Although the title and goals of my S3&K hack are subject to change, I am thinking about making a harder S3&K game, since I have learned that making hard levels is my specialty. This hack, called S3K Loco, is similar in concept to Sonic 1 Harder Levels. Like with Sonic Loco 2 and with S1HL, I plan on making this a “complete” hack with “all the works”: modified palettes, new music, some new art, modified level & misc. stage layouts, modified special stages, &c. If possible, I might implement some new code, such as some new monitors, and other surprsies.
In specifics, here are goals thus far:
• Modified palettes
o Mostly level palettes/water palettes
o Special stage palettes
• New Music
o Porting music from various Sonic games (S3D, SC/KC, S2F, et. al.) and non-Sonic games (MJ's Moonwalker, Ristar)
• New art
o New Knuckles art (from Knuckel's Chaotix
o Some other new art (Titlecard mods, SEGA logo)
• Modified level layouts
o Mostly modified level layouts for harder levels
o More Knuckles-only paths
o Some new/modified chunks
o 4 new levels
Porting the 2p levels to 1p mode
IF POSSIBLE, going to be an extreme pain in the ass
• Modified special stages
• New code
o New SEGA PCM ("I'm outta here!" from SCD)
o New monitors
• Reverse gravity monitor
(Implemented, but not in game yet. See the new monitor with debug mode)
o New player modes
Red Knuckles alone
Blue Knuckels alone
Red Knuckles and Tails
Blue Knuckles and Tails
o Modified level events
water level
starting points
Other stuff to make the levels work the way I want
Pics:
Slideshow
Vids:
Vid1
Vid2
Vid3
Vid4
Here is Demo V0.02, which is greatly improved from the first version. Implemented are the new player modes, 98% of the music inserted (though, not modified since initial porting), the new SEGA PCM, 2 harder special stages, and improved Angel Island Zone. Listen to the new songs in the level select menu (Debug/Level Select codes are the same as in the vanilla S3&K). There are still many bugs though; I shall concentrate on squishing them in the next release.
Known bugs (V0.02):
• (Same bugs as V0.01)
• Blue Knuckles sprites are garbled in the slots bonus stage. I don't know why...
• Wrong graphics for new player modes in Save screen (new character sprites haven't been implemented yet)
• Some buggy music
• In Blue/Red knuckles & Tails mode in AIZ1, Tails doesn't appear until you die once
• Sonic sounds like a chipmunk in the SEGA PCM (wrong frequency for PCM file)
• 2nd Special stage is a WIP (crashes for some unknown reason at a point)
• (Other possible bugs)
Known bugs (V0.01)
• Slot machine starting point needs to be fixed, but the level is at least developed
• SMB1 scrolling style occurs in AIZ1 until you die/respawn once, or use level select
• Sonic &/or tails starts at their starting point once in AIZ1 until they die/respawn once
• PLC for some art in AIZ1 needs to be fixed
• AIZ2's Knuckles route is underwater if you don't use level select and until you die/respawn once (supposed to be permanent effect)
Credits:
Flamewing, for teaching me how to deal with porting music
Nineko, for 2 songs from Sonineko (LBZ S&KC, ICZ S&KC), and for Blue Balls
Valleybell, for the Megaman invincibility music from MM2RW



