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Brad Buxer and the S3 Mid Boss Theme One step closer to the truth, or?

#91 User is offline E102 

Posted 13 November 2011 - 08:06 PM

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View PostHitlersaurus Christ, on 13 November 2011 - 05:31 PM, said:

This is from last page, but I just wanted to point out that Aaron Webber mentioned during one of the demos of Generations that he did (might have been Gamespot?) that he spoke to one of the members of Cash Cash and that he was a huge fan who grew up with the games and was responsible for the Endless Mine part of the song.


Pretty sure that's just referring to the vocals and actual remixing and nothing else. That sounds like the generic, nonspecific-type of interview done for the sake of publicity where nothing we wouldn't already know is revealed.

I'm saying that the idea to pair the two songs had to be Senoue's since there are other examples of this in Generations that are definitely his. Because of this, there's reason to relate them to Senoue now, especially considering how similar they are. To be honest, Senoue was who I originally thought did Endless Mine back in '05 just because the start was similar to Escape from the City and It Doesn't Matter (SA2 Version). Just has that same vibe, you know?
This post has been edited by E102: 14 November 2011 - 04:27 PM

#92 User is offline XCubed 

Posted 14 November 2011 - 07:36 PM

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View PostLOst, on 13 November 2011 - 08:20 AM, said:

View Postevilhamwizard, on 09 November 2011 - 11:44 AM, said:

I also talked to M.Setsu and he programmed the Data Select theme, but he doesn't know who did the original either. He did arrange the theme again for Sonic Jam, though.

Awesome news to me!

The Data Select theme is one of the best there is, and knowing who arranged it (and the responsible for the 45 minutes bug, hehe) is half the secret! I want more information from Setsumaru-san!
But who was the super composer of the Data Select? This is so damn interesting. We are getting closer to the truth than ever before.


What is this 45 minute bug?

#93 User is offline LOst 

Posted 15 November 2011 - 12:48 AM

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View PostXCubed, on 14 November 2011 - 07:36 PM, said:

View PostLOst, on 13 November 2011 - 08:20 AM, said:

View Postevilhamwizard, on 09 November 2011 - 11:44 AM, said:

I also talked to M.Setsu and he programmed the Data Select theme, but he doesn't know who did the original either. He did arrange the theme again for Sonic Jam, though.

Awesome news to me!

The Data Select theme is one of the best there is, and knowing who arranged it (and the responsible for the 45 minutes bug, hehe) is half the secret! I want more information from Setsumaru-san!
But who was the super composer of the Data Select? This is so damn interesting. We are getting closer to the truth than ever before.


What is this 45 minute bug?

You need to leave the Data Select screen on for about 45 minutes, and some instruments in the music get screwed.

#94 User is offline Dissident93 

Posted 29 November 2011 - 03:49 AM

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View PostLOst, on 13 November 2011 - 08:20 AM, said:

View Postevilhamwizard, on 09 November 2011 - 11:44 AM, said:

I also talked to M.Setsu and he programmed the Data Select theme, but he doesn't know who did the original either. He did arrange the theme again for Sonic Jam, though.

Awesome news to me!

The Data Select theme is one of the best there is, and knowing who arranged it (and the responsible for the 45 minutes bug, hehe) is half the secret! I want more information from Setsumaru-san!
But who was the super composer of the Data Select? This is so damn interesting. We are getting closer to the truth than ever before.


It was actually I who spoke to Setsumaru, and he never actually said outright that he had anything to do with Sonic 3's data select, just Sonic Jam's. I gave him the link of Data Select and he said this. " No, that's not my song. I just remixed that song on SonicJam. I wrote some musics for Sonicjam. Sonic world and Opening Movie"

Since he did not bring up any songs from Sonic 3, I believe he did not compose anything for the game, only arranged and programmed. This is similar to Tokuhiko Uwabo, who told me he did no musical compositional work, he only assigned and contracted the sound team. So you can mark them two off the list of who actually composed music for Sonic 3. I'm also in talks with one of MJ's sound team members, but I'll hold up until I get more info from him. If I get nothing back (like I have with Uwabo and Setsu, it's been months since they responded), then I'll just post whatever I currently know.

