- Member Title:
- Arriving four years late.
- 25 years old
- April 1, 1991
- Lincs, UK
- TurBoa, S1RL
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Posts I've Made
A minute agoSonic 4 and Generations throw a bit of a wrench in the works though. If we take Generations at face value then Sonic, Tails and Eggman all used to have their classic looks and at some point grew into their Adventure era looks. Going by that logic, all of the "Classic Sonic" games would have to take place before all of the "Modern Sonic" games. Sonic 4 is a "Modern Sonic" game that depicts Metal Sonic's revival after his defeat in Sonic CD. So games like Sonic R or Sonic the Fighters would have to take place after Sonic 4, but they use the "Classic Sonic" designs. Sonic 4 also introduces a "Death Egg mk.II" that completely disregards Sonic the Fighters' "Death Egg II".
Classic Sonic looks different to Modern Sonic in Generations so the player can easily identify which is which. It's implied that he looks exactly the same to other characters in the game, and as such hasn't changed looks-wise in-universe.
Today, 05:17 PMThe citation is "The Good, The Bad, and The Ugly" score. It's right there.
That's not a citation.
Not only that, but:
- everything else in the song is very Latin-styled, and suits its final placement, and
- the song has been used for "Neo Green Hill Zone" since the Simon Wai Beta.
You're going to need more evidence if you're going to claim that it was originally for a different zone.
Today, 08:21 AM
Yesterday, 06:58 PMZone predictions again? Sure, why not? May as well update previous ideas with new information.
Since the "tamest" reimagining features elements from other Sonic zones in terms of level design and mechanics, I'll say that I'm expecting all the reimagined zones to do this in some way. So I've given a zone list, as well as other zones that might be referenced within it.
Green Hill (S1) ... using Palmtree Panic (SCD) and Green Hill (S1-8bit)
Aquatic Ruin (S2) ... using Hydrocity (S3K) and/or Aqua Lake (S2-8bit)
Mystic Cave (S2) ... using Quartz Quadrant (SCD) and/or Underground (S2-8bit)
Flying Battery (S3K) ... using Wing Fortress (S2) and/or Sky Base (S1-8bit)
Ice Cap (S3K) ... using Diamond Dust (S3D)
Stardust Speedway (SCD) ... using Sky Sanctuary (S3K) and/or Star Light (S1)
Death Egg (S3K) ... using Metallic Madness (SCD), Death Egg (S2), Scrambled Egg (S2-8bit), Scrap Brain (S1), and/or Scrap Brain (S1-8bit)
I liked the trailer logic from someone earlier pointing out that both GHZ and FBZ were in the trailer and have been revealed, and ARZ was there too; ARZ isn't an unpopular zone, so I think that might be true. I think they'll be using two zones from Sonic 2 as it's a "fan favourite"; I'd rather they use QQZ than MCZ, but I think it'll be the latter (with some elements from the former to make up for it). Using both MCZ and QQZ seems a bit too much, as even though they're not really the same trope, they have enough in common that they probably won't both feature; as a result, I think SSZ will be the SCD representative (as another fan favourite). I don't think they'll pass on the chance to do a FBZ->ICZ transition (I know I wouldn't), so I think both of those are in there. And if there isn't a Death Egg I'll be incredibly surprised.
This gives tropes of Island, Water, Cave, Airship, Ice, Highway, and Factory/Base. Studiopolis and Mirage Saloon form the Casino and Desert tropes respectively; and I think the three additional levels will be Mountain, Lava, and possibly Jungle areas. This gives twelve full zones (the same as S3K - Hidden Palace and Doomsday don't really count) which seems like a sensible number to me.
I'll bookmark this post so I can see how completely wrong I am when they reveal the next zone to be Hill Top Zone.
Yesterday, 04:26 PM