Well Flickies' Island Defense was released to the Sonic Hacking Contest 2012. It was a slowly worked on project over a year and a half. My heart...
To do a disassembly you need to know lots of things very well, including the assembly language and the (Genesis) hardware.
Well I disassemble the entire binary into 68k assembly (using 68kd). I then convert all the disassembly into comments of the instructions and...
Submitted the demo of my game. Only a year later than I expected to release the demo since I got distracted with other homebrews, hacks, and...
You need to update to the latest scdmake for $isoMatch to work with a file with a .isoinfo suffix. Sorry that I forgot to mention that. IP is...
In the SCDMAKE.CF you can add "$ipassemble = 0;" and "$spassemble = 0;" to have scdmake not assemble the IP and SP. When you do this, you need to...
I was kind of impressed at first until I saw the incorrect acceleration. Something so easy to program. Even my simple Riley's Letter Recycle...
That is how I imagine most people would design a PCM driver for the Sega CD since it could be similar to tracker approach to music.
Looks nice. And it is great to see that someone is making use of my tools (and remember suggestions are always welcomed). Sounds like fun work....
I have hinted at my SCDTools before in previous posts and even released a few scripts individually. The SCDTools is a combination of PERL scripts...
Of course it works on real hardware. I don't see the point of working on the Sega CD system without having it work on real hardware. Previously,...
We don't need yet another assembler. If it has any special features, they will get used and make code incompatible with other assemblers. Then...
The three assemblers I test have very similar syntax which makes it easy to make code that assembles the same for all three. From what I...
Polluting the namespace doesn't bother me, I would rather have my assembly code work on more assemblers since assembling takes next to no time...
On my current project my sprites were getting to 26496 bytes (and I only have a few small ones implemented). Using UFTC, I was able to compress...
What format should be used for Sega CD? ISO/MP3/CUE in a compressed file?
Finally releasing the source to the MAINPLAY and SUBPLAY Cinepak for Sega modules. CINEPAKSRC.ZIP It has MAINPLAY.ASM and SUBPLAY.ASM, the...
I am releasing the source for several Cinepak demos. All the source files are inside the ISO itself. I build these on Linux using PERL, ffmpeg,...
Sorry for resurrecting an old thread, but someone expressed interest in the 68k Bench I had on my Sega CD shelf. The following zip file has ISOs...
There should only be one track in a buildscd.exe ISO. You can verify that your inputs to buildscd.exe are correct since if you take the sample...
Separate names with a comma.