Sonic Construct Worlds Proper port by me.
Posted 15 January 2012 - 08:39 AM
Posted 16 January 2012 - 07:34 PM
Posted 19 January 2012 - 03:26 PM
Sonic doesn't accelerate down slopes; I think is what he's trying to say. He doesn't build up speed at all. The original Worlds Engine had this problem also.
Posted 19 January 2012 - 04:03 PM
Posted 21 January 2012 - 12:42 AM
Alright if you're open for more requests:
-Taking Damage Behavior
-Angle Based Bumpers (Spring Yard Zone, Casino Night Zone, etc)
-Pushing Walls (along with moving objects this way?)
-Moving Platforms (you know I didn't even test that out, do those already work?)
-Corkscrew Loops (Sonic 2, Emerald Hill Zone, you know)
-Springs (not hard to make, just tedious to set up, would be nice for convenience)
-Shields (at least with ring magnetizing, no idea how to make something like that)
-Hydrocity Water/Psuedo 3d Parallax (3d objects are unreliable as they stop drawing when the bounding box leaves the screen, though I have a hunch something could be done using tile image objects)
-Monitors/Badniks (attacking behavior, which I made myself anyway, but getting monitors to be solid on normal contact and destructable on attack contact is really tricky for some reason)
Whatever of those you can or are willing to make, I would greatly appreciate.
Most other things I could do on my own, though it wouldn't be a proper engine without even the simple things there. I'll try to port whatever else I can.
Posted 21 January 2012 - 03:06 AM
Posted 21 January 2012 - 02:25 PM
Added in up, down, left and right springs. Both red and yellow. Added in ceiling slope collision so Sonic grabs the ceiling and runs on it when the angles are right. Before I finish, I'll add in working platform objects [not the moving ones. The ones you can jump on from below.] and the diagonal springs.
Posted 12 March 2012 - 08:11 AM
- Movement (limited)
- Actions (also to a limited degree)
What doesn't work right now:
- I honestly can't tell if the input system is working right or something is just plain off. When trying to get jumping to work, "Key_A" works with only a short hop, but "Key_A_Pressed" doesn't seem to make it work. Bizzare.
- Sonic barely moves when moving left and right, and the Action variable seems to be constantly set on 0. Sonic also not doing his walking/running animations also has some worrying implications.
Hopefully, fixing these problems will hopefully make it work right... Hopefully.
Construct 2 .capx, release 81, requires Standard license (also requires the Function Plugin)