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Sonic 2: Rebirth of Paradise

Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Aug 1, 2003.

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  1. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Only Emerald Hill Zone is done so far.

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    Sonic 2 Omega 0.3

    If you want to see what it used to be like, then lookhere.
     
  2. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
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    Nothing that concerns this place in the least.
    Ah, yes. Now I remember that hack. It seems to have improved since then! Nice job!
     
  3. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    thanks
     
  4. Timecrash

    Timecrash

    I, Timecrash, will knock you all down! Member
    How do I use it? I'm not good with those.
     
  5. SGR

    SGR

    Give me the gams. Member
    I say you should cut out the HPZ pallette and Put in WZ's pallette,it would look better.
     
  6. Mase

    Mase

    Member
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    Is this hack also known as Sonic2E?
     
  7. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
  8. shadow111

    shadow111

    Banned
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    my house
    trying to make some hoaxes
    very nice did u make all those yourself
     
  9. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    yeah
     
  10. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Which Super Sonic looks better this one

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    or the original?
     
  11. shadow111

    shadow111

    Banned
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    my house
    trying to make some hoaxes
    nice super sonic
     
  12. PC2

    PC2

    GenMobile > 3DS Member
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    Various Artwork & Music, :smug:
    I like OOZ's pallete the best. No offense, but the other ones look kinda freaky. CPZ kinda reminds me of a sort of GCZ... What editor do you use? SHWP? SHWPII? I once tried making a hack with SHWP that resembled bad futures in Sonic 2&Knuckles called "S2&KX". You know, to go with the rest of the series. Sonic X (the name was before we knew anything about the show) Sonic X2, etc. I usually use ESE, SHWPII, or Chaos's level editor for my hacks. If you want, I can send it to you or host it. B)
     
  13. Slypher

    Slypher

    A proud member here since May 25, 2003. Member
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    Hey that's a nice looking super sonic. :(
     
  14. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
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    Nothing that concerns this place in the least.
    Do you need any help with the palettes? If so, then I'd bet happy to help.
     
  15. PC2

    PC2

    GenMobile > 3DS Member
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    Various Artwork & Music, :smug:
    I'm not really great at palletes, but, I'm really not too bad. I'll help if ya want ;) . I think I make winter palletes (blue) too dark sometimes. I think Kojichan is great w/ palletes and sprites. And if you try to contact Yuski and Esreal, I bet you'll do a bang-up job! :( No seriously. *ahem*


    ...

    *cough* *moments later; beaten and whipped by asdffdsa*
     
  16. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    crap, Double post
     
  17. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Thanks, but the Super Sonic can't be done without editing normal Sonic. damn it :angry:
     
  18. When will this game be finished.

    My favorite level is Wing Fortress and I would like to see it's stage and Death Egg would be cooler.
     
  19. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    I'm not sure, I work on it when I feel it.
     
  20. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Sky Chase is done

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