General Art For shit that doesn't deserve a thread
Posted 11 February 2009 - 03:00 PM
This is seriously cool—I love the in-between frames where the spring's base changes shape! It shows a lot of personality and gives the object the surreal touch it deserves. I think if such a concept were to be applied to whatever spring format we're using that it could be substantially improved.
What do the rest of you think?
Posted 11 February 2009 - 03:06 PM
The jello board is something that I'd expect to see out of Ristar (at best), or any number of other generic platformers. Style seems too soft for Sonic, unless I'm imagining it animating a lot slower than you are.
E: have the star spin faster if you trip it going at a faster speed.
Posted 11 February 2009 - 04:21 PM
I fucking love it.
Posted 11 February 2009 - 04:36 PM
That could be the deciding factor between the type of bonus stage you enter.
50 rings to set it off but if you set it off slowly you get the less benificial bonus stage, set it off going at speed and you get a bonus stage with better prizes.
Posted 11 February 2009 - 05:07 PM
It's all kind of reminding me of Knuckles Chaotix at this point. The style we're aiming for seems to even be in the exact same vein as it.
Posted 11 February 2009 - 05:21 PM
Keep up the good work!
Posted 11 February 2009 - 06:01 PM
He's just pitching us the idea.
Which we are totally stealing.
Lol! The animation for Sonic and the spring is really good but I'm starting to think it is too fluent. One of the things that was cool about the old Sonic games was the frammy style of animation. Like watching Sonic move reeeaaalllly slow and watching him hold the same frame of movement for a whole second before switching frame. Did anyone one find the animation from Sonic Advance memorable. Nope. It was too fluent. For some reason less animation looks better. But that's probaply just me.