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Flicky Turncoat DX

Discussion in 'Engineering & Reverse Engineering' started by GT Koopa, Jul 14, 2010.

  1. Banoon

    Banoon

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    This hack has always had potential; art is nice (love the new signpost seriously), the enemies look pretty awesome, and the level design ain't bad - the only problem is the central flicky gimmick itself, which is honestly kinda annoying. Maybe have some kind of option to turn it off/on? :/
     
  2. GT Koopa

    GT Koopa

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    Have you tried getting shields? They protect you from the small animals you know. With a shield it is just like regular sonic, they pass right by. Flicky monitors have no effect as well when Sonic has a shield.
     
  3. Selbi

    Selbi

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    After watching the video again, I came up with an idea, which will make the hack easier (and less frustrating), while at the same time it doesn't remove the main idea: Making the Flickies harmful once they touch the ground. For me it's totally unfair that, after destroying an enemy, you get hit by the Flickies at least 90% of all times.

    Not sure what you think, but if you want this hack to be more playable (and enjoyable), I suggest you to think about it.
     
  4. GT Koopa

    GT Koopa

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    The fixed collision worked wonders in that area. As you can see in this video, you can now pretty much bop the top of the enemy and the small animals won't get to you fast enough. Why? Because their hit box isn't the size of an elephant anymore. Going at them from the sides is still a deathwish though.

    I even made a chart:
    [​IMG]
     
  5. Selbi

    Selbi

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    Unless the sideway destruction is intentionally harmful, I would think about it though.
     
  6. GT Koopa

    GT Koopa

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    [​IMG]
    It all has to do with the fact that you keep your downward speed (turned upward speed) and forward momentum when you bounce off enemies. The small animal just isn't fast enough to hurt you. Going from the side you are just ramming head on where the small animal is stored at a fast speed with no bounce back to save you.

    This does give me an idea. (Not for Flicky Turncoat DX mind you) What would happen if someone programmed the bounce speed code for every side of the enemy/badnik? Might be a neat mini hack idea.

    EDIT: WHAT THE HECK?!? SOMEONE STOLE MY VIDEO!? ALREADY?!


    Once again, you can view my video here.


    Edit 2: Taken care of.

    Edit 3: He just doesn't know when to quit! He is back under a new account. Once again, same video stolen.

    Edit 4: Taken care of again.
     
  7. amphobius

    amphobius

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    Just flag it as Spam -> Fraud; The download link there will send you to a virus ridden site. It's very useful when combating this threat, as it's very similar to what others experience.
     
  8. GT Koopa

    GT Koopa

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    Classical Flicky Electric Parade

    [Pregga Zexas] 6:13 pm: WHAT THE FUCK IS THIS SONG
    [GT Koopa] 6:13 pm: Do you like it?
    [Pregga Zexas] 6:15 pm: I LOVE IT
    [Pregga Zexas] 6:15 pm: it reminds me of hatred
    [Pregga Zexas] 6:16 pm: it reminds me of like
    [Pregga Zexas] 6:16 pm: birds
    [Pregga Zexas] 6:16 pm: and
    [Pregga Zexas] 6:16 pm: old games
    [Pregga Zexas] 6:16 pm: like little birds running around
    [Pregga Zexas] 6:16 pm: I just wanna
    [Pregga Zexas] 6:16 pm: punch em in the beak
    [GT Koopa] 6:17 pm: =D
    [GT Koopa] 6:17 pm: well it is a bird game
    [Pregga Zexas] 6:17 pm: OH SHIT IT'S FLICKY
    [Pregga Zexas] 6:17 pm: I played that game
    [GT Koopa] 6:17 pm: Yes
    [Pregga Zexas] 6:18 pm: WATCH OUT FOR THE CAT, FLICKY
    [Pregga Zexas] 6:18 pm: IT WILL KILL YOU TO DEAD

    Edit: Genesis'd and Youtubed'.
     
  9. GT Koopa

    GT Koopa

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    Bad news:

    Laptop decided to stop working in me. This means work on the hack is halted until I get it fixed. Luckily, I backup regularly on a USB. Hopefully if I pull it out it will have saved the latest backup.

