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#31 User is offline Metal Man88 

Posted 18 June 2006 - 04:57 PM

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Those images are pretty nice even if you don't get anything else. Good work.

*Gives a thumbs up*

#32 User is offline Heran Bago 

Posted 18 June 2006 - 05:09 PM

  • Ah! It's Puyo battle then.
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If we're not getting anything else [to look at], I suppose a better explanation would be nice.
But I'm sure you've promised not to tell anyone ;)

Anyway, you are MAD cool.

#33 User is offline Rika Chou 

Posted 19 June 2006 - 01:58 AM

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Tweaker, on Jun 18 2006, 08:41 AM, said:

Hmm, so why are they 3D models instead of sprites? That's what interests me the most. This would mean it's either later or earlier in development than the common version we know of, and if it's using 3D there's more to learn, methinks.

Using 3D models may also suggest that it was a placeholder until the sprite shadowing system was in place. If we had a good look at any other interactive objects in the level, it'd be easier to tell.

Good stuff. I guess this is what you were freaking out about in IRC? =P

Well they look to be the same from that Saturn SDK, so they probably just used those as a placeholder.

#34 User is offline hxc 

Posted 19 June 2006 - 10:03 AM

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Rika Chou, on Jun 18 2006, 10:58 PM, said:

Tweaker, on Jun 18 2006, 08:41 AM, said:

Hmm, so why are they 3D models instead of sprites? That's what interests me the most. This would mean it's either later or earlier in development than the common version we know of, and if it's using 3D there's more to learn, methinks.

Using 3D models may also suggest that it was a placeholder until the sprite shadowing system was in place. If we had a good look at any other interactive objects in the level, it'd be easier to tell.

Good stuff. I guess this is what you were freaking out about in IRC? =P

Well they look to be the same from that Saturn SDK, so they probably just used those as a placeholder.

They are the same models, and have were used in this version of the game, as they looked better than the sprites, in the creators opinon.

#35 User is offline SANiK 

Posted 19 June 2006 - 02:10 PM

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Rika Chou & Tweaker - Programmers rarely use animated models as placeholders. Which should hint to as what hxc said, this was later in development.

Man didn't go from being man then monkey... he went from monkey to man =O
You like that analogy, don't you ;P
This post has been edited by SANiK: 19 June 2006 - 02:19 PM

#36 User is offline Knux13 

Posted 19 June 2006 - 04:41 PM

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Here we go again... someone wake me when we have something substantial here.

#37 User is offline WiteoutKing 

Posted 19 June 2006 - 04:44 PM

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Knux13, on Jun 19 2006, 05:41 PM, said:

Here we go again... someone wake me when we have something substantial here.

You don't consider this substantial? What are you smoking?

#38 User is offline ICEknight 

Posted 19 June 2006 - 05:56 PM

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OMG Sonic World 2.


Quite nice. =P

#39 User is offline drx 

Posted 20 June 2006 - 01:19 AM

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I hate you

#40 User is offline hxc 

Posted 20 June 2006 - 01:53 AM

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drx, on Jun 19 2006, 10:19 PM, said:

I hate you

Thanks :P

#41 User is offline drx 

Posted 20 June 2006 - 02:33 AM

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you know I'm kidding :P

#42 User is offline ChristinaCoffin 

Posted 21 June 2006 - 04:21 AM

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WiteoutKing, on Jun 19 2006, 01:44 PM, said:

Knux13, on Jun 19 2006, 05:41 PM, said:

Here we go again... someone wake me when we have something substantial here.

You don't consider this substantial? What are you smoking?

Is something like the attached image considered substantial? :(

Hello, I am the 'chris coffin' that worked on sonic xtreme.
When/If anything can be released by me personally depends on number of factors I cannot discuss at this time.
I can try to answer if possible, any questions regarding my involvement in sonic xtreme or any saturn hardware questions related to sonic xtreme.
I have been talking with hxc for awhile now and I am in contact with some of the other devs for sonic xtreme and releases may be done by proxy or from an individual if possible and appropriate.

Please be patient and respectful, I personally have a very busy schedule as do others (still making games for a living) so there is no timeline for responses or disclosure of 'materials'.

I'll try to answer the questions/specualtion in this thread preceeding my post regarding what hxc has found when/if I can :).
For starters you may want to check out sonic xtreme on wikipedia, as I made some personal annotations regarding the game development history there to clear up some specualtion that my work was based on NiGHTS code for example, which is wasn't. Yuji Naka and I didn't exactly get along through my correspondence with him :P

-Christina Coffin

Attached File(s)


This post has been edited by ChristinaCoffin: 21 June 2006 - 04:33 AM

#43 User is offline Vangar 

Posted 21 June 2006 - 05:04 AM

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Whoa! Dude! Welcome to S2B!

I can't thank you enough for the effort you are putting into this, especially with a full schedule of game development. I can say on behalf of S2B that we all are greatful for your contribution and possible future contributions.

#44 User is offline The Mighty Boosh 

Posted 21 June 2006 - 07:07 AM

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Amazing, thank you so much for taking the time out of your schedule to register and post.

I, and I'm sure the rest of the members of the forum completely agree with Vangar. Presumably you're the one HXC got the screenshots from, and for that I can't thank you enough. Fantastic stuff.

#45 User is offline Qjimbo 

Posted 21 June 2006 - 08:35 AM

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Welcome to the board :)

Firstly I really hope you've backed up all that stuff you have! CD-Rs tend to deteriorate quite quickly, especially older ones.

But I'm really glad you've come here, I can imagine a site of hardcore sonic fans could be quite intimidating! However S2B is a mature place, we're not the kind of people to put unfair pressure on you, but still... share whatever you can! ^_^
This post has been edited by QJimbo: 21 June 2006 - 08:38 AM

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