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Special Stage

#31 User is offline Overlord 

Posted 03 January 2009 - 03:51 PM

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QUOTE (Chimpo @ Jan 3 2009, 09:57 AM) [post="262464"]Posted Image

I can taste the 90s.
I've said before Sonic in Outrun would be awesome. I wholeheartedly approve of this idea.

#32 User is offline Rokkan 

Posted 03 January 2009 - 03:54 PM

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QUOTE (Chimpo @ Jan 3 2009, 06:57 AM) [post="262464"]Posted Image

I can taste the 90s.
Fuck-ass awesome.
But I think that we should make it, well, more Sonic-ish, and make the Outrun reference a little bit less clear. Having that surreal look of the Special Stages (Sonic CD style at minimum), and the later levels would have crazy tracks, not possible IRL, you know what I mean? Bottomless pits, springs and loops, and any kind of Sonic-ish features.

#33 User is offline Jayextee 

Posted 03 January 2009 - 04:03 PM

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Guys, I was waiting to see what the response would be before I positively drooled all over this idea myself.

I've said before that OutRun and Sonic share a lot of similar themes - starting with the coastal level, and working through world stereotypes. Hell, there's even a CASINO in Out Run 2006.

Looking at the various level themes in Out Run, what about this; a special stage's background corresponds with the background of a zone (For example, the tropical first zone would be an OutRun-style coastal area, and we can have a carnival one, etc.)? Just an idea I'm throwing in the pot.

#34 User is offline P.P.A. 

Posted 03 January 2009 - 04:15 PM

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Half the time I played OutRun 2006 I thought how awesome it'd be if there was a secret unlockable Sonic car, which would be Sonic, on foot.
I wholeheartedly approve of this idea despite not caring about this project otherwise!!
EDIT: SAME WORDING AS OVERLORD. ..."I energetically support this Special Stage concept" then.
This post has been edited by P.P.A.: 03 January 2009 - 04:17 PM

#35 User is offline Baby Ghost 

Posted 03 January 2009 - 09:36 PM

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I too agree that the Outrun idea would be good, seeing as you're moving all fast and drifting and such. It's almost like one of those kinds of sections in the Sonic Unleashed levels (which someone else already said). But as Rave said, it needs to be less obvious, make it like a Sonic level, but with the camera behind him as opposed to 90 degrees from his face, and with the pits and spikes and enemies and rings. Maybe add the quick step as well?

#36 User is offline GARY M 9 

Posted 04 January 2009 - 12:05 AM

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View Postnineko, on Jan 3 2009, 12:55 PM, said:

Do we have 6/7 incarnations of Mecha/Metal/Silver Sonic?

1. The Roller in Spring Yard Zone
2. Silver Sonic in Sonic 2 8-bit
3. Mecha Sonic in Sonic 2 16-bit
4,5. Mecha Sonic and Super Mecha Sonic in Sonic 3 & Knuckles
6. Metal Sonic in Sonic CD
7. ???????

7. Could be Knuckles Chaotix's Metal Sonic.

#37 User is offline Blue Cheese 

Posted 04 January 2009 - 01:47 AM

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I don't know how good he'd look in sprite form from the back but yeah...
Posted Image
This post has been edited by Blue Cheese: 04 January 2009 - 01:49 AM

#38 User is offline STHX 

Posted 04 January 2009 - 12:08 PM

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View PostChimpo, on Jan 3 2009, 12:36 PM, said:

Special Stage:


Sonic skin over it.

That is all.

I posted the same identical idea for a Special Stage on the old forum (the only difference was that the tracks, even if they had 2D graphics, where 3D in their structure). I also had some concept on how it would have worked with some past special stage gimmicks and a lap system.

The concept was that Sonic needed to complete 3 laps in a certain amount of time (where it gets shorter with each lap: Lap 1 1 minute, Lap 2 55 seconds, Lap 3 50 seconds, and so on). The player could not control Sonic acceleration, but could make him turn left and right, and jump. Dirt would make Sonic go slower (and since you race against time this is an hazard). Sonic could collect rings in the stage, and if he had rings before going in dirt, he would lose rings instead of speed (kinda like the Sonic CD SS, although in it Sonic losed time).

