Sonic and Sega Retro Message Board: tokumaru - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
646 (0.18 per day)
Most Active In:
General Sonic Discussion (235 posts)
Joined:
17-June 07
Profile Views:
9915
Last Active:
User is offline Today, 01:26 AM
Currently:
Offline

My Information

Age:
35 years old
Birthday:
March 14, 1982
Gender:
Male Male
Location:
Rio de Janeiro

Contact Information

E-mail:
Private
Website:
Website  http://

Previous Fields

Project:
Platformer for the NES
National Flag:
br

Latest Visitors

Posts I've Made

  1. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    22 March 2017 - 11:03 AM

    View PostMartiusR, on 22 March 2017 - 05:58 AM, said:

    strongly inspired by Metropolis Zone from S2... but with different idea for level design and not so catchy music :)/>).

    Not​ so catchy?!? Man, I guess musical taste really can't be argued, because I absolutely love FBZ's music! Metropolis' on the other hand doesn't stand out for me.
  2. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    21 March 2017 - 07:23 PM

    View PostVectorCNC, on 21 March 2017 - 02:14 PM, said:

    I honestly just can't make the effort to try and enjoy Modern Sonic anymore. It would have been very sad to hang up my "Sonic hat" after all these years.

    That's exactly how I feel! Glad to know I'm not alone.
  3. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    18 March 2017 - 06:28 PM

    FBZ is one of my favorites too. I love all the play with the animal containers, using them for badniks, rings, and even making a boss out of one.
  4. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    18 March 2017 - 02:58 PM

    View PostIcewarrior, on 18 March 2017 - 11:05 AM, said:

    To me the way Mania did it fits the Sonic level style well. Less is more as they say.

    Except they literally took sprites and flipped them upside down. Look at the piranhas lit from below... That makes the composition kinda hard to swallow.
  5. In Topic: Sonic Forces

    17 March 2017 - 11:42 AM

    Oh well, it's the same boring linear gameplay as always. I really wonder how Sonic became... this. It's like someone at Sega one day woke up and went "Sonic running really fast in a straight line (plus the occasional gimmick) is the perfect way to convert the versatile 2D 360° gameplay to 3D", and somehow everyone went with it.

Friends

tokumaru hasn't added any friends yet.