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MegaMan The Wily Wars Discussion thread

#16 User is online Captain L 

Posted 19 May 2012 - 07:02 PM

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Well, I downloaded it to try it again, put on Mega Man 2, and...I'm less than impressed. It's too slow. Everything about the game is trying to slow me down, when I'm far too used to running in Busters blazing.

AND WOOD MAN SHOULD NEVER BE THIS DIFFICULT!

#17 User is offline muteKi 

Posted 20 May 2012 - 12:13 AM

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It's way too slow, and that's due to iffy coding (for the time and platform, at least). It's pretty and dangit I actually do like the music, but it's far too slow to be enjoyable because 3 sprites on screen makes it lag.

It's like this side of Capcom was the anti-Treasure in terms of 68k assembly skillz

#18 User is offline Sik 

Posted 20 May 2012 - 12:43 AM

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View PostmuteKi, on 20 May 2012 - 12:13 AM, said:

It's like this side of Capcom was the anti-Treasure in terms of 68k assembly skillz
Also that Capcom completely seemed to hate Sega and would have stuck all their games exclusively on the SNES if it wasn't because they'd lose quite a large amount of market share. Remember what happened to Street Fighter II? Besides the facts all ports suck (and all were made from scratch by third parties), the original port that Capcom had submitted had to be rejected by Sega because of how horribly done it was.

#19 User is offline KingofHarts 

Posted 20 May 2012 - 12:38 PM

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Anyone up for a Wily Wars hack then??? Heh heh heh...

#20 User is offline ICEknight 

Posted 20 May 2012 - 03:45 PM

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View PostCaptain L, on 19 May 2012 - 07:02 PM, said:

It's too slow.
PAL version?

#21 User is offline dsrb 

Posted 20 May 2012 - 05:05 PM

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>people no likey
Oh, so the only game in the franchise I've played having been distinctly underwhelming does not rule out a future of romance between myself and Mega Man. Great!

#22 User is online Captain L 

Posted 20 May 2012 - 05:12 PM

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View PostICEknight, on 20 May 2012 - 03:45 PM, said:

View PostCaptain L, on 19 May 2012 - 07:02 PM, said:

It's too slow.
PAL version?

Eeyup. Because it's English (not that I'd need it). I liked the speed in the NES games because I could fight fast and get the job done. Here, not so much. So everything needs to slow down to accomadate. Or something.

And don't worry about having a romance with Mega Man games. Just play the original X, and you'll be in love. Your dick shall be rock hard.

#23 User is offline Skaarg 

Posted 20 May 2012 - 11:59 PM

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View PostICEknight, on 20 May 2012 - 03:45 PM, said:

View PostCaptain L, on 19 May 2012 - 07:02 PM, said:

It's too slow.
PAL version?

It's still slow on NTSC. It was just sloppy coding by Capcom sadly. =(

#24 User is offline ICEknight 

Posted 30 May 2012 - 06:42 PM

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I've just tried again the NTSC version and the PAL version in NTSC mode and turns out that, while the enemies and projectiles seem to be a little slower than in the NES version, Mega Man moves as fast as he used to. Also, some enemy behavior seems to vary sligthly.

Kind of odd, it's easy to compare in Snake Man's level.
This post has been edited by ICEknight: 30 May 2012 - 06:44 PM

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