The gimmicks from past SS stages that could make an appearance where:
The bomb from Sonic 2 SS, which would have worked in a very similar way. If Sonic hits one, the explosion sends him backward, making him lose speed and time (if Sonic has rings, although the explosion still send him back, he recovers faster and don't lose speed)
UP/DOWN blocks from Sonic 1. If Sonic touches one of them, his max speed increase/decrease. Highter max speed would make him faster, but would also make turning harder.
Blue/Red Spheres. The Blue spheres marks shortcuts. If Sonic uses a shortcut, the spheres turns Red and Sonic will be unable to pass it again. However, there could be a way so that if Sonic accomplish certain things during the shortcut, the spheres turns into rings instead, allowing him to use the shortcut on later laps too.

I'm sure I forgot something. I don't have it anymore, so could anyone of the project leaders recover my special stage concept from the old forum in some way and bring it here somehow?

#39 User is offline Dr. Mustache 

Posted 04 January 2009 - 12:18 PM

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QUOTE (Overlord @ Jan 3 2009, 08:51 PM) [post="262603"]Posted Image

I can taste the 90s.
I've said before Sonic in Outrun would be awesome. I wholeheartedly approve of this idea.

I gotta say, this seems like the best special stage idea for a Sonic game ever.
But could we please have splash wave as the music for one of the stages if we do? :v:

#40 User is offline muteKi 

Posted 04 January 2009 - 12:31 PM

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Splash Wave was probably my least favorite of the songs from that game. Still, I do think it would fit in well with all the other music in the game I've done so far, so I may just try my hand at it.

#41 User is offline FraGag 

Posted 08 January 2009 - 04:43 AM

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This thread actually got me playing OutRun. And I actually enjoy it.

Let's say it's a good idea.

#42 User is offline DistroyA 

Posted 14 January 2009 - 03:59 PM

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The Outrun styled special stages is probably the best idea I've come across. If anything, it sounds like a 16-bit version of Sonic Unleashed. Think about it...

On the note of turning the car into Sonic, it kinda reminded me of this video; "What happens to the Hedgehog?"

Off topic I know, but I thought I'd share it with you all (Even if most of the community have pretty much seen all Sonic related vids...)

Anyway, back on topic, the Outrun style special stages are the way forward methinks. Everyone's stated the theme similarities between Sonic and Outrun, so I needn't explain why I feel it would be fuckawesome to have this style of special stage. Although I will say it breaks from the mould of typical special stage ideas, yet fits in nicely (Seeing as Sonic 2's special stage was like a bit of a race...).

And whilst I think about it, the mention of Outrun's soundtrack was made in a previous post. Maybe the music to the special stage could be somewhat similar to that of Outrun's soundtrack. Any thoughts on that?

#43 User is offline Solid SOAP 

Posted 14 January 2009 - 11:08 PM

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I REALLY like that Outrun to Sonic idea for the special stage, it even feels like something SEGA would do, to be honest.

#44 User is offline Phos 

Posted 15 January 2009 - 07:30 PM

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This song always makes me imagine Sonic racing the guy from Outrun, so I approve of this idea.

E: I'm guessing there's going to be an emerald at each of the final stages, correct?
This post has been edited by Phos: 15 January 2009 - 07:42 PM

#45 User is offline roxahris 

Posted 16 January 2009 - 12:48 AM

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View PostmuteKi, on Jan 5 2009, 03:01 AM, said:

Splash Wave was probably my least favorite of the songs from that game. Still, I do think it would fit in well with all the other music in the game I've done so far, so I may just try my hand at it.
Why don't we have all the songs from OutRun in the special stages, but done in a more Sonic-y style?
For example, Magical Sound Shower for the first two, then Passing Breeze, then Step On Beat, and then a different song for the last special stage?

Speaking of the last special stage... why not, say make it a race? You could, say, be racing Metal Sonic, for example.

On another note, are the special stages going to be enter-able per act or per zone? If we made it so that each zone had a specific special stage with an emerald in it, we could make each special stage have it's own theme.

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