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Sonic 2 Omega Plus

Discussion in 'Engineering & Reverse Engineering' started by Hayate, May 18, 2004.

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  1. Kamek

    Kamek

    Magikoopa Member
    OK, here's a complete list of the various problems I encountered, with debug mode information.

    RVZ1:
    [​IMG] [​IMG] [​IMG]
    Collision problem with loops.

    [​IMG]
    Don't remember if this was RVZ1 or 2, but those "switches" are actually spikes.

    RVZ2:
    [​IMG]
    Can't backtrack through the loop.

    PZ1:
    [​IMG]
    Ledge that goes into the wall with no exit. Also, I had to backtrack to get out of there, the moving blocks in the next picture prevented me from going to the lower path.

    [​IMG]
    Sonic isn't being crushed by these moving blocks.

    PZ2:
    [​IMG]
    Collision problem with this loop. Sonic gets stuck at this point and either does the loop again or falls back down, depending on where he hits.

    [​IMG]
    Sonic is stuck in a ball for the Eggman fight. Had to debug to get out of the ball form.

    HTZ1:
    [​IMG]
    Unplayable.

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  2. Kamek

    Kamek

    Magikoopa Member
    CONTINUED FROM LAST POST...

    HTZ2:
    [​IMG]
    More of the same. The boss was really difficult to beat because of all the weird collision problems here.

    VZ1/2:
    [​IMG]
    Sonic falls to his death. I use debug and move up some to find where sonic SHOULD have spawned, on top of that egg with the rings.

    DDZ1:
    [​IMG]
    Misplaced ledges.

    [​IMG]
    [​IMG]
    Background problems.

    OOZ2:
    [​IMG]
    Sonic falls to his doom.

    [​IMG]
    Where's the boss?

    NOZ2:
    [​IMG]
    Sonic gets stuck here after coming down the ramp, have to jump to get over it.

    MZ1:
    [​IMG]
    Sonic can walk up steep ledges like this one.

    [​IMG]
    Springboard looks like an enemy.

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  3. Kamek

    Kamek

    Magikoopa Member
    CONTINUED FROM LAST POST...

    MZ2:
    [​IMG]
    Invisible death spot, Sonic dies when running the screw up to that point.

    [​IMG]
    A bolt blocks the path ahead. Used debug to bypass.

    GPZ:
    [​IMG]
    Every single diagonal slope in the stage has this problem.

    [​IMG]
    Where's the boss/end sign/egg prison?

    Hope this helps out! For what it's worth, I like the NOZ and RVZ.
     
  4. Hayate

    Hayate

    Tech Member
    Wow, you've found a lot of stuff there. Looks like Simon's beta comparison pages!!! :P

    I'll get back to you on all that after school, since I have to go in a few mins.
     
  5. Hayate

    Hayate

    Tech Member
    And now for the responses.

    OK, thanks. I'll fix those.

    That's in act 2. Those spikes don't appear whenever I play it, nor did they when you played it before. What's going on here???

    I know that much. And I'm waiting for 2006 when (scroll up) SonED 2 will be available so that I can actually fix those collisions. :P

    Some of the tiles have incorrect solidity masks. Thanks for the debug info, I'll fix that.

    Yeah. I never remembered to change them to one up, one down.

    I'll need to put in a "block used for crushing" object there.

    Yeah, I noticed that too. I need to put an extra 03 object in.

    I put in the pinball tag but it doesn't work. By the way, if you get hit in ball form, you will come out of it. :)

    I know that. :P I'm trying to get Marble Garden in Hilltop but it won't work.

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  6. Hayate

    Hayate

    Tech Member
    CONTINUED FROM LAST POST...

    See last comment. :)

    Yeah, I need to move him ontop of the capsule while I work on it.

    I know about that too.

    I noticed that the background doesn't parallax scroll once you're above a certain Y position. I don't know why that happens, so I can't fix it.

    Yeah, OOZ doesn't work, because it wouldn't port correctly.

    I know about that. It only happens if you spindash. I don't know why that happens, so I can't fix it.

    I'll take a look around that area, because he shouldn't be able to.

    Yeah, it isn't on the pattern load cue. And the grasshopper sprites are loaded instead. I don't like the grasshopper enemy, so I think I'll get rid of that and see if I can fix the cue.

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  7. Hayate

    Hayate

    Tech Member
    CONTINUED FROM LAST POST...

    There's a block there that I need to get rid of.

    Again, I need to get rid of that object.

    I know about that. I need to fix the collision index. Which I'll prolly do when SonED 2 comes out. :P

    I was extending that zone, and forgot to make the X end position larger.

    Phew, that was a lot of work. :P
     
  8. Kamek

    Kamek

    Magikoopa Member
    Glad to be of help. I'll look into those weird spikes in RVZ2 and see if I can get them to show up again. If I don't take the right path I skip them completely... for example, I never saw the death spot I mentioned in my first post on my second playthrough.
     
  9. Hayate

    Hayate

    Tech Member
    To get to that death spot, take the left-hand tube (the one with the shark badnik in it).
     
  10. Acaeris

    Acaeris

    Sugarcube... Member
    187
    0
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    Something no one seems to have spotted is that from Volcanic Zone until Oil Ocean the Sonic life counter becomes a Tails one...

    I haven't actually played it yet, so if there is a reason for this I appologize, but it does look strange when you control Sonic and it's Tails who has a life total...
     
  11. Quickman

    Quickman

    be attitude for gains Tech Member
    5,595
    18
    18
    :x
    omg porjcet
    Just like in HPZ when you put the crumbling block in! :o
     
  12. Quickman

    Quickman

    be attitude for gains Tech Member
    5,595
    18
    18
    :x
    omg porjcet
    zomg, perfect chaos syndrome.
     
  13. Quickman

    Quickman

    be attitude for gains Tech Member
    5,595
    18
    18
    :x
    omg porjcet
    That's because the game isn't overriding the defaults. By default there's a sequence Sonic-Tails-Miles (I think) which is overridden for levels which work. I don't know how to override it, but I'm sure there's a way.
     
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