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FML and FU2
28 years old
June 13, 1989
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Not where I want to be.

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  1. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    17 August 2017 - 11:09 AM

    View Poststeveswede, on 17 August 2017 - 08:33 AM, said:

    Sonic Mania suffers with some really bad conveyance. Bad conveyance has no relation to challenge. It's a frustrating brick wall to overcome because it stems from a lack of understanding rather than a lack of skill.

    Bingo. It's the job of the designer to teach the player how to handle challenges.

    Another example I can think of is the OOZ mid-boss. There is no indication that standing on any of the valve covers besides the two middle ones means you are dead. None at all. In-fact I just went and played through act 1 and studied the screen to be sure I hadn't missed anything and no, I didn't.

    That's a really cheap way to kill the player.
  2. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    16 August 2017 - 05:35 PM

    View PostSean Evans, on 16 August 2017 - 03:26 PM, said:

    View PostAerosol, on 16 August 2017 - 02:38 PM, said:

    They become easier once you realize jumping acts like drifting.

    Which is not intuitive in the slightest but ok.

    They place stuff in the air at times where you pretty much have to turn in order to stay on track. It's not intuitive, but it teaches you along the way.

    Placing stuff in the air tells you to jump, not "you're gonna start drifting if you try to turn while airborne".

    It's just something you have to learn on your own, but it's still kinda weird
  3. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    16 August 2017 - 02:38 PM

    They become easier once you realize jumping acts like drifting.

    Which is not intuitive in the slightest but ok.
  4. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    16 August 2017 - 11:05 AM

    i dunno wut happened here. Clean up on aisle INDEEDY
  5. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    16 August 2017 - 11:05 AM

    View PostCooljerk, on 16 August 2017 - 01:40 AM, said:

    View PostAerosol, on 16 August 2017 - 12:58 AM, said:

    Ok I'm not going to equate "hold down a button and try not to suck up bombs" with "play puyo pop". These two things are not equivalent. They're just not.

    They are not equivalent. They are, however, completely different genres from the standard gameplay. Reel in your hyperbole if you don't want to be called on it.


    And you missed when I said it honestly doesn't matter what puzzle game they threw in there, it would've been poor execution regardless and I'd be saying the same thing. I hate puyo pop, but I would be equally miffed if they suddenly threw you into a game of Puzzle Bobble (which I love and am pretty good at) or even Columns and said "beat this different game to beat this boss now".

    I most certainly did not miss this, and I fail to see how acknowledging your taste changes anything I said in my previous post -- the point being that your blunt "any deviation is by default poor execution" stance leaves no room for nuanced discussion of the boss at all. If you're going to claim "poor execution," you should focus more on the "poor" descriptor.


    Your arguments of "well it's easy he kills himself anyway" isn't an argument in your favor anyway. If he supposedly kills himself without much player intervention, then it doesn't even function well as a boss.

    He's the second major boss of the game. I expect him to be a push over. Within the context of ramping difficulty, I expect such a boss to be exceedingly easy. Especially given the genre shift.


    You don't challenge a player at the end of a level with a completely different game. It'd be like if at the end of a world in a New Super Mario Bros game, it made you play a game of Yoshi's Cookie to beat the boss. Not a Yoshi's Cookie-themed boss, but an actual game of Yoshi's Cookie. Or if the Pokemon League Champion in Pokemon Pick A Fucking Color challenged you to a game of Tetris Attack instead of an actual Pokemon battle.

    Yeah, or like making your chart the ocean and fish in Zelda. Or take a quiz in Earthworm Jim. Or go through 3 shmup levels in Turrican. I mean, games like Mario Galaxy certainly would never turn into a racing game -- complete with vertical flight stick-style controls -- for a course or two. Classic games never do this! Why could you imagine if a huge action-RPG game had challenges where you played a card game instead of actual fighting. So silly.

    If you know it's hyperbole why even...ok. Whatever.

    And you said me not liking Puyo Pop meant I can't rightly say whether the boss was done well or not. And if he "kills himself", then he's even easier than the first boss in the game. Ramping difficulty then?

    Zelda has a convention of having you think outside the box, and at least teaches you new mechanics if they're going to be required. Taking a quiz is not as big a deal as changing the execution skillset a player is required to have in order to progress through the game (though still pretty fucky, depending on how it was done). Turrican is a shooting game so it's not exactly a complete genre shift. Mario Galaxy (probably) didn't outright require you to beat the completely different levels in order to beat the game (and even then, at least briefly taught you the new mechanics). And are you telling me that The Witcher requires you to beat somebody at a Gwent match that isn't tutorial-level-easy in order to beat the game? Without teaching you how to even play Gwent? Cause if that's so then that's fucking stupid too. But I don't like Witcher so meh.

    The callback would've been better as a fake-out, not the meat and potatoes. That's what I'm saying.