#95 User is offline LOst 

Posted 29 November 2011 - 12:12 PM

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View PostDissident93, on 29 November 2011 - 03:49 AM, said:

View PostLOst, on 13 November 2011 - 08:20 AM, said:

View Postevilhamwizard, on 09 November 2011 - 11:44 AM, said:

I also talked to M.Setsu and he programmed the Data Select theme, but he doesn't know who did the original either. He did arrange the theme again for Sonic Jam, though.

Awesome news to me!

The Data Select theme is one of the best there is, and knowing who arranged it (and the responsible for the 45 minutes bug, hehe) is half the secret! I want more information from Setsumaru-san!
But who was the super composer of the Data Select? This is so damn interesting. We are getting closer to the truth than ever before.


It was actually I who spoke to Setsumaru, and he never actually said outright that he had anything to do with Sonic 3's data select, just Sonic Jam's. I gave him the link of Data Select and he said this. " No, that's not my song. I just remixed that song on SonicJam. I wrote some musics for Sonicjam. Sonic world and Opening Movie"

Since he did not bring up any songs from Sonic 3, I believe he did not compose anything for the game, only arranged and programmed. This is similar to Tokuhiko Uwabo, who told me he did no musical compositional work, he only assigned and contracted the sound team. So you can mark them two off the list of who actually composed music for Sonic 3. I'm also in talks with one of MJ's sound team members, but I'll hold up until I get more info from him. If I get nothing back (like I have with Uwabo and Setsu, it's been months since they responded), then I'll just post whatever I currently know.

Good job on getting in contact with both Tokuhiko Uwabo and Setsumaru! I am looking forward hearing more from you when you get more information :)


So right now, I think it looks like the actual "music composers" in the Sonic 3 credits did the job, and it is very rare to find anyone in the (then called) Sega Sound Team that composed anything. And most of the composers had connections to MJ?

#96 User is offline Dissident93 

Posted 29 November 2011 - 01:38 PM

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But the thing is? I think I scared them away somehow, or maybe just the Japanese are hard to deal with. I dunno. :P I did not mention MJ at all to anybody, so it's not that. I'm debating on if I should release the small info I got from one of MJ's sound members now, or wait because if I release it now, people would want more, and I dunno if he got scared off again.
It all boils down to MJ somehow. It seems like it's a very dangerous topic for people to talk about, and that only makes it more interesting to investigate!

Quote

So right now, I think it looks like the actual "music composers" in the Sonic 3 credits did the job, and it is very rare to find anyone in the (then called) Sega Sound Team that composed anything. And most of the composers had connections to MJ?


The guys who did musical work for Sonic 3 were Sachio Ogawa, Yoshiaki "Milpo" Kashima (one song we can confirm ~ the special stage), Tatsuyuki Maeda (listed SFX and music on his old WaveMaster page), Tomonori Sawada, Jun Senoue, and MJ and his team. Remove MJ and his team and replace them with Howard (the small new jingles only, no level themes) and you got the composers for S&K. Tokuhiko Uwabo MAY have contacted MJ and/or his team, since he "assigned, oversaw, and contracted the sound team." Masayuki Nagao and Masaru Setsumaru (SFX too) seemed to have only done the Act 2 arrangements. (for the non-MJ tracks, since their Act 2's are extremely similar to Act 1) THEN you have the other entity's listed other "Special sound thanks".

-Cube Corp. - According to their website, they did 8 songs. Allegedly, it was a female composer, Miyoko Takaoka, who did them all.
-Opus Corp. - Masayuki Nagao did not join them until AFTER Sonic 3! So whatever Opus had to do with Sonic 3, it wasn't through Nagao. More mystery, yay!
-Masanori Nakayama - I have nooo idea who this is. Not a composer, because I can not find any info of this guy at all. No previous or future musical work, unlike all the others.

