http://www.youtube.com/watch?v=0fi5AS924a4&feature=player_embedded http://www.youtube.com/watch?v=m9qtvvV-G9s&feature=player_embedded You can find the Ben 10 video through the guys channel. You guys really should allow more than two links at a time =P Someone pointed these out on Sega 16 today. Plus some guys there apparently say they've had them for awhile yet they've never bothered saying anything until now. But anyway, who would have guessed there's still real original titles being made, and from Russia who seems to only so far have been able to show us how many games they can hack with a new title screen or sprite. Too bad they both seem to be exactly the same, and even Ben 10 which is a beat 'em up looks to still use the same engine
Very nice music... what games did they rip it from? :v: Either way, Mega Drive pirates have always fascinated me, it's great to hear more keep a coming!
Some of those are taken straight from the examples bundled with TFM Maker - though it does seem they found some extra tunes elsewhere because there are two variants of the Mario theme there and those definitely are not bundled with TFM Maker.
Doesn't surprise me, they all really reek of being something made by a single programmer than a pirate company. =P
If only they had put a little bit more effort into the development of these, then I'd actually consider buying them. :X
Would "adding acceleration" count as enough? :v: I seriously have no idea why so many starting programmers seem to completely forget that, it isn't even remotely complex (literally just an addition and a check for the speed cap) and it adds a lot to the gameplay.
Russia have a secret Mega Drive homebrew community. But just like Sonic Megamix here, others feel the need to put the games on actual cartridges and sell them on eBay or whatever. It's unlikely to be a company producing this stuff. There's New Super Mario Bros. graphics in there so this at least means it was created after 2006.
Are these games letterboxed, or is the TV cropping them? It's a bit odd that a MegenesisDrive game would be outputting 16:9 natively, but they don't look at all stretched.
I don't see it being entirely impractical to try out anamorphic widescreen on a Mega Drive game. I can see it being a huge headache for the artist, and for people with 4:3 TV's, however.
Them all counted as part of it =P (gravity in games is technically vertical acceleration towards down, for example)
It wouldn't be that much of a headache, if we had image editors designed for pixel art that can correct for aspect ratio difference on display (and thus letting one create the art "naturally"). Photoshop has aspect ratio correction but it sucks for anything other than converting images to a format that can then be converted to MD tiles. It wouldn't be a headache for people with 4:3 TVs at all. If the game is small enough, include art assets for both assets (as well as tables or other data involving horizontal coordinates) and include an option that switches between the two sets of data. If the game uses up too much ROM, just make separate 4:3 and 16:9 ROMs.
The problem would be that a 4:3 tile has a different size on screen from a 16:9 tile, and you know that everything is made out of tiles... This could be a huge headache when it comes to the tilemaps. Also say bye-bye to all power-of-two optimizations. It's probably just being stretched by the TV for no real reason... All widescreen TVs can show 4:3 images with padding at the sides as far as I know (or trimming the top and bottom, if you can deal with that), so this may be just somebody using a dumb setting.
I get what they're saying, though. Those blocks and Goombas don't appear to be stretched any more than they normally are on a 256px wide 4:3 display.
What if he just used a TV scaler that cropped the top and bottom of the screen? eg. The screen is only showing 192 vertical pixels. I do this all the time for Master System games, and it fits inside the 16:9 widescreen profile perfectly. This also means every Master System game ever released is widescreen. :v:
I was kind of impressed at first until I saw the incorrect acceleration. Something so easy to program. Even my simple Riley's Letter Recycle game used proper acceleration for the platforming levels.
Perhaps, but it also doesn't appear to be cropping out any HUD elements. If this is the case, it means that the game is probably letterboxed naturally (a baffling move for a MD game, but stranger things have happened).
http://www.assemblergames.com/forums/showthread.php?38465-FOR-SALE-SEGA-GENESIS-AND-SEGA-MEGADRIVE-UNRELEASED-BOOTLEG-AND-HOME-BREW-GAMES Thought about this thread when I saw this over on ASSEMbler's. Someone is selling copies of these pirate carts and more. If I weren't broke I would definitely get that Pokemon (I believe if I recall it's a complete remake of yellow for the mega drive!) and Mega Man one.