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The Supreme Topic of 'Other' Knowledge. The stuff that simply has no other home.

#6346 User is offline Powpuck 

Posted 19 June 2019 - 11:38 AM

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Has anyone else noticed that that Greg Martin 8bit Sonic 2 art has wasp badniks despite none being in that game? Or, what's more, those helmeted birds which don't show up anywhere at all (except maybe Tails Adventures)?

#6347 User is offline Pengi 

Posted 19 June 2019 - 07:24 PM

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https://www.instagra...m/tonytakoushi/

More from Tony Takoushi's Instagram, get them before they're gone.

https://www.instagra.../p/By2EsB1nL3D/

We've seen this early version of the Sonic/Amy key art before, but he has a good story to go with it.

Quote

OK, you've all been DM'ing me and I can't wait.. it's here!!! Back in 1993 I was on a jet to visit Sega Japan…I arrived late afternoon and the following day got a taxi to the Sega Japan offices.
I got to catch up with some of the producers there and visited the Development studios and the coin-op guys 😊
As I was wandering around looking at 8-bit Sonic Chaos and other Megadrive/Mega CD projects I spotted a drawing of Sonic and Amy on a wall by an artist working away diligently.

His name was Kazuyuki Hoshino.
As I didn't speak Japanese I pointed to the picture on the wall by his head and gave him a thumbs up in approval 😊

I carried on wandering around and a few minutes later he came up to me and gave me the picture as a gift and signed it.

This was just amazing, Hoshino-san had joined Sega that year and had drawn the image that came to symbolise Sonic and Amy for Sonic CD, and Sonic CD would go on to be a key part of Sonic history and one of THE best Sonic games made.
I bought it home, VERY carefully and got it framed.
I have had it out on display for short periods and really enjoyed it, now it's time for others to enjoy it.
Sooo based on the level of interest on buying it I'll decide if to sell it here, or Ebay or an auction etc.
So if you'd interested DM me with your best price and I'll make a decision in the next 24 hours if to sell it here or look at other options….HURRY if of interest you need to let me know in the next 24 HOURS!!


And more Fang concept art: https://www.instagra.../p/By5JVySHxzY/

These were in an old issue of Famicom Tsushin (issue number unknown) before the game's release.

#6348 User is offline Beltway 

Posted 20 June 2019 - 08:53 PM

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It's that time again--another historical sales update for Sonic!

Academy of Interactive Arts and Sciences (AIAS) has a historical NPD sales archive that dates the Top 10/20 for videogames in general, charting all the way back to July 2005 and last updated as of February 2018 as of this writing. Some of the earlier monthly charts listed here also include specific Top 10s for handheld games and platform-specific games (these end around 2009). (A handful of months are missing however, such as August through October for 2006; and January and February for 2007). Here are the results:

August 2005:
Sonic Gems Collection (#7 on GameCube)

September 2005:
Sonic Gems Collection (#3 on GameCube)

November 2005:
Shadow the Hedgehog (#5 on GameCube)

December 2005:
Shadow the Hedgehog (#3 on GameCube)

January 2006:
Shadow the Hedgehog (#8 on GameCube)

February 2006:
Sonic Riders (#2 on GameCube. Fun fact: #1 this month was Mario Kart: Double Dash!!)
Shadow the Hedgehog (#9 on GameCube)

March 2006:
Sonic Riders (#1 on GameCube)

April 2006:
Sonic Riders (#1 on GameCube)

May 2006:
Sonic Riders (#6 on GameCube)

March 2007:
Sonic and the Secret Rings (#4 on Wii)
Sonic the Hedgehog 2006 (#5 on PS3)

December 2007:
Mario and Sonic at the Olympic Games [Wii version] (#10 in Top 10)

January 2008:
Mario and Sonic at the Olympic Games [Wii version] (#10 in Top 10)

February 2008:
Mario and Sonic at the Olympic Games [NDS version] (#6 in Top 10; #1 on NDS)
Mario and Sonic at the Olympic Games [Wii version] (#15 in Top 20; #4 on Wii)

April 2008:
Mario and Sonic at the Olympic Games [NDS version] (#6 on NDS)
Mario and Sonic at the Olympic Games [Wii version] (#7 on Wii)

May 2008:
Sonic the Hedgehog: Genesis (#6 on GBA)
Mario and Sonic at the Olympic Games [NDS version] (#8 on NDS)
Sonic the Hedgehog 2006 (#9 on PS3)

July 2008:
Mario and Sonic at the Olympic Games [NDS version] (#15 in Top 20, #3 on NDS)
Mario and Sonic at the Olympic Games [Wii version] (#10 on Wii)

September 2008:
Mario and Sonic at the Olympic Games [NDS version] (#8 on NDS)

October 2008:
Sonic Chronicles: The Dark Brotherhood (#10 on NDS)

March 2009:
Sonic's Ultimate Genesis Collection (#9 on PS3)
Sonic and the Black Knight (#10 on Wii)

