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21-April 06
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26 years old
June 3, 1991
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Sonic Lost World: Nonexistent Six/Fixed Edition; Sonic Genesis Adventure (Let's see how long this lasts :V)
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  1. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    Yesterday, 03:44 PM

    View PostXCubed, on Yesterday, 03:41 PM, said:

    THEN WHERE IS MY MOTHER EFFING SONIC 4 EPISODE III.......I really don't do well with unresolved cliffhangers. Especially of that magnitude. In fact, it's worse than the SatAM cliffhanger because as far as I'm concerned, Little Planet is still fucked.

    Nah it's alright, Sonic 4's story concludes in Sonic the Fighters :eng101:
  2. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    Yesterday, 02:32 PM

    Speaking of the soundtrack, does anyone have any collection of all the songs we've heard so far for download (including the ones that were edited to remove sound effects like Mirage Saloon, Chemical Plant, and Green Hill)? Particularly for the Chemical Plant act 2 song, the version I have plays really quiet on my phone and also runs for 13 minutes, which is a tad excessive.

    Youtube ripping can only do so much (that being said when this is available in a proper format, like digitally or on Spotify, I will listen to and support those versions, but for now there are runs to be had :specialed: )
  3. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC)

    Yesterday, 11:21 AM

    If there's a viynl I'd be shocked if there wasn't a digital release, hell even Sonic 4 got a digital release. Most Sonic soundtracks are on spotify for example.

    Plus that'd be stupid for a digital only game to get a physical only soundtrack release.
  4. In Topic: Sega Forever

    22 June 2017 - 01:47 PM

    I mean I've played SA on an emulator on my phone. It's doable but I've had far more enjoyable experiences with the game.
  5. In Topic: Sega Forever

    22 June 2017 - 10:23 AM

    View Post360, on 22 June 2017 - 09:46 AM, said:

    Interesting discussion on NeoGAF about this with one of the guys from RetroArch:

    And an article from Eurogamer that also includes a lengthy response from RetroArch: http://www.eurogamer...ut-at-what-cost

    TLDR: Sega totally fucked RetroArch over by being stubborn, echoing the days of Sega of Japan in the nineties, and turned down an awesome emulator that would run these games perfectly for an inferior solution, basically because they wouldn't bend to reasonable requests like showing the RetroArch logo amongst others. Sega fucked up.

    SEGA Forever sure is nostalgic :specialed: But seriously how did they not notice these performance issues prior to launch? Or worse, did they notice them and just not care?