Sonic 2 8-bit kinda sucks
Posted 26 August 2012 - 11:41 AM
Posted 26 August 2012 - 12:07 PM
Had the game began with Green Hills Zone, I think a lot of the perception about the game would have changed. Past the first two zones, the game is ace IMO, especially on the Sega Master System. It's really not that different from the first game. Those first two zones are just garbage.
Posted 27 August 2012 - 08:57 AM
One of the things that caught my attention was just how bare some zones were. Underground Zone, beyond the mine carts, didn't have a lot going for it. Yeah, there are some lava pits, but after the first playthrough or two a smart player knows to stay on the upper path, where you run into a token badnik or two. I honestly think, besides the difficult boss, Green Hills would have made a better first zone choice and I second the notion that Underground Zone makes a bad first impression on the game. Even so, Green Hills is another zone that needs more gimmicks (although it is kinda a fun zone to run through, despite some of the bareness). I think Sky High 2, Aqua Lake 1 and 2, and Gimmick Mountain 1 and 2 do a good making the zones interesting on the limited hardware the system has.
Posted 29 August 2012 - 09:49 AM
Indeed, it starts slow. Sky High has good ideas (the hang glider and the rain, for instance), but has a bizarre level design. Underground Zone doesn't even exist to me. Each act has, like, 30~50 rings! I also dislike the method for getting the Chaos Emeralds. Poor excuse for a replay factor, even if the bad ending is bad indeed.
Posted 02 September 2012 - 02:58 AM
Then it hit me.
It's because my 7 year old self could only get past the first 3 levels, and became frustrated with the Spring-into-instant-death in Green Hills zone. I do agree that it feels like there wasn't enough care put into the game, and there seems to be a lot of lazy pit falls where the game could have added additional content.
Posted 03 September 2012 - 11:19 AM