Sonic and Sega Retro Message Board: Sega Saturn interesting finds - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 7 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last ►
    Locked
    Locked Forum

Sega Saturn interesting finds

#31 User is offline Andrew75 

Posted 14 March 2013 - 11:08 PM

  • Technical Artist
  • Posts: 1907
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
Captured the parts that were clipped off in Sonicstudiums screen.

It looks like we wont be able to capture all the VDP2 textures with Satourne. There has got to be another way to view the remaining missing textures.
Anyways,,,,That's it for me today, I cant go on any longer.
DOWNLOAD NOW!

#32 User is offline Sonicstudium 

Posted 15 March 2013 - 04:37 PM

  • Insert your adjective here
  • Posts: 19
  • Joined: 13-September 09
  • Gender:Male
  • Location:SFGHQ
  • Project:Research on old 3D models

View PostAndrew75, on 14 March 2013 - 11:08 PM, said:

Captured the parts that were clipped off in Sonicstudiums screen.

It looks like we wont be able to capture all the VDP2 textures with Satourne. There has got to be another way to view the remaining missing textures.
Anyways,,,,That's it for me today, I cant go on any longer.
DOWNLOAD NOW!


Thank you, Andrew75. I wish I could have been more useful in this, but my computer's screen simply isn't tall enough. (And Satourne's inability to refresh the image is pretty sucky too.)

What confuses me is that it loads up almost every required tile for the VDP2 background.
The parts that do not seem to be available are the areas that are underneath the interactive models. (Almost all of the tiles for the areas directly under or around the buildings are either completely absent or only have the outside edges available.) Everything else is road tile and shadow edging. Despite these missing pieces, I've been able to piece together a bit of the map together, substituting filler pieces where the missing tiles should be.

Posted Image

It's only about a quarter of the map, really. I'm still putting things together, and I apologize for any inaccuracies. My Sonic Jam disc doesn't want to work on Satourne OR SSF, so I've had to look at videos showing Sonic World.
This post has been edited by Sonicstudium: 15 March 2013 - 07:39 PM

#33 User is offline Andrew75 

Posted 15 March 2013 - 08:21 PM

  • Technical Artist
  • Posts: 1907
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
Ahh man,, what a shame......
Anyhow I have most of the level textured already, cant wait to be able to get my hands on the rest of the ground textures.
may be able to finish working with what I have tomorrow.

Also it while playing the game it looks like they combined vertex colors in a blend with some of the textures to simulate lighting. (if your viewing on a Saturn its noticeable)
some emu's don't show this effect.

#34 User is offline Andrew75 

Posted 20 March 2013 - 12:24 PM

  • Technical Artist
  • Posts: 1907
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
This is a bit off topic here but I found this blender script that can export Saturn format models. perhaps it can be of use to someone here at retro.
http://segaxtreme.ne...pt-for-blender/
Maybe... it could be reverse engineered to import Saturn models into blender?
This post has been edited by Andrew75: 20 March 2013 - 12:27 PM

#35 User is offline Andrew75 

Posted 17 April 2013 - 05:11 PM

  • Technical Artist
  • Posts: 1907
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
Okay guys , Here is your Jam model. ( sorry did not get to this sooner, was working on AXSX stuff.
Credit and many many thanks to SANik for his model rip that I found on some forums a while back. (can't remember where, as its been many years.)
Without him this wouldn't have been possible.
And credits to myself for the polygon clean up, UV mapping, limb re-positioning, Texture ripping and placement, and old-school rigging.
Enjoy!
Posted Image

Now if we can get the rest of the textures ( the ground textures) I will release the rest of the models fully texture-mapped and cleaned up.
Including some that had to be built from scratch, since they couldn't be found anywhere else.
Everything is already finished and ready to go except the ground.

( the tease)
Posted Image
This post has been edited by Andrew75: 17 April 2013 - 06:04 PM

#36 User is offline Glaber 

Posted 21 April 2013 - 07:20 PM

  • Has Beaten Sonic Genesis for GBA
  • Posts: 1002
  • Joined: 14-January 03
  • Gender:Male
  • Location:Mobius
  • Project:Gmod Ragdolls and Props, Pony maps
  • Wiki edits:10
OHHHHH, If you can get the playfield fully ripped, I'd be happy to port it to the source engine. The Sonic Jam play field looks perfect to be a sonic themed build or Roll play map.

#37 User is offline Andrew75 

Posted 22 April 2013 - 10:21 AM

  • Technical Artist
  • Posts: 1907
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects

View PostGlaber, on 21 April 2013 - 07:20 PM, said:

OHHHHH, If you can get the playfield fully ripped, I'd be happy to port it to the source engine. The Sonic Jam play field looks perfect to be a sonic themed build or Roll play map.

lol that would be cool, but without the final VDP2 textures it will stay unfinished unfortunately.
I Was hoping that I could coax one of our many Sonic retro Super-Hackers (tech members) to do the job, but none have bit. Its a real shame.
You guys call yourself hackers ?! (Shakes finger) Why not jump in and explore new grounds ? We've seen enough Genesis game hacking.