April 2009:
Mario and Sonic at the Olympic Games [NDS version] (#12 in Top 20, #4 on NDS)
Mario and Sonic at the Olympic Games [Wii version] (#9 on Wii)

December 2009:
Mario and Sonic at the Olympic Games [Wii version] (#12 in Top 20)

January 2010:
Mario and Sonic at the Olympic Winter Games [NDS version] (#13 in Top 20)
Mario and Sonic at the Olympic Winter Games [Wii version] (#14 in Top 20)

February 2010:
Mario and Sonic at the Olympic Winter Games [Wii version] (#17 in Top 20)

---

The NDS version of Mario and Sonic at the Olympics holds the title of both the best-performing Sonic game on NPD in regards to rankings (#6 in the General Top 10, #1 for any specific platform, let alone the NDS). The Wii version of Mario and Sonic at the Olympics meanwhile holds the longest consecutive appearance on the general charts (three months from December 2007 through February 2008).
This post has been edited by Beltway: 20 June 2019 - 09:02 PM

#6349 User is offline JaxTH 

Posted 20 June 2019 - 09:24 PM

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Too bad the Sega forums are gone, there was an extensive NPD topic when I had joined in '05. Of course that got lost somewhere in the shuffle of the forums merging down the line...

#6350 User is offline Powpuck 

Posted 21 June 2019 - 10:53 AM

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Here's another thing I've had on my mind for a while, but unlike what I've already shared this one is admittedly tenuous, but it's just reminiscent enough to nag at me into polluting this topic (sorry):

https://ia802806.us....gic%20Vol03.ogv

It's regarding Mukashi Banashi's adaptation of Puss in Boots (it's the first proper segment in the video) which features the titular feline as a blatant blue Felix knockoff wearing red footwear. That only describes Sonic in the broadest abstract terms, true, even when Puss goes proper mono-eyed in a few shots.

While "it's just coincidence" is the most parsimonious take, I think Manga Sekai Mukashi Banashi may have been highly influential to Japanese video game developers in general for several years (there's a stronger case to be made for their Robin Hood shaping the first two Legend of Zelda games, perhaps). The anthology began airing in the mid-1970s*, early enough for it to be known to creators of the many enduring IPs of the '80s and '90s; their aims of Western themes and economical keyframe animation would be shared among both.

Moreover, Naoto Ohshima admitted to designing Blinx after the Toei version of Puss in Boots, so it's possible the Group TAC's version influenced Sonic.

*AniDB says Puss in Boots aired January 6th, 1977
This post has been edited by Powpuck: 21 June 2019 - 10:58 AM

#6351 User is online biggestsonicfan 

Posted 22 June 2019 - 04:37 PM

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The Sonic the Hedgehog Pizza Cutter is now available for sale.

Spoiler


#6352 User is offline Blue Spikeball 

Posted 23 June 2019 - 12:14 AM

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I gotta ask. While the SCHG in the wiki covers a lot of areas, including a lot of advanced stuff, why does it seem to have no coverage for a lot of basic stuff like editing the backgrounds' parallax scrolling, changing the water values in the levels, or editing the unused levels in Sonic 2? Unless I missed those.

#6353 User is offline MainMemory 

Posted 23 June 2019 - 01:05 AM

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Background scrolling isn't exactly a simple thing, the code involved is often complex and there's no hard rules about how you need to do it, other than that you need to set up the tile reloading and output an HScroll table for the VDP to use.

#6354 User is offline Blue Spikeball 

Posted 23 June 2019 - 08:22 PM

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View PostMainMemory, on 23 June 2019 - 01:05 AM, said:

Background scrolling isn't exactly a simple thing, the code involved is often complex and there's no hard rules about how you need to do it, other than that you need to set up the tile reloading and output an HScroll table for the VDP to use.

Okay, maybe that's not such a simple edit. But it still seems to be an essential subject that should be explained, since a person who uses custom level art will want to edit the parallax scrolling to match their backgrounds, especially if the original scrolling deforms them.
This post has been edited by Blue Spikeball: 23 June 2019 - 08:25 PM

#6355 User is offline JaxTH 

Posted 23 June 2019 - 09:00 PM

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View PostBlue Spikeball, on 23 June 2019 - 08:22 PM, said:

View PostMainMemory, on 23 June 2019 - 01:05 AM, said:

Background scrolling isn't exactly a simple thing, the code involved is often complex and there's no hard rules about how you need to do it, other than that you need to set up the tile reloading and output an HScroll table for the VDP to use.

Okay, maybe that's not such a simple edit. But it still seems to be an essential subject that should be explained, since a person who uses custom level art will want to edit the parallax scrolling to match their backgrounds, especially if the original scrolling deforms them.


You are welcome to add to the wiki page.

#6356 User is offline MainMemory 

Posted 23 June 2019 - 11:13 PM

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I'm not saying we shouldn't have these kinds of things on the wiki, but if you need help now, the SSRG might have what you need.

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