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Campaign to get SEGA to port SegaSonic Arcade to the DS Wanna help?

#31 User is offline Krigo 

Posted 31 August 2011 - 07:04 PM

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View PostBlue Blood, on 31 August 2011 - 06:50 PM, said:

People haven't heard of it because it's a rubbish, short, arcade game. People who have heard of it don't want it because it's a rubbish, short, arcade game. It literally will have zero appeal to anyone but the core Sonic fanbase.

This. I'm sorry to say this but the game really doesn't have too large of a market.

It wouldn't be worth the funding to actually port this game to the DS or 3DS. It's a short, crap arcade game. There really is no appeal for it and like Blue Blood said the hardcore Sonic fanbase are the only people interested in it.

And using it with the touch screen in my opinion would be horrible.

#32 User is offline Dr. Mecha 

Posted 31 August 2011 - 07:11 PM

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View PostBlue Blood, on 31 August 2011 - 06:50 PM, said:

People haven't heard of it because it's a rubbish, short, arcade game. People who have heard of it don't want it because it's a rubbish, short, arcade game. It literally will have zero appeal to anyone but the core Sonic fanbase.

If Sonic Labyrinth got a port, so can Sonic Arcade. If Sonic the Fighters get a port, so can Sonic Arcade. The only argument there is whether or not this is more important than getting Knuckles Chaotix ported to XBLA and PSN.

#33 User is offline MegaDash 

Posted 31 August 2011 - 07:13 PM

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I found SegaSonic Arcade more fun and charming than Spinball. There's no reason it hasn't been rereleased yet.

#34 User is offline Blue Blood 

Posted 31 August 2011 - 07:16 PM

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View PostDr. Mecha, on 31 August 2011 - 07:11 PM, said:

View PostBlue Blood, on 31 August 2011 - 06:50 PM, said:

People haven't heard of it because it's a rubbish, short, arcade game. People who have heard of it don't want it because it's a rubbish, short, arcade game. It literally will have zero appeal to anyone but the core Sonic fanbase.

If Sonic Labyrinth got a port, so can Sonic Arcade. If Sonic the Fighters get a port, so can Sonic Arcade. The only argument there is whether or not this is more important than getting Knuckles Chaotix ported to XBLA and PSN.

Labyrinth is a GameGear title, included amongst many other simple emulations in collections. Fighters is an obscurity that, honestly, I'm still surprised happened. Unlike Arcade however it actually had a fan following, a sizeable amount of content and wasn't marred by an strange control scheme. SSA is a tiny, obscure game. It'd be great to see it in a collection of other Sonic titles, but it's just not very likely to happen.
This post has been edited by Blue Blood: 31 August 2011 - 07:18 PM

#35 User is offline Dr. Mecha 

Posted 31 August 2011 - 07:18 PM

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View PostBlue Blood, on 31 August 2011 - 07:16 PM, said:

View PostDr. Mecha, on 31 August 2011 - 07:11 PM, said:

View PostBlue Blood, on 31 August 2011 - 06:50 PM, said:

People haven't heard of it because it's a rubbish, short, arcade game. People who have heard of it don't want it because it's a rubbish, short, arcade game. It literally will have zero appeal to anyone but the core Sonic fanbase.

If Sonic Labyrinth got a port, so can Sonic Arcade. If Sonic the Fighters get a port, so can Sonic Arcade. The only argument there is whether or not this is more important than getting Knuckles Chaotix ported to XBLA and PSN.

Labyrinth is a GameGear title, included amongst many other simple emulations in collections.

But it IS a crap game. And I rather see Knuckles' Chaotix get ported to XBLA and PSN than Sonic Arcade to DSiware. It also have a cult following regardless of crap sale due to 32X.
This post has been edited by Dr. Mecha: 31 August 2011 - 07:21 PM

#36 User is offline Machenstein 

Posted 31 August 2011 - 07:21 PM

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View PostDr. Mecha, on 31 August 2011 - 07:11 PM, said:

View PostBlue Blood, on 31 August 2011 - 06:50 PM, said:

People haven't heard of it because it's a rubbish, short, arcade game. People who have heard of it don't want it because it's a rubbish, short, arcade game. It literally will have zero appeal to anyone but the core Sonic fanbase.

If Sonic Labyrinth got a port, so can Sonic Arcade. If Sonic the Fighters get a port, so can Sonic Arcade. The only argument there is whether or not this is more important than getting Knuckles Chaotix ported to XBLA and PSN.

Or Sonic CD for the Wii U.

#37 User is offline Nuglet McJunior 

Posted 31 August 2011 - 08:39 PM

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Would not like to see it as a stand alone game for the DS. However, if they could port it with other games in a Sonic Gems Collection type thing, I'm all for it.

