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Sonic Mega Drive. Update: Demo download available

Discussion in 'Fangaming Discussion' started by Felik, Apr 21, 2014.

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  1. Flare

    Flare

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    Yeh, I always feel that Sonic 2 was always associated with a certain style, as was Sonic 1 and 3. Since you have detailed backgrounds why not aim for that chaotix style? I always thought this sheet of Sonic was a nice edit, may help blend in more with the graphics you are using. http://www.spriters-resource.com/custom_edited/sonic/sheet/49607/
     
  2. Felik

    Felik

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    Um... bother to check first post? :v:
    I do aim for a chaotix style, so I hope later there will be more sprite edits to accomplish that (I kinda suck at spriting so I have to rely on other people for that)
     
  3. Falk

    Falk

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    I actually missed the video too

    Artstyle looks much slicker in motion. Only peeve I have is loops being circle-pasted-over-ground syndrome. But don't mind me :V
     
  4. Arctides

    Arctides

    I am a bloated bag of hate. Oldbie
    The gameplay looks solid, and the change to the HUD seems to work well. My only input on making it seem more "Mega Drive" would be to ditch your current music for chiptunes.
     
  5. Falk

    Falk

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    Not sure about that. Call me biased but it's already clearly not going to be '16-bit' 16-bit due to widescreen and shiny particle effects.

    Something light like what Emerald Ties did would probably be the sweet spot.

    SEGA CD existed and stuff. :V
     
  6. Felik

    Felik

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    Well, yeah. Sonic Mega Drive just sounds cool. I don't want to restrain myself and not use more advanced technologies which were not present on Sega Genesis as long as they amplify player experience and don't hurt genesis-esq art style. Also I'm aiming at Knuckles Chaotix art style anyway.
     
  7. Falk

    Falk

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    Ah, to clarify, was talking about the comment about music and chiptune.
     
  8. Hez

    Hez

    Oldbie
    I didn't, I was on mobile. My bad :3

    But yeah, I still stand with my opinion on a unified art style. Maybe start by choosing your favorite style from 1-3 and modify them?
     
  9. Arctides

    Arctides

    I am a bloated bag of hate. Oldbie
    In regard to bias, I have a thing for chiptunes. So sue me.
     
  10. Felik

    Felik

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    Well if some1 made an alternative chiptune soundtrack I would totally include it in the game as an alternative.
     
  11. Chaud

    Chaud

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    You know what? I really enjoyed it. Disregarding the suggestions that have been made already (a little closer camera, better background), I have nothing to add. The game is beautiful and vibrant, the level design looks extremely fluid and fun. Consider me interested, I'm curious to see how will be the next levels. :)
     
  12. Bluecore

    Bluecore

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    Evening Felik, I took a look at your tech demo, and despite it having a somewhat generic appearance. I think it is looking very promising. By reference with your video released on the Forum discussion, I can definitely see that you put lots of work fine tuning the game physics. Regrettably I cannot say for certain, because your eyes could deceive you. However that is beside the point. Aside from the actual physics, the way in which the graphics are incorporated to work with your engine is very visually pleasing. The music for the test area is also easy on the ears. However, unless you are one of the top Fan Creators out and about, you will notice a really difficult time to find people that will leave everything they are doing behind to help you build your dream. If you have yet to not meet someone who will actually join you still, my best advice would be just to continue on your own. You could, as well just drop the project all together. Although I would be most dismal if you did, because I would like to have this done. Perhaps after getting more things finished, people would want to accompany you. Though, if you choose to scrap the project, I hope you would not mind to release a closed beta within to a few individuals who want to test the game. I would absolutely love to try out your game, if that's alright with you of course. Just in case you do decide to continue making this game; however, I wish you good luck.
     

  13. Oh yeah, I totally suppose being a massive idiot doesn't have a thing to do with it...
     
  14. Falk

    Falk

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    I think what bluecore is getting at is that you need to be jesus to have 12 disciples who will help you fish men
     
  15. Felik

    Felik

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    I'm just trying to make a really good classic fangame. So good that it'd be on par with classic trilogy (+CD). I think there must be a plenty of people who'd want to play one more outstanding classic Sonic game. So I don't want people to leave everything they are doing behind to help you build your dream. I seek people with a dream like mine.

    I mean it's not like I want to make a game about Cream the rabbit who's fighting against Mephiles teamed up with black Doom... IN 3D.


    Also I really don't want to reveal too much but here's a small sneak peak for you guys :)

    [​IMG]
     
  16. Felik

    Felik

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  17. RetroKoH

    RetroKoH

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    Project Sonic 8x16
    WOW... I was a tad on the cautiously optimistic side when this topic first came about. Honestly speaking I havent had this much fun with a fan release in quite some time. It's only 2 acts and I've found myself playing it multiple times. Well done Felik... please continue this.
     
  18. Tiller

    Tiller

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    Ooooh I'm interested in how to tackle the forest trope. So I can steal the good ideas and add them to my own. :argh:

    EDIT: Somehow miss the demo page herf derf will be back when I'm through with it.
     
  19. Faseeh

    Faseeh

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    Hope you guys enjoy the game too! The music team couldn't meet quite some deadlines and songs had to be moved here and there. Live and Learn I guess~

    Hope you have great fun and enjoy the music when the game's complete. Things may end up being really interesting.
     
  20. Tiller

    Tiller

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    The game is night and day with the beachy level moving to the forest. I was surprised by the amount of gimmicks that were completely different in act 2. My favorites being the moving bridges that fling you and tree spirals. You like to throw the player around with the physics a lot, but it doesn't seem to serve the level design beyond "THIS IS THE PART WHERE YOU GO FAST." It feels good, but at the same time I feel it's detached from other parts of the level design. More so in Act 2 than act 1 though.

    In general I think the zoomed out camera is a vast improvement to the classic formula and helps you get a bearing on things. The physics feel nice, but I think air control needs to be a tad more responsive from a stand still. It seems like horizontal acceleration is sluggish in air when moving at slower speeds. It feels like Sonic is heavier in the air than he should be. Also not sure how the spindash seems to work since you unlock the move or it just randomly starts working if you ignore the red ring at the start. Also that intro and title screen needs some animation love.
     
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