of...
I suppose while we're at it. Is it possible to record the cutscenes during gameplay, edit them via Sony Vegas for instance (make em' all have...
I think this is what kills projects here on Sonic Retro. We're all piling and stacking up ideas that may not even be possible at the moment. I'm...
I believe SEGA is going to take a different approach. Perhaps Classic Sonic will just be like a 2D Mode. Both of them will share the same stages,...
Classic Sonic's gameplay should be the same as Modern Sonic's, but excluding homing attack and rail grinding segments of the levels. They should...
Huh... Well then scrap what I just said then :specialed:! I hope SEGA listens to the fans a little more carefully with this one.
In all honesty, I'm expecting the physics to stay the same because I remember reading a post on SEGA forums that stated a perfectly logical...
Separate names with a comma.