#38 User is offline JackSkellinghog 

Posted 31 August 2011 - 09:08 PM

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Just completed the game again and let me say, this is not a crap arcade game. The sprites are possibly some of the best I've seen in a 2D Sonic game, the music is brilliant and there is a fully fledged voice acting cast. The trackball controls are innovative and If I got together with two others via online or local I know this'd be a blast to play to kill some time, add in time attack and a leader board and there we go. It's short, but not crap, I'd buy this for steam in a heartbeat.

#39 User is offline Lanzer 

Posted 31 August 2011 - 10:17 PM

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Saw this on the facebook page:

Posted Image

Not looking good...

#40 User is offline ICEknight 

Posted 01 September 2011 - 04:29 AM

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View PostSonikkuForever, on 31 August 2011 - 04:14 PM, said:

Big news for the campaign! Naoto Oshima himself "liked" it! Woohoo!
Because it was so hard for him to press the "Like" button after being sent a Sonic related link... Had he actually commented on it, that would be another story (even if things wouldn't really change much). =\


In any case, a DSi port wouldn't make this game justice (you don't want your ports showing 2/3 of the original screen), and seeing their enthusiasm about it, they're not making it a "3D Classic" either, so I'd start rooting for a release in any other console.


Unless, of course, the 3DS starts getting "Virtual Console Arcade" releases like the Wii.

#41 User is offline GeneHF 

Posted 01 September 2011 - 04:51 AM

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Well, to be quite honest... the game's really not that good. It's honestly an odd relic from Sonic's arcade forays. But since it's not easily playable to most people, there's interest in trying it out. I don't blame Sega, assuming they've actually spoken about this, for scoffing at the project. Project Rainfall and Project Moonfall are far more probable targets of their campaigns actually working. This one? It's about as effective as Mega Man Legends 3's.

#42 User is offline Black Squirrel 

Posted 01 September 2011 - 07:52 AM

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From what I've heard, trackballs on touchscreens are a bad idea. And that's a capacitive touchscreen. Lord knows how gimped it would be on the DS's resistive one.

You seriously want this controlled via an analogue stick, and I know there was some stupid comment about how it was "impossible" to do when discussing SegaSonic Arcade's exclusion from Sonic Gems Collection, but that's nothing more than garbage.
Posted Image
Our good friend SDI saw a PS2 port

it was built to use a trackball




of course, you'd be much better off with a "System 32 Collection" than trying to market SegaSonic Arcade on its own - there were only 21 games released for System 32 hardware, and with the exception of Rad Mobile and the gimped Mega Drive port of OutRunners, I don't think any of them have ever seen home conversions.

if you assume Sega won't get the license for things such as Jurassic Park, Spider-Man or Dragon Ball Z, you end up with a compilation that fits right in with Sega's "release the bear minimum" policy.

#43 User is offline MegaDash 

Posted 01 September 2011 - 08:05 AM

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View PostGeneHF, on 01 September 2011 - 04:51 AM, said:

Well, to be quite honest... the game's really not that good. It's honestly an odd relic from Sonic's arcade forays. But since it's not easily playable to most people, there's interest in trying it out. I don't blame Sega, assuming they've actually spoken about this, for scoffing at the project. Project Rainfall and Project Moonfall are far more probable targets of their campaigns actually working. This one? It's about as effective as Mega Man Legends 3's.


I know what you're trying to say, but still, I'm pretending I didn't read that.

Also, what Jack said. Great sprites, good gameplay/level design for the isometric perspective, voice cast, but okay music. It's certainly not a great or famous cult arcade game the likes of classic brawlers and shooters and whatnot, but then it's not a brawler or a shooter. It's a Sonic game. And in that respect, it's actually pretty good! It deserves to be rereleased in some capacity. Especially if SEGA deigns games like Sonic Spinball, Sonic Labyrinth, Sonic Drift, Tails' Sky Patrol, and Tails' Adventure worth mentioning, let alone rereleasing.

#44 User is offline Columind 

Posted 01 September 2011 - 08:23 AM

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Trackball coupled with the fact that SegaSonic was completely unlocalized and appeared in Japanese even in its limited EU release makes me believe that Sega really wouldn't go through the trouble of porting this, especially when it's one of the most obscure Sonic games ever released. The fact that it's ridiculously short isn't exactly a point in it's favor, so I don't see this getting a release unless Sega decides to make another compilation and throw it in as a bonus, and even that is some wishful thinking.

For a lot of other devs it probably wouldn't be such a big issue to port a game like SegaSonic, but this is Sega we're talking about, who've only started showing how to properly port a game with Sonic CD this year, and even then over half of that port isn't even made by them.

That's not to say that I'd object to a port. SegaSonic isn't a game I don't like, it's just a game I don't care about.

#45 User is offline JackSkellinghog 

Posted 01 September 2011 - 09:26 AM

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Which inturn leads me to ask: if you don't care about it, then why are you posting?

It's about as beneficial to this topic as me going into the Sonic 4 topic and swearing my allegiance against Iizuka, it means nothing.

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