Played it awhile back, had fun, made a bunch of stupid moves against the boss, and died. It was kinda difficult fighting him on a crazy ball...
I actually liked the camera in Labyrinth. It was interesting, going after item boxes only to realize "Whoops, dead end, dude." As for the hard...
I never really took the time to look at this 'til now. I'm regretting waiting. This has potential, that much is obvious. I'm looking forward to...
I'm not exactly familiar with RPG maker, but I'm pretty sure I'm not supposed to get a missing runtime package error every time I try to open your...
I think what he meant was that you won't sink if you slow down while shrunk. And I like the trailer, the character power-ups in particular. I...
Reading the comic, at current. I'm actually curious to know what kind of BattleMech Jake was piloting when he "died". At Year 3232, though, I'm...
Looks interesting. Are the screenshots custom-made levels or default ones?
So far I've spotted Ice Cap (Very obvious up top), Spring Yard, Star Light, and Carnival Zones (All in a neat row, Star Light connects Spring yard...
Artwork looks good, and the synopsis works nicely. Haven't taken a listen to the music yet, but I've managed to take a gander at all the...
Insta-Shield is brilliant, and it also opens up new Badnik options, too. In Sonic 1, the Star Night Zone Orbinauts were notoriously difficult to...
I get low framerate too. Usually in the low 30s. As for skipping the intro, first run is mandatory. All other times afterward can be skipped by...
I ended up doing the same for the final boss. Like I said, my comp kept resetting just before I got to fight him.
Making note of the fact that Mecha Sonic is a souped-up/finished version of Silver Sonic, and that it blew up with Sky Sanctuary, I don't think...
This was a fun game. Only real area that was difficult was the rising lava segment (Eventually figured out how to do it when I got all the way up...
Separate names with a comma.