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***Tech Demo First Release!***

Discussion in 'Sonic 2 HD (Archive)' started by LOst, Sep 16, 2008.

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  1. jman2050

    jman2050

    Teh Sonik Haker Tech Member
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    I probably would've waited to release this, as it's in a very incomplete state. Then again, if the intent was to make the engine development more open, I guess that was unavoidable, hey.
     
  2. Slingerland

    Slingerland

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    That sounds very familiar...

    :o
     
  3. GeneHF

    GeneHF

    SEGA-ier than you'll potentially ever be. Site Staff
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    Obviously, like the opening post said, the specs are lower than posted. My computer ran it at full speed and its packing a 1.5GHz Pentium M, 512MB Ram, and 128MB Video Memory.

    That said, of the three versions, I enjoyed the perspective 4x offered since it felt closest to the Sonic feel. I didn't mess around with the engine and physics too much other than spinning continually in 4x's u bend. Only thing I noticed, which is no doubt going to be easy to fix is the spin dash sound when you take off from charging one plays the wrong sound. It's very minor, but I may as well add it for the record.

    Your tech demo shows promise, Team HD. I await your next release with glee. =P
     
  4. jman2050

    jman2050

    Teh Sonik Haker Tech Member
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    Last I heard Sonic 2 HD wasn't being cancelled! :P
     
  5. ComPro

    ComPro

    Just hangin' around. Member
    Holy crap, this is probably one of the coolest things I've ever seen. The physics are great and the sprites and animations are excellent. I'll keep poking around and see if I can find anything to be critical about, but this is so freaking great. I can't wait until it's done. I'm going to try and contribute in some way shape or form. I'd feel like I wasn't doing my part if I didn't submit something to the project.

    Great job!!
     
  6. Athelstone

    Athelstone

    Oldbie
    There were two main intents really -

    The first was to show what we had developed so far since the project began in March, so as to secure the community's faith.

    The second - and main purpose - was to excite people, so as to encourage further artistic contributions. The success of the project depends upon high quality art from the community. Many hands make light work, as they say. The more high-quality artistic contributions we receive, the quicker the project will be developed.

    By the way, here's Steve's music:
    http://www.filedropper.com/emeraldhillscubasteve
    http://www.filedropper.com/titlescreenscubasteve
     
  7. Eshadow

    Eshadow

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    This isn't too shabby, Nice things you got going here.
     
  8. Mad Echidna

    Mad Echidna

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  9. Canned Karma

    Canned Karma

    S2HD Project Manager Member
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    Sonic 2 HD, various 3D work
    Wow, consider me blown away by the quality of this. Echoing what's already been said about physics as well.

    The system reqs for this are greatly over stated - with the exception of my CPU I'm running half of what was supposed to be necessary for it. Runs smooth as silk. Fantastic job.

    Post-awe edit: Though I haven't run into the clipping issue described earlier in the 4x version, the physics for the S pipe in the 1x seem skewed. You need no velocity at all, to the point of standing right next to it, to get sucked in and propelled about halfway up through it. This also applies if you have maximum speed going into it. Aside from that, you can see that there isn't much in the way of exponential speed dropoff when running/spindashing up the right wall in the 1x. Looked to me like Sonic maintains a certain speed most of the way up the wall and then invisible brakes are applied suddenly.

    Rest assured I'll be playing, er, 'testing' the crap out of this one extensively in the days to come, pre-alpha or not!
     
  10. NioZero

    NioZero

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  11. Sappharad

    Sappharad

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    Full-screen works fine for me in VMWare Fusion. Not sure if that helps any, but the fact that it's working there suggests that graphics cards aren't the source of the Full-screen problems people are having.
    Running under Windows XP with up-to-date Direct X.
     
  12. Arthas

    Arthas

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    I got it running in wine. Great stuff so far guys! the physics were great, and it ran just fine on my computer. To those who couldn't run it in Wine yet, try extracting the required dlls to the game folder. (running wine 1.1.4 btw)
    edit :
    Winereg settings:
    I only changed stuff under this key:
    HKEY_CURRENT_USER->Software->Wine->Direct3D:
    DirectDrawRenderer -> opengl
    Multisampling -> enabled
    OffscreenRenderingMode -> backbuffer
    PixelShaderMode -> enabled
    UseGLSL -> enabled
    VertexShaderMode -> hardware
     
  13. BuffaloWilder

    BuffaloWilder

    One of these men cannot be right. Member
    Post settings, please.
     
  14. Hitaxas

    Hitaxas

    Retro 80's themed Twitch streamer ( on hiatus) Member
    The physics on this are pretty good, besides the rolling acceleration and declaration. Acceleration was too fast, and the declaration also seemed fast.
     
  15. Doing well though there are bugs and optimizations of course. It definitely needs some fine-tuning in the graphics rendering department but my biggest issue is that this is an HD project with no widescreen support. Now don't get me wrong. If you decide to slap black-bars on the side of the screen when running in fullscreen mode (which didn't work for me I'm afraid) then that's fine. The viewable area obvious affects the gameplay to a degree. But I would love to see the viewable play area expand with widescreen monitors and screens. =3
     
  16. Elratauru

    Elratauru

    Little Shiny Emurralds Member
    The fullscreen mode is at 1280 x 960 I think... The resolution must be that to work If I remember.

    Mmm Here I got a Celeron 2.4ghz, 1024 ram, geforce 6200 256mb, and the X4 is working 60/60... Awesome.
     
  17. muteKi

    muteKi

    Fuck it Member
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    That would explain it -- I'm 160 pixels short.
     
  18. Wow, glad to see the progress so far! :) Keep up the good work guys. :)
     
  19. Very Nice Job! First off, My Specs:

    AMD Athlon 64 X2 4200+
    nVidia 8600GT 256MB
    1GB PC6400 Ram

    Whilst running the x4 Demo, Framerate never dropped below 57 and at an average guess, used around 380MB Ram, Window Mode, controlling with a PS Controller, 1280x960 on a 1280x1024 Desktop. Runs very smooth and extremely well.

    Full Screen worked, on x2, bumped the ram usage up to around 400MB, still ran extremely well.

    Also, noticed you're using WAVs for the sound fx, if you want to reduce space, go for lossless, I've converted those sounds into both FLAC and APE, FLAC caused some problems but APE worked perfectly, both are open source.
     
  20. AeonicB

    AeonicB

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    Epic awesome, guys @_@ I played a bit with Sonic and Knuckles, and the engine is so good, I was giggling myself shitless like some little schoolgirl. XD Good job.
     
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