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Cannonball - Enhanced OutRun Engine Released

#16 User is offline Overlord 

Posted 22 February 2013 - 02:55 PM

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I thought the engine was his entirely and that was part of the contract he signed? It's not just for Sonic titles, after all.

#17 User is offline The Taxman 

Posted 22 February 2013 - 03:01 PM

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View PostOverlord, on 22 February 2013 - 02:55 PM, said:

I thought the engine was his entirely and that was part of the contract he signed? It's not just for Sonic titles, after all.


Correct. Obviously, the Sonic CD specific stuff like the game assets and scripts etc are SEGA IP so that's not something I could willingly give out. Which I guess goes with Reassembler's point that unless it's fully open source and publicly available, it's not really much use :P

#18 User is offline Aerosol 

Posted 24 February 2013 - 04:45 AM

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View PostLocalH, on 21 February 2013 - 07:45 PM, said:

View PostAerosolSP, on 26 December 2012 - 02:30 PM, said:

I'd like to see something like this done for the Genesis Sonic games.

Isn't that basically Taxman's Retro Sonic engine, as seen in the 2011 Sonic CD ports?


Not at all. I want the genesis Sonic games ported to C++. Not a nefariously accurate recreation of those games using a wonderful engine. And most importantly, I'd like to see that port being open source...like Cannonball.

#19 User is offline dsrb 

Posted 24 February 2013 - 06:30 AM

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But then you'd need a separate port of each game from the trilogy, and you'd have to choose whether you wanted them ported as-is, in which case the version (rev 2, etc.) you wanted, or you'd have to choose which of the various accumulated bug-fixes and refinements you wanted in each.

If you wanted to run them all in the same engine, I.e. a maximally fixed-up S3&K, well, by the time all the work was done to make that possible, if it is, you'd practically have AeStHete or whatever anyway. :v:

#20 User is offline reassembler 

Posted 24 February 2013 - 10:24 AM

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I've had access to the original Megadrive Sonic source code. It's a complete dog!

So arguably, the SonicCD reimplementation is a better route to go down :-)

But yes, having a fully portable and open engine is the way to go with these things, if you're not worried about the commercial possibilities.

#21 User is offline dsrb 

Posted 24 February 2013 - 10:52 AM

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View Postreassembler, on 24 February 2013 - 10:24 AM, said:

I've had access to the original Megadrive Sonic source code.
You don't know what you've just done by saying that. The hordes will hunt you to the ends of the Earth! :tinfoil:

#22 User is offline Aerosol 

Posted 03 March 2013 - 03:42 AM

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Maybe so. But that's what I want.

Now, like dsrb, brace yourself. Or just say that you misspoke and you meant something else entirely.

#23 User is offline vladikcomper 

Posted 03 March 2013 - 08:42 AM

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If you guys want to know how the original MD Sonic source code looked like, here is a bit for you: http://pastebin.com/L6W4CHxK :v:

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