Posted 05 March 2010 - 08:20 AM
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Posted 02 May 2010 - 01:52 AM
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Sorry for the bump, but I gotta ask this:
Have you figured out what routine controls the way mappings are arranged (I.e, buildsprites) I really want to know how the 32x resizes the sprites and makes it look 3D. Maybe we could use stuff from chaotix into the sonic 1 32x disassembly, it needs to be finished.
Posted 07 May 2010 - 05:35 PM
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QUOTE (Hanoch @ May 2 2010, 02:52 AM)

Sorry for the bump, but I gotta ask this:
Have you figured out what routine controls the way mappings are arranged (I.e, buildsprites) I really want to know how the 32x resizes the sprites and makes it look 3D. Maybe we could use stuff from chaotix into the sonic 1 32x disassembly, it needs to be finished.
I'm not sure how the scaling is done, since I haven't looked into that part of the 32X drawing code yet, but it's not that hard (just repeat pixels as they're drawn for bigger and cut out pixels for smaller).
Also

This post has been edited by Andlabs: 07 May 2010 - 05:37 PM
Posted 07 May 2010 - 10:29 PM
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I can't really recognize the zones in chaotix, is that Isolated Island new art? Or maybe you found the address for the chunk mappings?
Posted 08 May 2010 - 01:13 PM
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So did anybody consider that

He might be juggling emeralds/chaos rings?
Posted 08 May 2010 - 01:16 PM
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It looks like he is spinning the rings on his fingers like a hula hoop.
Posted 08 May 2010 - 02:20 PM
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Actually, it looks to me like he's weighing up choices.
"This one? Or this one?"
Posted 09 May 2010 - 03:21 AM
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QUOTE (BlazeHedgehog @ May 8 2010, 06:13 PM)

So did anybody consider that

He might be juggling emeralds/chaos rings?
That makes a lot of sense, seeing as how he did in the other main series games.
If it doesn't look quite enough like it though, well, that's why it was never used, amirite?
(Oh, and I love
Hanoch's sig )
Posted 14 May 2010 - 10:17 AM
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Here is a pack of level maps from Chaotix. These aren't perfect (no objects and the numeric tiles where custom art is supposed to be) but they should show some of the design decisions the creators intended.
This post has been edited by Andlabs: 14 May 2010 - 10:18 AM
Posted 14 May 2010 - 10:38 AM
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Impressive :o You got those made fast.
Posted 17 May 2010 - 08:12 PM
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QUOTE (Dehry @ Mar 4 2010, 09:51 PM)

QUOTE (True Dude @ Mar 4 2010, 08:09 PM)

A bit unrelated, but has anyone hacked in and got a full sprite of the Sonic and Tails on the Tornado at the end of the game yet? I can't find it anywhere online.
Just download the program
here. The sprites you want will be at the end of the list.
Great job, but could you make a version of it that works for the Chaotix prototype 1207?
Posted 22 May 2010 - 07:19 PM
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I would but that code sucks =P I do have somewhat better code now as part of the level viewer (maybe eventual editor) that I have been working on, but sadly one thing might not change: the palette colors stored in the art aren't absolute, so the Starting Color may not go away unless I also include starting colors elsewhere (and I don't think there's a list anywhere

). It's a shame, really, and the art is fully capable of storing absolute palette indices, but it's too late to change =P
Posted 05 July 2010 - 09:20 AM
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Hate to bump a 2 month old topic, but I found two sprites that are missing using your Art viewer:

A leaping Egg, and his backward companion.
Also, there's still some art missing from your viewer that are seen ingame: MSK's body for 1st and 3rd form, dark ring in ending and scenarios, etc.
This post has been edited by Dr. Mecha: 05 July 2010 - 09:20 AM
Posted 05 July 2010 - 06:33 PM
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Nice finds! Those were probably used in the intro part. I guess fat Eggman was meant to jump up to Metal Sonic at one point.
Posted 06 July 2010 - 11:25 AM
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MSK's body in the first and third forms are Genesis-side, not 32X-side. But cool finds nonetheless! In before JJF edits the Metal Sonic sprite for Sonic in Chaotix =P