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Music Remastered ***CURRENT GOAL: Hill Top Zone - Boss Theme***

#1216 User is offline ICEknight 

Posted 13 February 2009 - 10:40 AM

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View PostXavierCrow, on Feb 11 2009, 07:49 PM, said:

Hey all,

I'm working on a few tracks at the moment; Aquatic Ruin, Hill Top and Wing Fortress.

I just want to show you Wing Fortress in order to get an idea of whether or not the style is a bit too different from the original sound. I should be able to post Aquatic Rune and Hill Top in a couple of days, if not tomorrow, but before I do, I need to know if it's going overboard or not.

http://www.sendspace.com/file/4vm0qv
This awesomeness, please. A few fixes and it could be just perfect.

View PostTora, on Feb 12 2009, 10:58 AM, said:

I talked to scubaSteve over AIM last week, and made some edits to my Hidden Palace Zone remake.

Hidden Palace Zone Remake
This is also pretty nifty, but the instrument you hear right behind the main melody (the very first one that starts playing) might sound a bit "too synthy" compared to the others.

I think your typical "chorus voices" (like those you can hear in Mario Kart 64's highway circuit, and certain songs in Chrono Trigger, etc) might be a nice replacement for it, also adding to the level's "mysticism".


EDIT:

View PostPowellman, on Feb 12 2009, 07:00 AM, said:

Is it me or do the main instruments sometimes sound a bit like accordions/harmonicas? There's something strange about them...
This post has been edited by ICEknight: 13 February 2009 - 10:46 AM

#1217 User is offline XavierCrow 

Posted 13 February 2009 - 01:52 PM

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Okay, so I think I've finally got the tracks to a point where I can show them.

XavierCrow - Hill Top Zone
XavierCrow - Aquatic Rune Zone


ICEknight said:

This awesomeness, please. A few fixes and it could be just perfect.

Hahah, thanks man! Yeah, I'll have to redo the whole of WFZ from scratch so I've been putting it off until I got these tracks done. I'll get started on it again soon though. Shouldn't take too long.

scubaSteve said:

XavierCrow - Don't worry, it's definitely close enough to the original

Thanks for the comment, it's good to know! ^_^
This post has been edited by XavierCrow: 13 February 2009 - 01:53 PM

#1218 User is offline Aquaslash 

Posted 13 February 2009 - 05:42 PM

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View PostXavierCrow, on Feb 13 2009, 01:52 PM, said:

Okay, so I think I've finally got the tracks to a point where I can show them.

XavierCrow - Hill Top Zone
XavierCrow - Aquatic Rune Zone


ICEknight said:

This awesomeness, please. A few fixes and it could be just perfect.

Hahah, thanks man! Yeah, I'll have to redo the whole of WFZ from scratch so I've been putting it off until I got these tracks done. I'll get started on it again soon though. Shouldn't take too long.

scubaSteve said:

XavierCrow - Don't worry, it's definitely close enough to the original

Thanks for the comment, it's good to know! ^_^

HTZ: I like where this is going, sounds quite hillbillyish. However it could use some refinement. It lacks...how do I say...flow? Like there could be better instrument choices in parts of the song. I'd look into developing a hillbillyesque sound out of it.

ARZ: Ok, I'm sorry but this is just bad. The lead is pretty poor. Sounds like a busted guitar or something. Also the whole song seems to have timing issues. The shakers aren't too well themselves either.

#1219 User is offline Canned Karma 

Posted 13 February 2009 - 05:54 PM

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XavierCrow, the HTZ feel has a lot of potential to it, but the sax sample you used is just way, way too rough for my ears. We've had a submission that used sax for that before, and it came out very nicely. I wouldn't be surprised if it's just a stylistic preference on my part though. ARZ could use some revising as well, starting with the shakers. Very distracting to me, I mostly agree with what Aquaslash said about it.

#1220 User is offline Tora 

Posted 13 February 2009 - 05:59 PM

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View PostICEknight, on Feb 13 2009, 09:40 AM, said:

View PostTora, on Feb 12 2009, 10:58 AM, said:

I talked to scubaSteve over AIM last week, and made some edits to my Hidden Palace Zone remake.

