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Sonic X-treme Textures and Defs

Discussion in 'General Sonic Discussion' started by Scarred Sun, Dec 6, 2009.

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  1. Xeniczone

    Xeniczone

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    Blue was probably chosen because it is more appealing than brown. I mean lets think of all the beautiful things in life that are brown... dead grass, rust, shit... Yeah. But I agree, blue may be a little too much.
     
  2. Mastered Realm

    Mastered Realm

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    In anime, when something is black, and they want it to appear to be more black, they make the highlights blueish.
     
  3. Clutch

    Clutch

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    Not just anime either. Blue as a highlight for black has been used for things like Superman's hair and Batman's cowl.

    ...Though how the blue appears in that picture seems like it was applied haphazardly if done on purpose. It looks more like artifacting, even if that doesn't make sense.
     
  4. The KKM

    The KKM

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    IDW's Sonic the Hedgehog comic books
    It reminds me of the AAing techiques used in spriting, which is why it's confusing me for it's blue color- in all classic art they either use grey or brown. Meh.
     
  5. 0r4ng3

    0r4ng3

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    That blue is the same as his skin, so I don't think it's his eye colour, and I think it might be nothing of the sort. But I know nothing about programming at this level, so I keep on lurking. But if it's his eye colour this people have no notion about style since blue on blue wouldn't stand out.

    I always thought his eyes were either black (with brown highlights) or grey pre-Sonic Adventure.
     
  6. Tobibrocki

    Tobibrocki

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    I just read that Project-S was chanceled, thing is I didn't visit TSS and other News sites for a while and while searching for ASR Screenshots on TSS I found that News and I was like "The Hell???"! :/ So yeah, I'm a lil late to the Party! ^^ยด Time to reactivate this thread here a bit! ;)

    Anything new here? Hows are the engines coming along?
     
  7. Andrew75

    Andrew75

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    Top secret......
    [​IMG]
     
  8. Tobibrocki

    Tobibrocki

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    DROOOOOLLLLLLL!!!!!!!!! :V```

    It does look like its running on a Saturn ...., hehe, probably doesn't run on a Saturn actually! ^^ But seriousely, if this is from your engine then HOLY MACRO!!!! :D And you made it look grainy and old like its a scan from a magazine, genius! ^^
     
  9. Andrew75

    Andrew75

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    Actually you may laugh at this,,, That screenshot was taken from a projector at my teammate Xeniczone's house,
    the colors are all washed out looking which adds a bit of faked bloom to it as well as the graininess, ( looks Bad ass huh?)
    We could emulate the look in game if we wanted, but the Saturn version did not have these effects so, we wont be adding them, >__<
     
  10. Tobibrocki

    Tobibrocki

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    Well, I did laugh indeed, I thought like "REVOLUTIONARY NEW FILTER TECHIQUE", now its like "PROJECTORS ... HORRAY"! :objection:

    I have to say this, its better when the finished version looks clean and doesn't use Bloom or so cause it kills the possibility to play it well on an older machine, also you probably see stuff better without bloom and grainyness! ;) I wonder how you plan to do the Level transitions and cutscenes(if there are any planned)!?
     
  11. Energy

    Energy

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    looks good :)
     
  12. Xeniczone

    Xeniczone

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    Actually I think this happened when the light reflected off the semi-gloss wall and off the camera lenze, creating a bloom effect.

    Andrew and I had a little discussion about what resolution to make the game either 320 or 640. 320 would have given it that blocky saturn look, but 640 would be blocky but not as bad. Modern hardware limitations do not allow for 320x240 resolutions, so we went with 640x480. We could use a render to texture function to take the 320x240 texture and stretch it up to 640x480, but it would be a waste of resources. So in conclusion, modern computers won't give us the crap factor we wanted. :(
     
  13. Hodgy

    Hodgy

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    Games programming :)
    make it render at 320x240 and upscale it to 640x480?
     
  14. SANiK

    SANiK

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  15. Andrew75

    Andrew75

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    Nice release there SaniK!
    its Just the perfect day to have a real release, I love it !
    I see you fixed the block scales. along with a bunch of new additions!
    Keep up the good work my friend !

    Now for some evil art eye nitpicking~ (Blah)
    (don't take it personal as I know that your viewer probably is not finished yet or u choose to release something more early than the current viewer)
    The mapping is pretty messy, are you trying to emulate the Saturn look and feel??
    ( must have been fun setting that up)
    I don't see any of that distortion happening anywhere in the video though.

    Some minor tweaks: ( You are probably aware of it already)
    I feel that the waterfall foam is incorrectly UV mapped.
    As well as water/waterfall UV mapping being incorrect.

    Whats with the camera pushing level geometry? trying to emulate a draw distance effect in the forground?
    Don't worry I wont pick on the fish eye being off, thats understandable.

    [​IMG]
     
  16. SANiK

    SANiK

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    Happy Spring Sunshine Day.

    It's a limitation/bug of the fish eye algo I've implemented.

    A lot is incorrect. Will I fix it? Probably not. Will I release the source code? Probably not.
     
  17. Andrew75

    Andrew75

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    Hey now, wasn't asking for anything, but it would be nice to see a finished product.
    ( we have our own fish eye engine by the way) but thanks to your first fish eye viewer, we were able to model level geometry from scratch using screens of models in your viewer as refrence material.

    something that would be awesome if you would do it , a 3DS conversion of the DEF files.
    would save about a month of modeling work. ( when we get back to the fish-eye project)
     
  18. Zallirog

    Zallirog

    Uh, what were we talking about? Member
    All this Sonic Xtreme stuff looks awesome! I always wondered ever since I was a kid and read the articles about it what it would be like. I was so sad it was canceled. Mainly because I had a Sega Saturn when I was a kid and I was waiting for the first 3D Sonic game when I read about Xtreme. Unfortunately all we ever really got that was close was Sonic R which was fun at the time but I always wondered what it would have been like to play Xtreme.

    Hope you guys might at some time in the future have something playable. It would be awesome to see and experience the Sonic game that never was.
     
  19. Andrew75

    Andrew75

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    Right now I'm working on Sonic CD remix,
    Waiting for Xeniczone to finish school this summer, so we can continue AXSX.( sonic xtreme project)

    Not sure what SANiK's plans are for his fisheye Viewer, but I hope he makes a playable game or something with it.
     
  20. Lostgame

    Lostgame

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    The O.I.C.
    Has anybody considered trying to maybe live trace these in Illustrator to perhaps make a higher-resolution version? I think it would be neat.
     
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