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Best Ring system

#31 User is offline Lobotomy 

Posted 23 August 2009 - 01:08 AM

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Rush, because the only reason the original couldn't pull this off was because there simply wasn't enough power.

#32 User is offline Mercury 

Posted 23 August 2009 - 02:53 AM

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QUOTE (Lobotomy @ Aug 23 2009, 06:08 AM)
Rush, because the only reason the original couldn't pull this off was because there simply wasn't enough power.

This almost sounds like a challenge to ROM hackers everywhere... v.png

#33 User is offline Lobotomy 

Posted 23 August 2009 - 02:54 AM

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QUOTE (Mercury @ Aug 22 2009, 11:53 PM)
QUOTE (Lobotomy @ Aug 23 2009, 06:08 AM)
Rush, because the only reason the original couldn't pull this off was because there simply wasn't enough power.

This almost sounds like a challenge to ROM hackers everywhere... v.png


Yes, lets see if the Genesis can handle 1500 rings onscreen.

#34 User is offline Overlord 

Posted 23 August 2009 - 05:10 PM

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QUOTE (Lobotomy @ Aug 23 2009, 08:54 AM)
QUOTE (Mercury @ Aug 22 2009, 11:53 PM)
QUOTE (Lobotomy @ Aug 23 2009, 06:08 AM)
Rush, because the only reason the original couldn't pull this off was because there simply wasn't enough power.

This almost sounds like a challenge to ROM hackers everywhere... v.png


Yes, lets see if the Genesis can handle 1500 rings onscreen.

Why would it need to? S1-3K's ring count tops out at 999 v.png

#35 User is offline Sik 

Posted 24 August 2009 - 09:24 PM

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QUOTE (Lobotomy @ Aug 23 2009, 04:54 AM)
Yes, lets see if the Genesis can handle 1500 rings onscreen.
With lots of slow down, but most likely :P

I'd be more worried because of the sprite limit, though...

#36 User is offline floatingcity 

Posted 03 October 2009 - 02:28 PM

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Man, I used to hate the master system ring system after being used to the genesis

#37 User is offline 0r4ng3 

Posted 03 October 2009 - 03:31 PM

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Classic, though I wouldn't mind some other system that made sense. I don't like you can have 3-4 hits without the need to stop and collect them. You have to pay for the mistake you did, or to sacrifice your ring count if a troubleseme thing comes up, not lose just 20 rings.

#38 User is offline Blue Blood 

Posted 03 October 2009 - 04:21 PM

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So long as rings are in such abundance as they have been since Heroes, you'll pretty much never have to stop and pick them up is you aren't losing them all at one. Seriously, I normally finish Rooftop Run act 1 with over 800 rings! If I get hit, I still have 400 left. Too many rings and not losing them all in one go is a problem.

#39 User is offline Diablohead 

Posted 03 October 2009 - 06:42 PM

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The classic drop rings up to the value of 20 is the best imo, in sonic adventure they made it rather naff though by not making the rings scatter everywhere but in a tight loop around sonic, they could made it a little harder like the 2D games...

Sonic unleashed ring dropping sucks, but the way the game works it needs to be a % and not the whole lot, still sucks though it's more like mario kart then sonic.

#40 User is offline Commadoo 

Posted 03 October 2009 - 10:58 PM

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Heroes certainly had the best system for rings when it came to boss fights. Since the score for rings was given upon collecting them, they were generally useless at the end. Also the Fly character can pick rings up in a really close area with a thunder shot. So, if you get hit, lose your rings, and press B to fire off a thunder-shot, you'll pick 20 back up almost instantly, rinse, repeat and get your Team Blast in a few seconds.

Really helps with shorter times.

#41 User is offline Bertin 

Posted 05 October 2009 - 12:22 AM

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Sonic Triple Trouble's ring system was mainly my favorite. You lose 50 rings each hit. So if you are on a roll you won't be completely screwed. Then as a runner up I would say S2GG's ring system. get over 99 rings it will reset to 00 which means you can die at that moment. Made the game challenging (even though people can't even beat the first boss...)

#42 User is offline Vangar 

Posted 05 October 2009 - 01:08 AM

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QUOTE (Bertin @ Oct 5 2009, 04:22 PM)
Sonic Triple Trouble's ring system was mainly my favorite. You lose 50 rings each hit. So if you are on a roll you won't be completely screwed. Then as a runner up I would say S2GG's ring system. get over 99 rings it will reset to 00 which means you can die at that moment. Made the game challenging (even though people can't even beat the first boss...)


What people?? Its uh, pretty easy.

#43 User is offline corneliab 

Posted 05 October 2009 - 01:21 AM

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QUOTE (Vangar @ Oct 4 2009, 11:08 PM)
QUOTE (Bertin @ Oct 5 2009, 04:22 PM)
Sonic Triple Trouble's ring system was mainly my favorite. You lose 50 rings each hit. So if you are on a roll you won't be completely screwed. Then as a runner up I would say S2GG's ring system. get over 99 rings it will reset to 00 which means you can die at that moment. Made the game challenging (even though people can't even beat the first boss...)


What people?? Its uh, pretty easy.


It's a pain in the ass thanks to the small screen and randomized attack behavior. (what was it again, ball bouncing height...?)

#44 User is offline Blue Blood 

Posted 05 October 2009 - 04:50 AM

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QUOTE (Vangar @ Oct 5 2009, 07:08 AM)
QUOTE (Bertin @ Oct 5 2009, 04:22 PM)
Sonic Triple Trouble's ring system was mainly my favorite. You lose 50 rings each hit. So if you are on a roll you won't be completely screwed. Then as a runner up I would say S2GG's ring system. get over 99 rings it will reset to 00 which means you can die at that moment. Made the game challenging (even though people can't even beat the first boss...)


What people?? Its uh, pretty easy.

Specifically the GG version, not the MS version. The GG one had randomized bouncing and a smaller screen so it was actually an unfair battle.

You what would be cool? It's probably already been mentioned but a power-up like the one in Chaotix that makes you loose one giant ring would rock. It could either make you loose one giant ring of equal value to what you had or clump them together. Let's say Sonic has 100 rings and this power-up. He gets hit and when he does only 5 large rings scatter, each with a value of 20.
This post has been edited by Blue Blood: 05 October 2009 - 05:18 AM

#45 User is offline Diablohead 

Posted 05 October 2009 - 07:58 AM

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Turning off the sprite limit in Kega Fusion and giving sonic unlimited rings to lose them jump on S1 spilkes, you get a lot of rings but then it all slows down and sprites start to glitch :P

But you get over the default 20 doing that.

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