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Sonic Adventure 2 XBLA

#121 User is offline Jimmy Hedgehog 

Posted 11 April 2012 - 07:37 PM

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The keeping time stopped thing is a genuine glitch, I've done it many a time on the Sonic section XD Makes finding the lost Chao easy without Mystic Melody even, with a well timed/positioned spindash-jump up to where it is. Also I've never done Final Rush that fast but have taken a few of those shortcuts before...though I had NO idea that running on those walls like that was possible o_O

#122 User is offline Tyty 

Posted 11 April 2012 - 08:10 PM

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And the classic games were any better? :rolleyes:

I do think that the wallrunning glitch is really cool though. Looks like something Sonic would actually do in that situation.

#123 User is offline Trunks 

Posted 11 April 2012 - 08:51 PM

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While I was at Pax East this weekend, I spent some time with the PR guys at the SEGA booth. Sunday, while shutting down, I saw one of the guys I'd been talking to wearing a really stylish black hoodie with the dreamcast logo on the back with the text "still thinking". I asked him if they had those for sale, he said maybe soon, and when I asked if it was some sort of signal that we might be seeing more Dreamcast ports and rebirths in the future, he told me cheekily "I have nothing I can say at this time."

Made me think, "Hey, that sure sounds like a possibility."

#124 User is offline TheInvisibleSun 

Posted 11 April 2012 - 09:16 PM

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View PostGeneHF, on 11 April 2012 - 06:24 PM, said:

Well, since we got this here and this was going around in #retro, I may as well share it with the rest of you.


Or: how to piss off your friends in multiplayer.


Most of this, (especially the wall running) looks like how Final Rush would play if it was remade in Generations.

View PostGeneHF, on 11 April 2012 - 06:24 PM, said:


Or: Sega has bad/no bug testers.


This stage sort of demonstrates ways Knuckles/Rouge's play style could/should work. Accomplish the objective by going through the stage and finding whatever switch. Stages would be more open to allow for the climbing/gliding aspects to be used to find powerups, shortcuts, secrets etc. The Emerald Shards would be an extra objective.

#125 User is offline Ch1pper 

Posted 11 April 2012 - 10:19 PM

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View PostTrunks, on 11 April 2012 - 08:51 PM, said:

While I was at Pax East this weekend, I spent some time with the PR guys at the SEGA booth. Sunday, while shutting down, I saw one of the guys I'd been talking to wearing a really stylish black hoodie with the dreamcast logo on the back with the text "still thinking". I asked him if they had those for sale, he said maybe soon, and when I asked if it was some sort of signal that we might be seeing more Dreamcast ports and rebirths in the future, he told me cheekily "I have nothing I can say at this time."

Made me think, "Hey, that sure sounds like a possibility."



I'd expect "ports" of Dreamcast games, but what exactly defines a "rebirth" of one? Or were you just throwing out various words to try and bait him?
Obviously it didn't quite work as one would hope... but it didn't not work either.

#126 User is offline K2J 

Posted 12 April 2012 - 02:18 AM

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Regarding glitching Cannon's Core for fun and profit: you can also exploit a glitch involving the fact that the sections of the level are different levels on-disk to go straight to Sonic's section, getting you sub-10-second clear times. tl;dr: get 100 rings in Knuckles' section, setting the next level pointer to Sonic; go to Chao world and exit, triggering a "level end" event, start Sonic's section.
This post has been edited by K2J: 12 April 2012 - 02:19 AM

#127 User is offline minichapman 

Posted 12 April 2012 - 02:47 AM

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View PostSploit, on 11 April 2012 - 07:07 PM, said:


Also @minichapman - I see no mention of G Sonic for Mega Drive in the list of cancelled titles :S


Right here, under Socks the Cat Rocks the Hill (another attempt to best Sonic, I presume?)

http://en.wikipedia....ega_Drive_games

#128 User is offline W.A.C. 

Posted 12 April 2012 - 04:49 AM

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View PostGeneHF, on 11 April 2012 - 06:24 PM, said:

Well, since we got this here and this was going around in #retro, I may as well share it with the rest of you.


Or: how to piss off your friends in multiplayer.

A B rank? Sure, the player didn't get very many rings, but that's still a pretty damn harsh ranking system. Makes me sad that the ranking system in Generations is a complete joke.

View PostGeneHF, on 11 April 2012 - 06:24 PM, said:


Or: Sega has bad/no bug testers.

