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General Project Screenshots/Video Thread

#1291 User is offline Overbound 

Posted 05 April 2017 - 09:51 PM

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Thanks 360 and OcelotBot I really want people enjoy the game so its good to hear some of you at Retro are looking forward to it.

Here's an image of the a Special Stage I just uploaded to the wiki.
Posted Image

I'll make a thread and release a little more info as the date gets closer. I have a really stupid video I made that has a little footage and then a proper trailer I'll release couple days before the 19th.

#1292 User is offline Sparks 

Posted 06 April 2017 - 11:21 AM

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I'm so glad a fan game is finally having actual 3D special stages. IIRC every other (finished) fan game has only 2D special stages.

#1293 User is offline Flasher 

Posted 06 April 2017 - 02:59 PM

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After several years of pause, I went back to my old project!

This week I started working on the Knuckles gameplay. :eng101:/>


(Ignore the green bug of this gif)
Posted Image


ORA ORA! :v:
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#1294 User is offline Violet 

Posted 15 April 2017 - 11:19 AM

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Short vid. of my upcoming GMS/GMS2 Engine.

https://youtu.be/gsRdmckTsSo
This post has been edited by Violet: 15 April 2017 - 11:20 AM

#1295 User is offline Violet 

Posted 17 April 2017 - 07:12 PM

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Posted Image
Nothing too amazing but yeah.
Stages like this will have 2 Layers, Layer (A) (Foreground, aka normal) and Layer (B) that you get access to when using a special spring.
Graphics for Layer (B) will be changed later.

Sonics sounds will also change when you're in the (B) layer.
And the (A) Layer will become slightly transparent so you see everything that's happening in the bg layer.
This post has been edited by Violet: 17 April 2017 - 07:20 PM

#1296 User is offline REPO Man 

Posted 17 April 2017 - 08:23 PM

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View PostViolet, on 17 April 2017 - 07:12 PM, said:

Posted Image
Nothing too amazing but yeah.
Stages like this will have 2 Layers, Layer (A) (Foreground, aka normal) and Layer (B) that you get access to when using a special spring.
Graphics for Layer (B) will be changed later.

Sonics sounds will also change when you're in the (B) layer.
And the (A) Layer will become slightly transparent so you see everything that's happening in the bg layer.


Reminds me of Wario Land VB for the Virtual Boy. That, Jack Bros and (if you lower your standards) Mario Clash are the only three games from the Virtual Boy that are worth playing. Just not worth buying a Virtual Boy.

But back on topic, that looks amazing!!

#1297 User is offline Flasher 

Posted 25 April 2017 - 06:28 PM

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Some ideas I came up while working on my project.
It was so beautiful that I was thinking of switching from Sonic Modern to creating a Classic Sonic game with Advance graphics.
What do you think? hehe :rolleyes:/>

Posted Image
Posted Image
Posted Image
This post has been edited by Flasher: 25 April 2017 - 06:28 PM

#1298 User is offline RGamer2009 

Posted 25 April 2017 - 09:00 PM

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Actually...That's a pretty interesting idea! Classic Advance...

I would love to see more of it soon!

#1299 User is offline Violet 

Posted 06 May 2017 - 03:00 PM

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Bleh
Posted Image

Sandstorm is animated and stuff.
Some BG gfx like the Dunes will change later, they're just placeholders atm.
This post has been edited by Violet: 06 May 2017 - 03:04 PM

#1300 User is offline Drex 

Posted 06 May 2017 - 04:44 PM

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I definitely like the foreground stuff. The background elements from Desert Palace doesn't mix at all with the Americana/Western foreground. The sky is also a bit dark for such a vibrant foreground, but maybe it's just because of the sandstorm.🤷
This post has been edited by Drex: 06 May 2017 - 04:46 PM

#1301 User is offline Violet 

Posted 06 May 2017 - 04:48 PM

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View PostDrex, on 06 May 2017 - 04:44 PM, said:

I definitely like the foreground stuff. The background elements from Desert Palace doesn't mix at all with the Americana/Western foreground. The sky is also a bit dark for such a vibrant foreground, but maybe it's just because of the sandstorm.🤷


Yeah i'll change those things ^^
And yep, it's dark due the storm. It gets brighter the more progress you make on the stage.
This post has been edited by Violet: 06 May 2017 - 04:48 PM

#1302 User is offline Violet 

Posted 17 May 2017 - 08:05 PM

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Something I've been working on for a few days :p
Need to fix the shadow and lightning.

Posted Image
This post has been edited by Violet: 17 May 2017 - 08:05 PM

#1303 User is offline Ell678 

Posted Today, 12:12 PM

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So I did another tutorial for Sonic GDK, this time on getting a rudimentary form of Emerald Hunting in the engine. Includes the map download -



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