iOS - A port would be straightforward technically, but the only way to actually publish it to the appstore would be via Sega. And given Sega don't hold the Ferrari license, they seem reluctant to re-release OutRun at present. Besides which, it's more fun as a hobby project don't you think, rather than locking it behind corporate machinery? I'm not looking to sell the project to Sega, or make money. My goal is to bring a faithful but improved OutRun and OutRun level editing to modern platforms.
There's the recent javascript version which runs on Android well with Firefox Beta browser (30fps on a Samsung Galaxy S3). I haven't hooked up touch-screen controls, but as as proof of concept it works well. On Safari it's dead slow - maybe with Firefox on an iPad it's better?
As for Turbo OutRun and OutRunners - rewriting a game from scratch without source code is a MASSIVE project, compared with emulating an existing game. So sadly the answer is, not in this lifetime! There's more to be done on OutRun and I was never a massive Turbo OutRun fan anyway.
With the music, you can currently swap in any WAV you want. So that is covered.
There's the recent javascript version which runs on Android well with Firefox Beta browser (30fps on a Samsung Galaxy S3). I haven't hooked up touch-screen controls, but as as proof of concept it works well. On Safari it's dead slow - maybe with Firefox on an iPad it's better?
As for Turbo OutRun and OutRunners - rewriting a game from scratch without source code is a MASSIVE project, compared with emulating an existing game. So sadly the answer is, not in this lifetime! There's more to be done on OutRun and I was never a massive Turbo OutRun fan anyway.

With the music, you can currently swap in any WAV you want. So that is covered.
This post has been edited by reassembler: 08 August 2013 - 01:44 PM