I've been trying to make a half-decent Sonic 2 SMS since 2015, and I feel like I've made something half decent for once. :p
Sonic 2 Zen Island is a level, palette, and music hack of Sonic 2 for the Sega Master System.
An actual list of changes
-The title screen, level preview, and score tally screens now have black backgrounds instead of dark blue ones.
-Each act now has its own palette (Generally it's a day-to-night cycle over the three acts in a zone).
-The signpost now shows Sonic where Robotnik used to be and vice versa.
-The signpost are now uses black in place of yellow.
-Underground Zone Acts 1-3, Sky High Zone Acts 1-3, Aqua Lake Zone Acts 1 and 3, and Green Hills Zone Act 1 have completely different tile layouts (Some with different level sizes).
-Sonic's sprites have been edited to make him more expressive.
-Loops are glitchy for some reason (Sonic inexplicably goes in the wrong directions while on the loop).
-There's also no hang-gliders, but that's because most object layouts are incomplete.
-Each third act (Sans Scrambled Egg Zone and Crystal Egg Zone) now uses a previously unused song.
-The Level Complete and Boss themes are lower pitched.
-The credits are altered to include the people listed in the "Thanks to following people" section.
-Finish object layouts
-Finish tile layouts for GMZ, SEZ, and CEZ.
-Create new music rather than altering the music already in the game.
-Make GHZ the first zone.
-Make UGZ the fourth zone.
-Edit the credits to include the people who helped with this hack that aren't already in them.
Thanks to following people
-Glitch (For making Aspect Edit, the program I used to edit the layouts and palettes, along with taking pictures of the level layouts)
-Mikel (For making this guide on how to add dynamic palettes: http://info.sonicret..._to_Sonic_2_SMS)
-InvisibleUp (For making a post on explaining how to use Aspect Edit: https://forums.sonic...showtopic=32893)
-RavenFreak (For making a list of level sizes and tile off-sets at this page: https://forums.sonic...showtopic=32893)
-MrCat (For making Sonic 2 ReMastered, the hack that rejuvenated my interest in working on this hack)
Download the hack here
Version 0.15 is out now.
-ALZ2 now has a unique tile layout. Also, there's a secret short-cut. If you can beat my time of 13 seconds, you'll get some kind of reward (A virtual cookie perhaps?).
-SHZ3's palette has been edited to create an evening sky, rather than the mid-day sky it used to have.
-Two unused monitor arts have been edited. I plan on incorporating them into the new levels once their code is implemented.
Version 0.2 is out now.
-GHZ2 now has a unique tile layout.
-GHZ3 now has a unique tile layout.
Version 0.25 is out now.
-UGZ1 now has a new tile layout. (The old one needed was kinda bleh tbh.)
-UGZ3's layout has been altered slightly to remove the trial-and-error the original had. Also there's some rings in this act now.
Version 0.3 is out now.
-UGZ1's tile layout has been overhauled again. I can't seem to settle on a layout. :p
-UGZ2's tile layout has been slightly altered to make the first lava pit fairer.
-ALZ1's tile layout has been slightly altered to
-Make the Easter egg text easier to read.
-Make two monitors in walls possible to get.
-Make an alternate path possible to get through.
-ALZ2's tile layout has been slightly altered to
-Remove potential softlocks from certain springs and a mandatory pipe exit.
-Make a certain duet of springs give the player a ton of speed.
Version 0.33 is out now.
I changed some level layouts and create a new layout for Gimmick Mountain Zone Act 2.
This post has been edited by Yoshister: 05 April 2017 - 09:14 PM