Who I really wanna ask is the Sound Project Coordinator, Hisaki Nimiya. I assume he'd be able to settle a few rumors. And allegedly, he lived or still does live in America, so I assume the language barrier would not be as strong as it is with the others. Tatsuyuki Maeda and Sachio Ogawa still work for SEGA/WaveMaster, but Takenobu Mitsuyoshi told me he can't give their e-mails to me, because of this.

BTW, wasn't it you, LOst, you contacted Yoshiaki "Milpo" Kashima way back? If so, would it be possible to contact him again or no? We're never gonna learn more if we don't ask. Then again, asking too much scares them away for some reason. And SEGA has made it clear to it's employees from that era, to not speak of any of this. I tweeted Jun a question, asking him if Angel Island Zone was his, and he said he wasn't allowed to speak on that.

P.S Do you guys just want me to release the one paragraph I got from Cirocco, or wait to see if I get more?

#97 User is offline sonicthesnot 

Posted 29 November 2011 - 02:12 PM

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View PostDissident93, on 29 November 2011 - 01:38 PM, said:

But the thing is? I think I scared them away somehow, or maybe just the Japanese are hard to deal with. I dunno. :P I did not mention MJ at all to anybody, so it's not that. I'm debating on if I should release the small info I got from one of MJ's sound members now, or wait because if I release it now, people would want more, and I dunno if he got scared off again.
It all boils down to MJ somehow. It seems like it's a very dangerous topic for people to talk about, and that only makes it more interesting to investigate!

Quote

So right now, I think it looks like the actual "music composers" in the Sonic 3 credits did the job, and it is very rare to find anyone in the (then called) Sega Sound Team that composed anything. And most of the composers had connections to MJ?


The guys who did musical work for Sonic 3 were Sachio Ogawa, Yoshiaki "Milpo" Kashima (one song we can confirm ~ the special stage), Tatsuyuki Maeda (listed SFX and music on his old WaveMaster page), Tomonori Sawada, Jun Senoue, and MJ and his team. Remove MJ and his team and replace them with Howard (the small new jingles only, no level themes) and you got the composers for S&K. Tokuhiko Uwabo MAY have contacted MJ and/or his team, since he "assigned, oversaw, and contracted the sound team." Masayuki Nagao and Masaru Setsumaru (SFX too) seemed to have only done the Act 2 arrangements. (for the non-MJ tracks, since their Act 2's are extremely similar to Act 1) THEN you have the other entity's listed other "Special sound thanks".

-Cube Corp. - According to their website, they did 8 songs. Allegedly, it was a female composer, Miyoko Takaoka, who did them all.
-Opus Corp. - Masayuki Nagao did not join them until AFTER Sonic 3! So whatever Opus had to do with Sonic 3, it wasn't through Nagao. More mystery, yay!
-Masanori Nakayama - I have nooo idea who this is. Not a composer, because I can not find any info of this guy at all. No previous or future musical work, unlike all the others.

Who I really wanna ask is the Sound Project Coordinator, Hisaki Nimiya. I assume he'd be able to settle a few rumors. And allegedly, he lived or still does live in America, so I assume the language barrier would not be as strong as it is with the others. Tatsuyuki Maeda and Sachio Ogawa still work for SEGA/WaveMaster, but Takenobu Mitsuyoshi told me he can't give their e-mails to me, because of this.

BTW, wasn't it you, LOst, you contacted Yoshiaki "Milpo" Kashima way back? If so, would it be possible to contact him again or no? We're never gonna learn more if we don't ask. Then again, asking too much scares them away for some reason. And SEGA has made it clear to it's employees from that era, to not speak of any of this. I tweeted Jun a question, asking him if Angel Island Zone was his, and he said he wasn't allowed to speak on that.

P.S Do you guys just want me to release the one paragraph I got from Cirocco, or wait to see if I get more?