Hidden Palace Zone Remake
This is also pretty nifty, but the instrument you hear right behind the main melody (the very first one that starts playing) might sound a bit "too synthy" compared to the others.

I think your typical "chorus voices" (like those you can hear in Mario Kart 64's highway circuit, and certain songs in Chrono Trigger, etc) might be a nice replacement for it, also adding to the level's "mysticism".


Hmm... I can try that, see how it goes. I guess I got so used to liking the sound of the horns though. I'll be glad to post up another version with a chorus'y type sound.

In the mean time, I fixed the missing notes (and doubled the octave of the keyboard for psg3) and fixed some eq'ing on the snare to not sound so muffled.

Hidden Palace Zone Remake (Revision)

Hidden Palace Zone Remake (Choir Voices)
This post has been edited by Tora: 13 February 2009 - 06:20 PM

#1221 User is offline Canned Karma 

Posted 13 February 2009 - 07:32 PM

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Huh. Well that was different. Not in a bad way I suppose, but I still prefer the horns.

#1222 User is offline XavierCrow 

Posted 13 February 2009 - 11:10 PM

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Aquaslash said:

ARZ: Ok, I'm sorry but this is just bad. The lead is pretty poor. Sounds like a busted guitar or something. Also the whole song seems to have timing issues. The shakers aren't too well themselves either.

Thanks for your comment Aquaslash. Would you care to elaborate a little more please? Specifically, what about the sound of the lead is bad? According to the guidelines:

Guidelines said:

All remastered music should transcribe the originally intended instruments and overall style, whilst updating them to today's musical standards.

As far as I can see, I've done that. The instrument used is a trumpet, played in a particular way, which is the style of the music (kind've a mexican thing). I backed it up with guitar to make fill it out, that might be what you're hearing, but it's barely audible really. All I know is the trumpet is definitely the intended instrument. I'm not entirely happy with it myself, but I'm having difficulty in deciding how to fix it, hence why I uploaded it. In terms of timing, please be more specific. I think the bass or lead might be out in one bit, but other than that, I don't hear it, I followed the original file EXACTLY, practically traced it, so if you could more closely indicate what you're referring to, I might be able to fix it. With the information I have, I can't. In addition, you mentioned the shakers, what specifically about the shakers do you dislike? Admittedly, they're one sample, that remains consistent throughout, so perhaps it's annoying to hear the same sound repeated? I didn't think it was that noticable. Maybe they're too loud? To be perfectly honest, I DO appreciate any comments given, and thank you for your's, but I didn't find it that helpful in a constructive sense.

Canned Karma said:

XavierCrow, the HTZ feel has a lot of potential to it, but the sax sample you used is just way, way too rough for my ears. We've had a submission that used sax for that before, and it came out very nicely. I wouldn't be surprised if it's just a stylistic preference on my part though. ARZ could use some revising as well, starting with the shakers. Very distracting to me, I mostly agree with what Aquaslash said about it.

Thanks for your comment! I noticed the saxophone myself too, but wasn't quite sure. Is it the volume or the actual sound that's rough? As for ARZ, I'm finding it hard to see what people are saying exactly. Obviously, not on this forum, but I showed the track around before posting and most people really like it, so I'm not sure. Should I deviate more from the original track/instruments? Tone them down? Just any information would be of help, since we're all here to make the final project as good as it can be. :thumbsup:
This post has been edited by XavierCrow: 13 February 2009 - 11:12 PM

#1223 User is offline scubaSteve 

Posted 14 February 2009 - 12:01 AM

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View PostXavierCrow, on Feb 13 2009, 01:52 PM, said:

Okay, so I think I've finally got the tracks to a point where I can show them.

