General Art For shit that doesn't deserve a thread
#121
Posted 11 February 2009 - 08:54 AM
This is a slightly edited spring from SSV, feel free to edit it or take any ideas from it.
#122
Posted 11 February 2009 - 09:27 AM

Any better?
I didn't changed the speed, just added a pair of in-between frames. Now it seems 1/2 slower than before
#123
Posted 11 February 2009 - 11:04 AM
It's not bad but maybe take away a few frames of the full speed spin would help. I still like the second idea better though.
#124
Posted 11 February 2009 - 03:00 PM
QUOTE (Diablohead @ Feb 11 2009, 08:54 AM) [post="278215"]
[/quote]
This is seriously cool—I love the in-between frames where the spring's base changes shape! It shows a lot of personality and gives the object the surreal touch it deserves. I think if such a concept were to be applied to whatever spring format we're using that it could be substantially improved.
What do the rest of you think?
[/quote]This is seriously cool—I love the in-between frames where the spring's base changes shape! It shows a lot of personality and gives the object the surreal touch it deserves. I think if such a concept were to be applied to whatever spring format we're using that it could be substantially improved.
What do the rest of you think?
#125
Posted 11 February 2009 - 03:06 PM
Perspective - it's being viewed from an angle rather than from level. In this respect, it looks more like something out of Ristar
The jello board is something that I'd expect to see out of Ristar (at best), or any number of other generic platformers. Style seems too soft for Sonic, unless I'm imagining it animating a lot slower than you are.
E: have the star spin faster if you trip it going at a faster speed.
The jello board is something that I'd expect to see out of Ristar (at best), or any number of other generic platformers. Style seems too soft for Sonic, unless I'm imagining it animating a lot slower than you are.
E: have the star spin faster if you trip it going at a faster speed.
This post has been edited by Phos: 11 February 2009 - 03:07 PM
#126
Posted 11 February 2009 - 03:06 PM
It could work if toned down a bit, I always felt the spring animation was a bit lacking in the old sonic games but the rubber-like material these animations seem to give might be a bit too much as they are.
#127
Posted 11 February 2009 - 04:21 PM
QUOTE (Diablohead @ Feb 11 2009, 05:54 AM) [post="278215"]
[/quote]
I fucking love it.
[/quote]I fucking love it.
#128
Posted 11 February 2009 - 04:36 PM
Phos, on Feb 11 2009, 08:06 PM, said:
E: have the star spin faster if you trip it going at a faster speed.
That could be the deciding factor between the type of bonus stage you enter.
50 rings to set it off but if you set it off slowly you get the less benificial bonus stage, set it off going at speed and you get a bonus stage with better prizes.
#129
Posted 11 February 2009 - 05:01 PM
With the run animation being so smooth and the weird jelly spring it looks like this game is going to have a very organic feel to it.
#130
Posted 11 February 2009 - 05:07 PM
fifthelephant, on Feb 11 2009, 05:01 PM, said:
With the run animation being so smooth and the weird jelly spring it looks like this game is going to have a very organic feel to it.
It's all kind of reminding me of Knuckles Chaotix at this point. The style we're aiming for seems to even be in the exact same vein as it.
#131
Posted 11 February 2009 - 05:21 PM
I like your idea of the spring change it's shape but you need to fix the shading. I did my version of the 1st frame and pasted on the other ones only to hve an idea since I don't have time to make the "warp" effect:

Keep up the good work!

Keep up the good work!
#132
Posted 11 February 2009 - 05:22 PM
He doesn't need to fix anything since the spring was made for his game, not ours.
He's just pitching us the idea.
Which we are totally stealing.
He's just pitching us the idea.
Which we are totally stealing.
#133
Posted 11 February 2009 - 05:55 PM
If you want to avoid the anime / overkill warping effects just make the edges of the spring bend by 2-3 pixels at the most, it would help with the feeling of power.
#134
Posted 11 February 2009 - 06:01 PM
Chimpo, on Feb 12 2009, 09:22 AM, said:
He doesn't need to fix anything since the spring was made for his game, not ours.
He's just pitching us the idea.
Which we are totally stealing.
He's just pitching us the idea.
Which we are totally stealing.
Lol! The animation for Sonic and the spring is really good but I'm starting to think it is too fluent. One of the things that was cool about the old Sonic games was the frammy style of animation. Like watching Sonic move reeeaaalllly slow and watching him hold the same frame of movement for a whole second before switching frame. Did anyone one find the animation from Sonic Advance memorable. Nope. It was too fluent. For some reason less animation looks better. But that's probaply just me.