(Off topic)
Imagin making A sonic Jam hack featuring new levels. Now that would be kick ass. but yeah , Everyone is stuck doing generations mods these days. Where is the challenge in that ?
( I'm being sarcastic by the way)
This post has been edited by Andrew75: 22 April 2013 - 10:30 AM

#38 User is offline Sonicstudium 

Posted 29 April 2013 - 10:26 PM

  • Insert your adjective here
  • Posts: 19
  • Joined: 13-September 09
  • Gender:Male
  • Location:SFGHQ
  • Project:Research on old 3D models
While I would rather not talk about other types of hacking here, I do have to agree with what Andrew75 is saying.

We're having problems ripping the VDP2 BG from Jam. To be honest we've only been able to rip from about a quarter to a half of the full <I>ground</I> parts. (Meaning no clouds!) Yabause provides a better environment for running the game and looking at the models for reference, but its VDP2 viewer only shows what's on screen as it is. (In its tilted and distorted form rather than a clean rip.) I really wish I could find some of SANiK's old tools, if only for a reference to build my own.

#39 User is offline Glaber 

Posted 08 May 2013 - 02:17 AM

  • Has Beaten Sonic Genesis for GBA
  • Posts: 1002
  • Joined: 14-January 03
  • Gender:Male
  • Location:Mobius
  • Project:Gmod Ragdolls and Props, Pony maps
  • Wiki edits:10
If I may ask, what it the render setting of the emulator? Open Gl? a version of Direct X?

#40 User is offline Andrew75 

Posted 09 May 2013 - 09:09 AM

  • Technical Artist
  • Posts: 1907
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
for Yabause its Open GL. It also has a choice for software rendering.

#41 User is offline Glaber 

Posted 09 May 2013 - 09:58 AM

  • Has Beaten Sonic Genesis for GBA
  • Posts: 1002
  • Joined: 14-January 03
  • Gender:Male
  • Location:Mobius
  • Project:Gmod Ragdolls and Props, Pony maps
  • Wiki edits:10
I have a crazy idea. Why not try another emulator just for ripping the missing textures? According to the Sega Retro wiki, the SSF Saturn emulator uses direct X 9, and direct X 9 is very rippable. Or I think there's an open GL ripper too (if you aren't already using that)

#42 User is offline Sonicstudium 

Posted 09 May 2013 - 09:20 PM

  • Insert your adjective here
  • Posts: 19
  • Joined: 13-September 09
  • Gender:Male
  • Location:SFGHQ
  • Project:Research on old 3D models

View PostGlaber, on 09 May 2013 - 09:58 AM, said:

I have a crazy idea. Why not try another emulator just for ripping the missing textures? According to the Sega Retro wiki, the SSF Saturn emulator uses direct X 9, and direct X 9 is very rippable. Or I think there's an open GL ripper too (if you aren't already using that)


I've tried SSF and found no way in-emu to rip the textures, and I have neither the experience or the means to rip direct X 9. The only textures we're missing are the ones underneath the buildings, so I'm wondering if that's what's causing the problems...

#43 User is offline Andrew75 

Posted 09 May 2013 - 09:38 PM

  • Technical Artist
  • Posts: 1907
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
I've tried a few emus and software like 3D ripper DX without any luck. perhaps someone else could have some....... um.... good luck..... :P

#44 User is offline Glaber 

Posted 10 May 2013 - 10:44 PM

  • Has Beaten Sonic Genesis for GBA
  • Posts: 1002
  • Joined: 14-January 03
  • Gender:Male
  • Location:Mobius
  • Project:Gmod Ragdolls and Props, Pony maps
  • Wiki edits:10

View PostSonicstudium, on 09 May 2013 - 09:20 PM, said:

View PostGlaber, on 09 May 2013 - 09:58 AM, said:

I have a crazy idea. Why not try another emulator just for ripping the missing textures? According to the Sega Retro wiki, the SSF Saturn emulator uses direct X 9, and direct X 9 is very rippable. Or I think there's an open GL ripper too (if you aren't already using that)


I've tried SSF and found no way in-emu to rip the textures, and I have neither the experience or the means to rip direct X 9. The only textures we're missing are the ones underneath the buildings, so I'm wondering if that's what's causing the problems...

wait, that' all that's missing?

#45 User is offline Sonicstudium 

Posted 11 May 2013 - 07:01 PM

  • Insert your adjective here
  • Posts: 19
  • Joined: 13-September 09
  • Gender:Male
  • Location:SFGHQ
  • Project:Research on old 3D models
Yeah, that and a few meaningless models, but we can easily recreate the models.

  • 7 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last ►
    Locked
    Locked Forum

3 User(s) are reading this topic
0 members, 3 guests, 0 anonymous users