XavierCrow - Hill Top Zone
XavierCrow - Aquatic Rune Zone

The sax on HTZ is just way too obnoxious for me... and when it multiplies and starts playing over itself half way through it's pretty ugly :(. But, besides that, it actually sounds very good (the drums are virtually perfect) - it just desperately needs some variety in the instrumentation. Regarding ARZ, I think the main problem is that it has some mixing issues that need to be sorted out pronto. The biggest problem is that almost everything is panned center, which is making it sound very incoherent and lack focus... when everything is piled in the center it's very difficult to pick apart the instruments (and thus is difficult to critique). Regarding those shakers... I think they would actually fit pretty well if you panned them to one side and pushed them into the background a bit - so maybe add a little more reverb and roll off some of the high frequencies. If you could tidy up the mix a little and repost it, it would help us critique it considerably :thumbsup:.

View PostTora, on Feb 13 2009, 05:59 PM, said:


Hmm... the choir sounds fairly good, but it doesn't really fit the style of your mix. It might work better in a slower, ambient mix (I've always thought HPZ sounds way better at a slower tempo anyhow.)

The de-muffled drum on your revised version sounds much better now, though now it's a little too loud... aside from that, I noticed that the instrument playing bass is kind of lacking definition... it sounds like it could have too much reverb on it, and/or it sounds like it has too much mid range that needs to be controlled with some EQ. Basically, it just needs some more character.
This post has been edited by scubaSteve: 14 February 2009 - 12:02 AM

#1224 User is offline Aquaslash 

Posted 14 February 2009 - 12:31 AM

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View PostXavierCrow, on Feb 13 2009, 11:10 PM, said:

Elaborate on ARZ plz

Ok, the lead is like, this cheap midi sounding trumpet that modulates into a guitar or some crazy mess. As it is, it's completely unfitting for the song, which seems to have some crazy ambient synth lead.

The shakers seem a bit messy and all over the place, and the timing of the claps seems off. Also, fitting them with timbales, a questionable decision in itself, isn't executed to well and sounds out of place. I personally wouldn't use that clap sample as it sounds...well...cheap and amateurish.

Now the end of the loop, the timing on those notes is off. The second triplet of notes comes way too soon.

Overall, the whole thing lacks polish and seems something like a newbies first forage into remastering or something. The samples and instruments used seem so low quality that it completely undermines any feeling that was trying to be put in the song.

Simply put, ARZ is what they call "world music", and this doesn't sound like it. I'd say ARZ has an ambient Spanish feel to it. Perhaps you could try to convey that?

ALso, if it's timing and accuracy you want., use Putos SMPS2XM converter and get a module of the actual song to build off.

#1225 User is offline XavierCrow 

Posted 14 February 2009 - 10:55 AM

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Aquaslash said:

Ok, the lead is like, this cheap midi sounding trumpet that modulates into a guitar or some crazy mess. As it is, it's completely unfitting for the song, which seems to have some crazy ambient synth lead.

The shakers seem a bit messy and all over the place, and the timing of the claps seems off. Also, fitting them with timbales, a questionable decision in itself, isn't executed to well and sounds out of place. I personally wouldn't use that clap sample as it sounds...well...cheap and amateurish.

Now the end of the loop, the timing on those notes is off. The second triplet of notes comes way too soon.

Overall, the whole thing lacks polish and seems something like a newbies first forage into remastering or something. The samples and instruments used seem so low quality that it completely undermines any feeling that was trying to be put in the song.

Simply put, ARZ is what they call "world music", and this doesn't sound like it. I'd say ARZ has an ambient Spanish feel to it. Perhaps you could try to convey that?

ALso, if it's timing and accuracy you want., use Putos SMPS2XM converter and get a module of the actual song to build off.


