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General Sonic Discussion (4 posts)
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User is offline Sep 12 2017 01:49 PM
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July 8, 1991
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  1. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    25 August 2017 - 06:29 AM

    View PostApocalypticSalad, on 25 August 2017 - 05:11 AM, said:

    View PostBreadbin, on 25 August 2017 - 05:09 AM, said:

    Also, I'm not sure if this has been mentioned yet - and I might be barking up the wrong tree here - but the HBH that rides the Motobug, is the inclusion of the Motobug just for lolz or is it a subtle nod to Polygon Jim? I've just been watching a mania vid on YT and noticed that some of the sprites of the Motobug bear striking resemblance to Jim's from Motobug in Sonic 1.

    According to the official manual, the Heavy Rider's Motobug is named Jimmy. You're right on the money. It's quite touching, having a tribute to him.


    That's just amazing. The more I learn about this game, the more I love it.
  2. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    25 August 2017 - 05:09 AM

    I'm in love with Mania and it has easily become one of my favourite Sonic games. I actually really enjoyed the re-imagined levels and if a sequel is on the cards, would love some original levels and some re-imagined levels included too (or better yet, 2 separate games, one with original levels, one with re-imagined levels).

    Also, I'm not sure if this has been mentioned yet - and I might be barking up the wrong tree here - but the HBH that rides the Motobug, is the inclusion of the Motobug just for lolz or is it a subtle nod to Polygon Jim? I've just been watching a mania vid on YT and noticed that some of the sprites of the Motobug bear striking resemblance to Jim's from Motobug in Sonic 1.
  3. In Topic: Rant Mode: WHY do we have so many damn formats for SEGA Megadrive/Gen

    18 May 2017 - 12:44 PM

    I understand where you are coming from. .BIN files would just be standard binary data files (as you find with many other roms) and has no proprietary extension. I would assume that the .SMD format is used as it would be the direct output from the Super Magic Drive device and therefore would be released as is (untampered).

    Regarding .Gen and .MD - I always assumed these were pretty much custom made extensions presumably to easily differentiate PAL / NTCS games from one another without checking the file name or header.

    Much of my post is assumptions and am 100% confident others will be better informed than me but I completely understand your rant. Personally, I would prefer everything to be in .BIN format - but that is purely preference.
  4. In Topic: Sonic Forces

    18 May 2017 - 12:38 PM

    I'm actually quite indifferent to the Create-A-Character gimmick. I understand and respect the appeal for it but will probably personally never use it.

    I'm OK with this :)
  5. In Topic: WWE and Sega team up to make a mobile game

    07 April 2017 - 11:35 AM

    View PostJosh, on 06 April 2017 - 05:54 PM, said:

    So, Classic Sonic is like Shawn Michaels, somebody that's well-respected as one of the best ever, but hasn't been relevant in a long time, but still keeps getting brought back for the nostalgia. Modern Sonic is like John Cena, in that kids love him, and the older crowd has come around on him in recent years, but his design is kind of a pastiche of the early 2000s. Boom Sonic is like Roman Reigns, and do you non-wrestling fans know who that is? Exactly.

    Looking forward to checking this out. It's a shame it's not some ridiculous Sonic/WWE crossover game.


    And everyone has to boo Boom Sonic as soon as he comes out :v:

    Seriously though, this looks pretty cool so I'll have to give it a look in time but I'll admit, I thought it was going to be a Sonic / WWE crossover when I read the thread title.

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