Brad Buxer and the S3 Mid Boss Theme One step closer to the truth, or?
Posted 12 February 2012 - 06:59 AM
Can you tell me everything you know about Tomonori Sawada? I have nothing! Skip any speculations.
EDIT: Sorry, again I should have checked the wiki before making the post.
Posted 12 February 2012 - 12:30 PM
Sky High is actually by Takenobu Mitsuyoshi and that that version was like a remix album. Kenichi Tokoi, Jun Senoue, and quite a few other popular Sonic composers collaborated on that.
The traits you are attributing to him don't really define a style either. How did he get credited for Underground Zone btw? How are we sure he did Sky Sanctuary? I thought s2gg soundtrack was mostly Hataya, and Underground Zone in particular sounds very much in Hataya's style.
I'm also not sure I see this said correlation stylistically between Underground Zone and Sky Sanctuary. Granted, that doesn't mean much because part of being a successful composer is your ability to adapt to other styles, but I'm very curious as to where this info came from.
Posted 12 February 2012 - 06:27 PM
13 Angel Island Zone
14 Sky Sanctuary Zone
Composer: Tomonori Sawada, Yoshiaki Kashima, Howard Drossin (specific details unknown)
Posted 15 February 2012 - 06:15 PM
OK, first off it's not a "remix." It's an arrangement. I must say I'm really starting to get annoyed by the 99% that coin all these unique definitions to a single word.
-Arrangement = How a composition is played
-Rearrangement = Taking a composition and playing it a different way. This includes extending a track past the original composition, so long as said composition remains in the track (ex. Rolling Eggman).
-Re-Arrangement = Taking a previous arrangement, and editing that just a little more, usually just adding something in, effectively maintaining the same arrangement style (ex. The "Blazy Mixes" for Sonic Rush) and Dream Bobsleigh
-Remix = Chopping up, reordering, repetition, etc. of audio clips with or without new sounds added in (ex. Sonic Boom D'nB Mix).
-Mix = Basic audio editing, such as merging the instrumental with the vocals and affecting the sound output, such as its pitch (ex. Sonic Heroes No-GTR Mix).
-Re-Mix = Taking an old set of audio and mixing it with a new one (ex. The 2007 versions of "Live & Learn" and "What I'm Made of" made for True Blue: The Best of Sonic the Hedgehog.
Second, have you ever listened to Sonic Riders' soundtrack? 0:54 should be what you want to hear from this.
Now let's look at Daytona. The original Sky High wasn't synth heavy. "Arrangement," as a term basically equates to "style," as it's being reinterpreted by someone else or by the same person in another way.
Another confirmed track by Sawada is the re-arranged version of Sona mi aieru ec sancitu. I've linked it to when the track starts to pick up.
S2GG was actually mostly Ogata (He is credited first, after all). The tracks with rythmn are mostly Ogata's, and those with melody (especially funk) tend to be Hataya's.
I proved it here. Sawada only did one track, and since he contributed to Sonic Gems Collection's music (which included quite a few mixes), enough research in accordance with credit order will prove which track is his. You see, when a composer is part of a project and their work is reused, they tend to rearrange said work: not always, but most of the time. Sonic Generations was certainly no exception to this, but M&SatOWGs was. In that game, Dream Short Track clearly resembles the original Egg Factory (and is thus a re-arrangement), with very little alteration. Sawada is the original composer, thus it is most likely his. Fittingly enough, Sawada is credited last (on Wii) and not at all on DS (where the track is absent), thus this must be his only composition.
Also on that game is Dream Bobsleigh (based on SH's Special Stage Bonus Challenge [composed by Hataya; credited for music work]) and Dream Snowboard Cross, Dream Alpine, etc. (Radical Highway, Seaside Hill, etc. [composed by Senoue; credited for music work])
Now you're probably asking "What about Sky Sanctuary?" (for Dream Gliding) Well aside from Senoue himself confirming it's his arrangement, the fact is that one thing does not necessarily imply another, and one must know what he is talking about to having sort of credibility what-so-ever. Jun arranged SS simply because he is interested in rearranging S3's soundtrack for newer games (just as he did with AI for SSBB), and, as he said he would, he delivered.