Ah, okay, I see what you're saying. I think it's a little harsh, but I can't hear the track how other people do since I've been working on it for so long. I don't really like the idea of copying and pasting music, I prefer to do things by ear, so I'll pass on the SMPS2XM for now, but I'll certainly consider it for reference in the future. I rather like how the track sounds to be honest, and as I said when I started, if something isn't good enough for Sonic2HD, I still enjoying working on it for my own sake, so for now I think I'll dedicate my time to another track, rather than over-work this one, which will probably never sound "right". I think a lot of what you're saying comes down to personal music taste and method. I prefer to create a reproduction of the track using the original intended instruments, and this is what I came up with, but indeed, despite the fact that the vsts I'm using are used in movie soundtracks, the brass instruments are severely lacking and I can't defend the lead any more than that. I could try eq-ing it to bits but it'll still sound weak. Amateur they are not, but in this particular execution, they probably do sound it.

scubaSteve said:

The sax on HTZ is just way too obnoxious for me... and when it multiplies and starts playing over itself half way through it's pretty ugly. But, besides that, it actually sounds very good (the drums are virtually perfect) - it just desperately needs some variety in the instrumentation. Regarding ARZ, I think the main problem is that it has some mixing issues that need to be sorted out pronto. The biggest problem is that almost everything is panned center, which is making it sound very incoherent and lack focus... when everything is piled in the center it's very difficult to pick apart the instruments (and thus is difficult to critique). Regarding those shakers... I think they would actually fit pretty well if you panned them to one side and pushed them into the background a bit - so maybe add a little more reverb and roll off some of the high frequencies. If you could tidy up the mix a little and repost it, it would help us critique it considerably


Thanks scuba, sometimes your insight into the music is scarily accurate. XD I'm torn on whether or not to continue ARZ anymore, but I have to say, I didn't notice the panning issue until you said it. I was trying to follow the original track as much as possible, but it only just dawned on me that I recorded a .wav from youtube for use and I can't vote for it's quality. Might have something to do with it. I've tried lowering the shakers and panning the instruments and I think you're right, it does seem to make it a little clearer and more ambient. But there's little I want to change about the instruments themselves, like using a synth for the lead, just a personal thing, so it's probably not worth reposting.

In HTZ I was sure the saxophone was waaaaay too much, but I needed to post it to be sure. I do like how it sounds throughout the track myself, but the beginning is certainly not a good sound. I could try changing it to a softer sax, or maybe compress it a bit, I'll play around and see what works. Variety again, comes down to my take on the original instruments used, which I'm pretty sure is a sax, but I could be wrong. I've worked with midi for about 4-5 years, but not with megadrive format tracking. I added a guitar to it just to make it a little varied, but overall there's not much I can see changing about the instruments without deviating greatly from the original. But I'm glad you think it sounds good. I'll try to work on it a bit and if I think I've got it to a good point, I'll repost for your review.

Thanks for the help guys!

#1226 User is offline nineko 

Posted 14 February 2009 - 11:59 AM

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Aquaslash said:

SMPS2XM
Feel free to.

#1227 User is offline ransomrath 

Posted 16 February 2009 - 12:04 AM

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Hey Fellas! I JUST started work on a new sonic track, and I think you guys should check out the 2 hr. demo I made of it, and tell me if I'm on the right track for a submission to the project!

http://ransomrath.com/planetskill/Ransom%2...%20started).mp3

Lemme know what you think!


(there's some other random ass projects that I've either barely started or lost interest on in there that I've worked on in the past if you even want to bother perusing. :)

(yes< I know I don't have the pitch bend fill in yet. Don't worry, It'll be there!)
This post has been edited by ransomrath: 16 February 2009 - 12:06 AM

#1228 User is offline RedStripedShoes 

Posted 16 February 2009 - 12:30 AM

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First, I want to say that I love this rendition of Metropolis Zone. Now unfortunately, the instruments used stray too far from the original, all except for the needle scratch, and possibly the backup guitar. But again, I wanna say it's really great.
This post has been edited by RedStripedShoes: 16 February 2009 - 12:31 AM

#1229 User is offline ransomrath 

Posted 16 February 2009 - 02:14 AM

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wait, so we can't do rock renditions?

it all has to be electronic?

#1230 User is offline grafite 

Posted 16 February 2009 - 02:28 AM

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hey !

just found the site and project...where can I grab the midi files to have a go at these?


for those of you who have facebook ya can check out my tracks here =]

http://www.new.faceb...04488258?ref=ts

Thanks,
shane

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