Sonic 4: Episode 2 Discussion Electric Bogaloo
Posted 10 June 2012 - 01:27 PM
Posted 10 June 2012 - 02:25 PM
The only part when they will box you in is and the very end of the stage (that traditional Dimps design trait). The idea isn't to kill them at all, but to swim right past. You just go through the middles and don't get caught once.
Posted 11 June 2012 - 06:01 PM
My biggest complaints are the cheap "GOTCHA" moments in the game. The damn ice walruses and Sky Fortress Act 1's boxes that are so bad ass that they fucking KILL even Super Sonic. Apparently he can breathe in space but can't ram through a damn cargo box in the air. Go figure.
I may be complaining, but I definitely love the game.....and I love to hate certain parts as well.
Also the one of two ring tease (thick rings) towards the end of Special Stage 7....priceless.
Posted 13 June 2012 - 12:26 PM
Posted 13 June 2012 - 04:19 PM
I'm about to go on a miniature rant, because this part is absolutely fucking bullshit. It goes completely against the philosophy of a fair challenge in the original games (inb4mysticcavepit), and I find it worse than the traditional "Dimps bottomless pit at the end of a level" (which still plagues this game). Whoever made it needs a swift kick in the ass, and whoever approved of it needs to fired. I don't give a shit if there are spikes there to kill myself quicker. Read that again and tell me how ass-backwards that is: being able to kill yourself faster in a situation where you're trapped and can't escape. There should always be an escape, otherwise you wind up with shitty parts like this and they are not. fucking. fun.
Posted 14 June 2012 - 08:13 PM
Posted 15 June 2012 - 11:23 AM
No Anti Aliasing, I had to force it through my graphics card control panel.
Posted 15 June 2012 - 12:35 PM
C:\Program Files\Steam\steamapps\common\sonic the hedgehog 4 - ep 2\Config\UserConfig.cfg
(The path is C:\Program Files (x86)\Steam\steamapps\common\sonic the hedgehog 4 - ep 2\Config\UserConfig.cfg on x64 windows)
And put any resolution that is 16:9! Like you have a 1024x768. To know the biggest 16:9 res that will fit on your screen, just multiply 1024 by 0,5625 and input that as the vertical resolution, so the biggest 16:9 resolution on 1024x768 is 1024x576! Also, most of the monitors don't support those resolutions, so disable fullscreen!
All 16:10 resolutions are stretched from their 16:9 counterparts 1440x900 is stretched from 1440x810! (Thanks Ezodragom)! And for 4:3 they crop the sides from 16:9.
The thing is, the software renders the screen to fill any screen, like 1440x900 is rendered at 1600x900 and the sides are cropped, but when this happens the forced antialiasing goes away. Why is that? I can't explain, but if you force 1920x1080 (windowed) on a 1440x1080 monitor,you can't force antialiasing.
Ah, SuperSonic is still dropping like a rock and no secret ending.
Posted 15 June 2012 - 12:57 PM
Yeah, I'm really pleasantly surprised by this. I still want to know why it wasn't like it in the first place though.