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Sonic 2 early prototype, dumped

#631 User is offline shobiz 

Posted 26 May 2008 - 11:41 AM

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And you bumped a one-and-a-half year old topic (yes it's in the archives, but still) to have a go at someone because ...?

#632 User is offline Tweaker 

Posted 26 May 2008 - 11:58 AM

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Yeah... you know what, I won't be dealing with this guy's negative bullshit any longer. Gone.

#633 User is offline redhotsonic 

Posted 26 May 2008 - 04:45 PM

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You banned him just because he bumped a topic that was.... 1 and a half years? Ah, that explains it =P

#634 User is offline shobiz 

Posted 26 May 2008 - 07:46 PM

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Not the fact that he bumped it, he can do that, it's in the archives. What I found retarded about it was he bumped in response to a post which was almost 1.75 years ago, in order to have a go at the guy who wrote it (and then again even his criticism was quite stupid - it's a prototype, of course you're going to post discoveries!). I think he'd done something like this before as well, which is why Tweaker decided to get rid of him.

#635 User is offline DustArma 

Posted 12 August 2008 - 08:29 PM

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I don't know if its a discovery or not, but I'm going to point this out as I haven't seen it in the discussion or in the wiki.

In HTZ2 if you go through the level in 2P mode (Not sure if it happens in 1P mode as well) just before the trigger that causes the crash (you may need to use savestates) stop near it and with a second controller move Tails to the right while jumping, eventually Tails will fall and SBZ3 will load. I'm not sure why that happens, if it is 2P mode it makes sense that Tails can activate most of Sonic trigger points and get to the next level, but I don't know why Tails didn't trigger whatever causes the crash when Sonic goes through that point, this also happens in HTZ3 (FZ), Tails can get past the trigger and go through the loop, but the loop collision isn't complete yet so he can't really get that far anyway.

As I said, I don't know if this is a discovery or not (and whether this is important or not).

*EDIT* Meh, already posted >__> http://forums.sonicretro.org/index.php?sho...mp;#entry205490
*Worthless Edit* OK, If I hadn't edited this I might have missed the fact that I'm a full member now o_o'
This post has been edited by DustArma: 16 August 2008 - 04:22 AM

#636 User is offline Irixion 

Posted 12 August 2008 - 08:48 PM

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Didn't know that tails triggers it....but it doesn't freeze it because the screen doesn't scroll. The game only loads things from first player/screen scrolling. The 'trigger next level' object is already loaded. As for the the loop collision is complete, the plane changers aren't there.

#637 User is offline Ayla 

Posted 14 August 2008 - 06:59 PM

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I didn't know that either. I think that's spiffy =) Good catch!!

#638 User is offline ICEknight 

Posted 16 August 2008 - 12:03 AM

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Might have to do with Tails' object being still little more than Sonic 1's player object, while Sonic has been changed so much that it just can't interact correctly with whatever object triggered the level change originally (so the game just crashes).

Just a guess.

#639 User is offline Ayla 

Posted 16 August 2008 - 09:14 AM

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I think it's trying to load the SBZ level event when sonic goes over there, but tails doesn't trigger that event and is able to fall down and thus activate act 3

#640 User is offline SMTP 

Posted 18 August 2008 - 04:36 PM

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Repost of my post for the repost. :P

Quote

Yea, the game checks for Sonic's camera coordinates to load events. Tails uses different ram values so the event never loads.


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