>Beat the level in 59:04.
>162 Rings
>E Rank

WTF??? How is that possible?

#129 User is offline Guess Who 

Posted 12 April 2012 - 05:00 AM

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View PostW.A.C., on 12 April 2012 - 04:49 AM, said:

>Beat the level in 59:04.
>162 Rings
>E Rank

WTF??? How is that possible?


Killing enemies counts towards points, and there's a hell of a lot of enemies to kill in Tails and Eggman's sections that were completely skipped for time. Even in the other sections not a single enemy was destroyed that wasn't absolutely required.

#130 User is offline TheInvisibleSun 

Posted 12 April 2012 - 08:22 AM

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View PostGuess Who, on 12 April 2012 - 05:00 AM, said:

View PostW.A.C., on 12 April 2012 - 04:49 AM, said:

>Beat the level in 59:04.
>162 Rings
>E Rank

WTF??? How is that possible?


Killing enemies counts towards points, and there's a hell of a lot of enemies to kill in Tails and Eggman's sections that were completely skipped for time. Even in the other sections not a single enemy was destroyed that wasn't absolutely required.


When I first played this game, I always tried to speed-run through it all the time thinking it would get me an A rank, and wondered why it didn't.

#131 User is offline GeneHF 

Posted 12 April 2012 - 08:35 AM

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In SA2, the ranking system is more strict in that you need to be fast and able to take down enemies efficiently... and in some cases, be good at keeping your Rings (rings themselves get you like 20 points a piece when picked up)

In later games, like Rush, Unleashed, and Generations, time became MUCH more important. The only modern game to really break this, as even Sonic 4 encourages faster times with an 80,000 point bonus for super fast times, is Sonic Colors, which encourages slow and explorative play using the Wisp abilities. But if you go too slow and take too long in a level, you get slapped with a Time Over bonus(?) which negates all bonus points.

#132 User is online TimmiT 

Posted 12 April 2012 - 09:10 AM

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View PostGeneHF, on 12 April 2012 - 08:35 AM, said:

In SA2, the ranking system is more strict in that you need to be fast and able to take down enemies efficiently... and in some cases, be good at keeping your Rings (rings themselves get you like 20 points a piece when picked up)

In later games, like Rush, Unleashed, and Generations, time became MUCH more important. The only modern game to really break this, as even Sonic 4 encourages faster times with an 80,000 point bonus for super fast times, is Sonic Colors, which encourages slow and explorative play using the Wisp abilities. But if you go too slow and take too long in a level, you get slapped with a Time Over bonus(?) which negates all bonus points.

Actually, killing enemies in Unleashed is important as well if you want an S rank:


#133 User is offline SSE 

Posted 12 April 2012 - 11:46 AM

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If SEGA was to make Sonic Adventure 2 available on XBLA and/or PSN, they would have to add new features. The problem with releasing the same game three times, such as Sonic Adventure, without major changes (other than, mabey, Sonic Adventure DX) is that many people have played it, and spending more money for pretty much the exact same game two or three times isn't logical. If they released Sonic Adventure 2 again, It should come with awesome new features (perhaps an online Chao World), updated graphics, and things like that. So if it was part enhancement and part new, and if it was priced reasonably, it could do well.

I would probably end up getting it, though.

#134 User is offline Nova 

Posted 12 April 2012 - 12:10 PM

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I actually never had too much of a problem with the ranking system in SA2 - given that the game was far less about speed and boost than Generations is, I played SA2 far more 'stylishly' (ie Smooth runs rather than fast ones, killing as many enemies as stylishly as possible) whereas now, I play Sonic Generations and speedrun the hell out of it.

I think the ranking systems present in each game tend to fit the style of that game and the only one I recall having problems with was Colours' (Wii version, not the DS - that was easy). I hated it. Maybe I just like to speedrun too much now, but I just couldn't get most of the S-ranks in that game. :colbert:

#135 User is offline GeneHF 

Posted 12 April 2012 - 05:26 PM

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View PostTimmiT, on 12 April 2012 - 09:10 AM, said:

Actually, killing enemies in Unleashed is important as well if you want an S rank:
(snip!)

Speed and Rings are usually the biggest contributors for score there, especially since in a few levels getting over 500 rings (to about 1,000+ in Spagonia and Adabat) isn't terribly hard.

That, and most enemies just serve as obstacle to other paths or things to mow down because they're in the path of a supersonic boosting hedgehog, so they're more like free points anyway.

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