I don't know about you, but I actually put forth the effort and the initiative to research these things and actually say something about it. The gears will only turn if someone is doing the turning; they won't just turn themselves. Even if I'm wrong on something, it will only provide the energy necessary for someone else to prove me as such and deliver the real truth, and I'd be lying if I said I haven't exploited that to my advantage. I'm not in this for fame and recognition; I'm in this to find answers to questions that interest me. The important thing is here that we actually do something. Hesitation... is not in my nature.
So sue me if I don't have a close enough relationship with the developers to receive official word. What I've done might just be the closest to that you'll ever see (especially with this supposed lawsuit hanging over their heads), and when you try hard enough to find something, I'm sure you see that that is worth nearly as much.
I didn't necessarily say there was one, but the closest I'd say it sounds to SS is at 1:01 (compared to 0:06 into SS). Just a quick analysis on my part, though.
Posted 27 August 2014 - 07:11 PM
Okay, so not long ago I've come across one guy on YT who tried to sort every S3K track to its supposed composer (https://www.youtube....VJ6pAZVUMkgeetw unfortunately most of his playlists seem to be taken down). He also had a link in description to a list that credits every S3K composer for their work (at least according to him), which thankfully I've managed to download in time before the link was lost. I wouldn't really call it the most reliable source, though what was already confirmed, it was listed there.
So then I decided to do some research. I also made my own list of S3K composers and their tracks based on what was already confirmed at this point and the only tracks that were left uncredited were the S&K levels (minus Sky Sanctuary), the boss themes (expect for Act 1 Boss from Sonic 3), the competition levels and the Data Select Screen.
I've also been recently listening to some of the Sonic 3D Blast tracks on YT, when I noticed one comment that said the track sounds similar to another track from S&K. That intrigued me. Basically it was that Volcano Valley from 3D Blast sounds very similar to Flying Battery from S&K, and as we all know, Tatsuyuki Maeda composed the Volcano Valley music (among other tracks for 3D Blast) and, according to that guy's list, the music for Flying Battery was composed, what a coincidence, also by Maeda (as well as Sandopolis, Death Egg, Doomsday, Act 2 Boss and the Final Boss aka Big Arms). So I've decided to take a deeper look and analyze both soundtracks back and forth and I have come to a conclusion that not only might that guy have been right about Maeda but also that all of Maeda's tracks from 3D Blast might actually have been reused from Sonic & Knuckles and remixed a little bit, in a similar manner as Jun Senoue who reused his tracks from 3D Blast for Sonic Adventure.
Basically, I've been comparing all of Maeda's tracks from 3D Blast to those supposedly composed by him in S&K and the results are as follows:
- Volcano Valley indeed sounds very similar to Flying Battery, especially if you listen to the bass
- Panic Puppet Zone Act 2 sounds almost identical to the Act 2 Boss
- Gene Gadget has similar notes to Sandopolis
- Rusty Ruin also sounds identical to Death Egg at some places, though the pace is a bit slower
- Boss Battle 1 uses a bass similar to that of the Final Boss, though this one is slower as well
- Diamond Dust is kinda similar to Doomsday in structure (and yeah, I know that last one may come out as a bit of a stretch, but you need a very good ear to notice the similarities)
And that's pretty much it. Nothing confirmed yet, but I think those similarities that I've brought up are at least worth consideration. Also, don't take my word for it, but I think that might actually be all of Maeda's input in composing the S3K music. The other tracks I've mentioned that are yet to have their composer confirmed are most likely done by Tomonori Sawada and Miyoko Takaoka. There's also Sachio Ogawa, who, according to that list, composed the Mushroom Hill music, though that is also yet to be confirmed.