    Ok. Here's what happened. I was working on the testing the hack as usual when the screen froze on me. Like, no keys were working and Control+Alt+Delete didn't work either. Eventually I got it shut off. However, when I turned it on again the screen didn't turn on, the computer would run for a few seconds, a whisper of a pop, and it would turn itself off. Explaining my situation on the IRC, I got that the answer -could- be that the motherboard is fried.


    Edit: Download the latest build.

    I didn't want to release this THIS soon, but who knows what is going to happen so why not. Note that while you can go to Ricky Illusion, both acts are unfinished with Act 1 the most finished of the bunch. Infact, I think you can even complete it. YES ACT 1 CAN BE FINISHED. There are two main paths, however one of them is unfinished as in I was going to add a "special spring" for that section. Also the bonus path is unfinished. These all because I didn't make the "special springs" yet. If you want to explore, use debug mode. Oh and the RI spring tubes, works if you don't touch any buttons while inside. I -WAS- going to add an object that stopped you, but you know what happened.

    This release has the fixed collision, multiple exits, multiple shield collector, etc. Please note THINGS AREN'T FINAL and are UNFINISHED. Any glitches and other weirdness you find I most likely already know about.
     
  10. theocas

    theocas

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    Heh, I did like this. Very nice.

    My only suggestions is possibly a background for the title screen, but I suppose that is in the works. Beautiful artwork!
     
  11. GT Koopa

    GT Koopa

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    Yeah, in another "two to four weeks" as that's when my lapotop will be hopefully fixed. Actually, I wanted to mimic the simple black background of the original flicky game, but people seem to not like that so I might just have to UNblack everything.

    ----
    Ok a known glitch is that I didn't get to put the line of code to reset the "bonus path" flag after say...a game over for example. This causes Sonic to afterwards load in some strange in the sky locations, just warning you now. I also believed this oversight is linked to the informational and title screens to move upward from time to time. Just one of the many things I will have to fix later.
     
  12. GT Koopa

    GT Koopa

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  13. GT Koopa

    GT Koopa

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    Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
    [​IMG]
    Here's something that I don't hear people talk about. Did I mention the normal Sonic 1 level select works in the latest build? Did anyone try Ricky Illusion act 2? + - At the very beginning, the bottomless pit rises on you.  


    [​IMG]
    As I mentioned in the General Project Screenshot/Video Thread, I am making a Sonic 2 hack with Flicky Turncoat's features. So far, all bosses up to Death Egg Zone have been tweaked. I have been told this guy above isn't holding the wand the right way. Also I have been having trouble following the tutorial for inserting my own music into Sonic 2. I guess I could try again to see if I missed anything, but I am afraid the result will be the same.

    Finally, midis. New regular boss music here, which is a Flicky lengthening of a gba rip.

    -----

    Ok. Ricky Illusion music vote time.
    Ricky Illusion A
    Ricky Illusion B

    "A" is my placeholder music, but better quality. Came from an existing game.
    "B" is an 100% original composition I made today just for Ricky Illusion. My test group liked it. Do you?
     
  14. GT Koopa

    GT Koopa

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    So I have to post this here because my Flicky Turncoat thread is locked. It would be nice if the thread was reopened and this post moved there, but I guess you don't have to. (Thank you!) Also I am an idiot who missed sleep because of wanting to submit to this years contest and failed horribly. Also, I had this already ready back in March but felt it wasn't good enough for Retro yet. And then I stopped working on it in favor to do something for SSRG. Well with the lurking possibility that I may never get back into hacking ever again I will just release what I have. I REALLY hate myself right now.


    [​IMG]

    [​IMG]






    I encourage you to use level select. While everything looks unfinished and the layouts are basically the same, I want you to play the bosses. Why? Because the ASM code for the bosses have been edited. They also almost all have "boss pinches" added. Emerald Hill Zone's boss and Wing Fortress Zone's boss are "stage 1 complete," but don't have boss pinches. Oil Ocean Zone's boss is the only unfinished one (lots of glitches and boss pinch doesn't work) as that was the one I was working on at the time. Hill Top Zone's boss is only "unfinished" because I can't freakin' get the boss to move faster when it rises. Finally, the final Eggrobo battle isn't edited at all. (the only one that wasn't edited)


    Edit: Keep in mind there are no new layouts, apart from a few tweaks here and there. Why? Well some people complained here that the Flicky Turncoat idea is annoying when there are new layouts. So I took up that challenge and made a Sonic 2 version. THAT is the reason why this hack exists. Also, to make it less a waste of your time I started changing the boss code so it can be refreshing. And well, it came to this. I spent most of my time on changing the bosses that I didn't get around to finishing other stuff, like the Emerald Monitor's code or the hud. Then once I posted my build at SSRG last March I just...stopped working on it.


