Posted 04 July 2010 - 08:19 PM
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Dose anyone know about the Archives in the Story book games or Wii-Unleashed?
the ONE's I see seem to be the heroes ones I think they looks like the same structure but are a newer version of the archive maybe. they have some Animations and a TXD like the Heroes ones are
the CSB's are differnt from the ones I found in Sonic-06 I have CRI's CSB SDK but it cant play any of the files in the CSB, I it tried on NightsJoD and the Winter Games.
I was not sure where this Topic should have gone so I just put it here to be safe.
Posted 04 July 2010 - 08:23 PM
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The .one/.txd files can all be opened with
PuyoTools, and the CSB files can be unpacked using
utf_tab.
Posted 04 July 2010 - 08:28 PM
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QUOTE (Polygon Jim @ Jul 4 2010, 06:23 PM)

The .one/.txd files can all be opened with
PuyoTools, and the CSB files can be unpacked using
utf_tab.
I get the CSB's open but the Outcome cant be played in any thing I have, I just get "Synth_'Random'_Aif" or somethng like that
Posted 04 July 2010 - 08:29 PM
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QUOTE (Lugana @ Jul 4 2010, 09:28 PM)

QUOTE (Polygon Jim @ Jul 4 2010, 06:23 PM)

The .one/.txd files can all be opened with
PuyoTools, and the CSB files can be unpacked using
utf_tab.
I get the CSB's open but the Outcome cant be played in any thing I have, I just get "Synth_'Random'_Aif" or somethng like that
What filetype are they? .aax?
Posted 04 July 2010 - 08:40 PM
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QUOTE (Polygon Jim @ Jul 4 2010, 06:29 PM)

QUOTE (Lugana @ Jul 4 2010, 09:28 PM)

QUOTE (Polygon Jim @ Jul 4 2010, 06:23 PM)

The .one/.txd files can all be opened with
PuyoTools, and the CSB files can be unpacked using
utf_tab.
I get the CSB's open but the Outcome cant be played in any thing I have, I just get "Synth_'Random'_Aif" or somethng like that
What filetype are they? .aax?
No, Its has a UTF Tag as the Header it just has a _Aif at t he end of the file name no Ext.
Edit :
Here is a file name
"Synth_B0_NEW_B0_011A_FX_Dualize_ED_22ST_aif"
This post has been edited by Lugana: 04 July 2010 - 08:45 PM
Posted 04 July 2010 - 08:50 PM
- Stable avatar temporary. Randomizer site down.
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theres a .*** somewhere. check the properties.
Posted 08 July 2010 - 03:08 PM
- AGAIN TRY
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try appending .aif to the end of the file. Sounds to me like it's a .aif file.
Posted 10 July 2010 - 07:20 PM
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It wont work in anything that plays Aif's UTF_Tab says its a...
CODE
{
ADPCM_WII[0] = {
00000000 54 sfreq = 22050
00000004 54 nsmpl = 59535
00000008 50 nch = 2
00000009 50 lpflg = 0
0000000a 5b data = [0x00000000] (size 0x000109cd)
{
not a @UTF table at 00000090
}
00000012 5b header = [0x000109d0] (size 0x000000c0)
{
not a @UTF table at 00010a60
}
}
}
I don't even...
This post has been edited by Lugana: 10 July 2010 - 07:26 PM
Posted 20 July 2010 - 04:14 AM
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Sorry for the bump, but speaking of the Wii version...
CODE
/*===================================
繧イ繝シ繝 蜈ア騾壹ョ繧」繝��繧ケ繧、繝�メ
=====================================*/
PlayBgm <- true; // BGM? //
PrintMemoryMap <- true; // }bvvg //
DispPathPrimitive <- false; // pX\ //
PlayerScale <- 1.0;
UsePostSfx <- true; // a posteffect is useful. //
ScenarioPlay <- true; // Play the scenario //
ScenarioReload <- false; // Scenario Reload //
Invincibility <- false; // G //
DirectLoadSetObject <- false; // SetObject[h //
WideCSD <- true; // WideCSD //
Player99 <- false; // Playerc@99 //
SonicDirectParam <- false; // Sonic Direct Load Param //
AdventureTest <- false; // AdventureTest //
SceSeqJump <- false; // Scenario Sequence Jump //
EvilRemocon <- false; // Wii remote controller value for Evil combo //
NotRotY_inBattle <- false; // イビルの戦闘中に敵の方向にROTY補正しない //
EvilLevel <- 11; // イビルのレベル //
PrintEvilExp <- false; // イビルの経験値をプリント表示 //
MissionTimeLimit <- true; // ミッションのタイムリミット判定
This was in dipswitch.onz or whatever in one of the debug folders. I tried modifying the settings here and repacking the file with puyotools, then I used Tuncha to put the file back into the ISO but no dice.