It's too bad so many of these former SEGA members are unwilling (or unable) to talk about Sonic 3. I exchanged many emails with one of the Sonic 2 sound guys and he was always more than willing to answer all my questions in great detail. I can't imagine posting Cirrico's reply here would hurt, as long as we all agree to NOT contact Cirrico. Funny thing is, I actually considered contacting him myself via Facebook but never got around to it.

#98 User is offline Dissident93 

Posted 29 November 2011 - 02:42 PM

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Well, it's nothing we did not know before, but rather a new perspective. And I am only reluctant because I wanna get as much info as possible, and release it all in one post. I'll wait another day or two to see if he responds to my last question, and if not I'll just release it here. It's only a few sentences anyways.

And BTW, have you still got those e-mails? And to whom were they too? We know that Yukifumi Makino did all the SFX, and that Hiroshi Kubota did the demos-to-Genesis conversion, but what exactly did Yoshiaki Kashima, Izuho Takeuchi, Sachio Ogawa, Masaru Setsumaru, and Masayuki Nagao do? I mean, that's basically half of Sonic 3's sound team as well. Maybe Ham can ask Nagao about his exact involvement, since he's in contact.

P.S. I wonder why they brought in a Game Arts/Mecano Associates music/sound programmer to do exactly that for Sonic 2? Tomoyuki Shimada was not involved with Sonic before or since. Strange.
This post has been edited by Dissident93: 29 November 2011 - 02:45 PM

#99 User is offline LOst 

Posted 29 November 2011 - 02:49 PM

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View PostDissident93, on 29 November 2011 - 01:38 PM, said:

But the thing is? I think I scared them away somehow

Hahaha. You are not the first one.

You don't scare them talking about MJ. You scare them when you bring up Sonic 3.

How can this be true? It is true because the subject "MJ" is simular to the subject "weather". You can always talk about weather with someone, and the same applies to MJ. Sonic 3 however has some dark hidden secret, possibly someone got killed or raped.


I have lost Bobby Brooks and Doug Grigsby III by just saying "Sonic". But when I mentioned MJ, they were still replying. So be warned people! ;)

#100 User is offline Dissident93 

Posted 29 November 2011 - 03:08 PM

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View PostLOst, on 29 November 2011 - 02:49 PM, said:

View PostDissident93, on 29 November 2011 - 01:38 PM, said:

But the thing is? I think I scared them away somehow

Hahaha. You are not the first one.

You don't scare them talking about MJ. You scare them when you bring up Sonic 3.

How can this be true? It is true because the subject "MJ" is simular to the subject "weather". You can always talk about weather with someone, and the same applies to MJ. Sonic 3 however has some dark hidden secret, possibly someone got killed or raped.


I have lost Bobby Brooks and Doug Grigsby III by just saying "Sonic". But when I mentioned MJ, they were still replying. So be warned people! ;)


Oh? You had contact with Bobby and Doug? Huh...
But yeah! It's as IF they're covering something up. They say one thing about it, then you never hear anything from them again. Like, IT'S A OLD GAME! I understand if SEGA wants it's hush for legal reasons, but still.. We all know MJ was apart of Sonic 3, that's no secret. All this mystery surrounding this, only brings up more interest. It's the Streisand effect at work. haha Somebody will eventually spill the beans someday, I hope.

#101 User is offline sonicthesnot 

Posted 29 November 2011 - 03:09 PM

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View PostDissident93, on 29 November 2011 - 02:42 PM, said:

Well, it's nothing we did not know before, but rather a new perspective. And I am only reluctant because I wanna get as much info as possible, and release it all in one post. I'll wait another day or two to see if he responds to my last question, and if not I'll just release it here. It's only a few sentences anyways.

And BTW, have you still got those e-mails? And to whom were they too? We know that Yukifumi Makino did all the SFX, and that Hiroshi Kubota did the demos-to-Genesis conversion, but what exactly did Yoshiaki Kashima, Izuho Takeuchi, Sachio Ogawa, Masaru Setsumaru, and Masayuki Nagao do? I mean, that's basically half of Sonic 3's sound team as well. Maybe Ham can ask Nagao about his exact involvement, since he's in contact.