    DOWNLOAD Sonic 2 Flicky Turncoat Edition 03/08/2011 BETA
     
  15. Alriightyman

    Alriightyman

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    0101001101101111011011100110100101100011 00000010: 0101001100000011 01000101011001000110100101110100011010010110111101101110
    So, I never knew this existed. I like your boss tweaks so far, but I noticed a few things. I seem to get hurt when I kill badniks. I have no idea what the 2 monitor does. Whatever the EHZ boss fires is reeeaaally hard to see. I like it so far. I think you should continue working on it.
     
  16. GT Koopa

    GT Koopa

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    Have you played Flicky Turncoat DX before? I guess I will have to break it down again for new people to the thread.

    The animals HURT you. Only a shield will protect Sonic from getting hurt by them. Also, you can CHAIN shields, as in acquire more than one at a time. This gives you another hit. The "2" monitor gives you two shields, an edit I did to make the game more bearable. Evil Robo Flicky monitors replace invincibility, while the 2 monitors replace supershoes. Spikes are Megaman spikes, so they are instant kill.

    All bosses (apart from the final eggrobo boss) are edited via ASM. Most are completed, and have boss pinches to boot. Oil Ocean's boss is the glitchiest. HTZ's boss is say, 95% done. EHZ and WFZ are stage 1 complete but lack boss pinches.

    Layout is the same. What is important (and what I spent the most time on) are the edited bosses.
     
  17. Alriightyman

    Alriightyman

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    0101001101101111011011100110100101100011 00000010: 0101001100000011 01000101011001000110100101110100011010010110111101101110
    No, I haven't played it before. Thanks for clearing that up. Well, I think the bosses are turning out great! You should really keep working on it.
     
  18. GT Koopa

    GT Koopa

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    So uh...I haven't done anything new for a long while. I want to get back into it but since I have a bad virus on my laptop I can't work on hacking projects like I want to...or at all, really. The alternative is really crappy...as in I can only work with ASM and even then I am only able to use old, not accurate at all Genesis emulators. Also everything would be compiled with a build program that may or not be different to the regular one. So I am pretty much limited to say...the original Flicky Turncoat.

    I am not going to wait this time. Here is a link to the current build that I had lying around for months.

    The only real difference that normal people would see is yet another new song for the boss. Also, Ricky Illusion Act 2 was completed more, with the layout pretty much done but most of the ASM that is planned with it hasn't been made yet. So lots of switches that do nothing yet. At least in the beginning of RI Act 2 the rising ASM kill floor is still there! Which...nobody commented on. Even though I hintly pointed it out.

    You also get my Laundry Zone project. The one that caused me to become so depressed that I took a "break" from hacking...to the point it lasted for several months. You can blame this one for nothing new. Thanks visually subpar layout!

    Apart from the boss song, I don't think it is worth updating to the Retro hack Wiki. There are still the little errors that were bugging me from the last time. There is a Motobug Concession Charlie in Pocky Field Act 1 that goes through a rock bag of baseballs with a hidden face on it because I moved it from its "home" that was changed to make a one way switch exit and forgot the baseball bag was there. Then my laptop stopped running completely to the point I made the rushed release because I had no idea if I was going to be able to work on it again. In fact, ALL my Flicky Turncoat DX releases were like that, including the very first one. There was a not easy to get to new chunk in Act 3 that I somehow forgot to finish the bottom outline for. And of course the bonus exit variable does not turn off glitch where I forgot to add a "clear said variable command" once the act is completed (or the character gets a game over I think). Ugh.

    Either way, who knows when I can work on stuff normally again.
     
  19. GT Koopa

    GT Koopa

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    IT IS HERE.

    [youtube]http://www.youtube.com/watch?v=QcNssaqWhSo[/youtube]

    MegaGWolf is my hero.
     
  20. Lanzer

    Lanzer

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    Have you thought about just getting some professional help for your virus? or just backing everything up and wiping the slate clean?

    Hopefully you get things solved soon.