P.S. I wonder why they brought in a Game Arts/Mecano Associates music/sound programmer to do exactly that for Sonic 2? Tomoyuki Shimada was not involved with Sonic before or since. Strange.


I do still have the emails -- I contacted Hiroshi Kubota (Jimita) a while back. Very helpful guy, although there were some details he didn't remember. I've posted bits and pieces of his replies on various threads, but if someone wants the whole interviews, I can dig them up and send them. They are in Japanese and I had a Japanese speaking friend quickly translate them once for me in person, so you'll have to work with that, although running them through a translator gives a decent idea of his responses.

Now that we're talking about this again, I remember reading an email reply from Brad Buxer posted on a forum way back in 2002-2003, before the whole MJ thing came to light. Someone emailed him to ask about the composition process, what songs he did etc... and I distinctly remember Buxer's reply being very harsh (again, this was before MJs involvement came to light), although if I recall correctly, he did give some information, and basically said "please do not contact me about this again." I've searched for this thread for quite some time, and was wondering if anyone had ever seen it. For all I know, the forum it was posted on may be long gone, but I thought I'd throw this out anways.

#102 User is offline ICEknight 

Posted 29 November 2011 - 04:22 PM

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View Postsonicthesnot, on 29 November 2011 - 02:12 PM, said:

I can't imagine posting Cirrico's reply here would hurt

Cirocco's or any reply for that matter. I'm sure we all would like to read the original quotes when including this info the wiki.

So please, all of you who have replies from any devs, please post them away, making a new thread if necessary. Else, from here in a few years other people will just disprove all these facts by just saying that there's no source for them.
This post has been edited by ICEknight: 29 November 2011 - 04:22 PM

#103 User is offline Dissident93 

Posted 29 November 2011 - 04:51 PM

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Mkay, but if this is the only thing I ever get from him, then we just gotta deal with it. :P Anyways, I asked him a general question about his claim to work with MJ and Brad on "levels 2 & 3".

He said "5 guys (me, Brad, Bobby, Darry, Geoff) spent what seemed like countless hours creating compositions with MJ... and then trying our best to technically balance what SEGA team wanted to create music for the sonic game. I was hired by Brad to come in to create different music cues and arrange on a lot of other ideas too. It was a long time ago... and was kinda challenging to say the least."

I have sent a follow up question, but nothing has come from it. I'll give it a few more days to be sure. Also, I have attempted to contact Bobby, Doug, Geoff, and Darryl as well. And the thing with Brad seemed fishy. He stated outright Dec 09, that he worked with MJ. So maybe he is more willing to talk now?

#104 User is offline sonicthesnot 

Posted 29 November 2011 - 04:59 PM

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View PostDissident93, on 29 November 2011 - 04:51 PM, said:

Mkay, but if this is the only thing I ever get from him, then we just gotta deal with it. :P Anyways, I asked him a general question about his claim to work with MJ and Brad on "levels 2 & 3".

He said "5 guys (me, Brad, Bobby, Darry, Geoff) spent what seemed like countless hours creating compositions with MJ... and then trying our best to technically balance what SEGA team wanted to create music for the sonic game. I was hired by Brad to come in to create different music cues and arrange on a lot of other ideas too. It was a long time ago... and was kinda challenging to say the least."

I have sent a follow up question, but nothing has come from it. I'll give it a few more days to be sure. Also, I have attempted to contact Bobby, Doug, Geoff, and Darryl as well. And the thing with Brad seemed fishy. He stated outright Dec 09, that he worked with MJ. So maybe he is more willing to talk now?


It's nice to finally hear something about the actual composition process for once. Hopefully he'll reply again. Thanks for that!!

#105 User is offline Dissident93 

Posted 29 November 2011 - 06:19 PM

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No problem. ;D But like I said, this might be the only thing that I get from him, so yeah.

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